Potatoroid
First time out of the vault

Last night, I noticed that almost every Fallout game lets you skip through the first part of the main quest to find the plot item (Water chip in 1, GECK in 2, James in 3, Benny/Platinum Chip in NV) if you know where to find it. But when you're first playing through the game, you don't know where it is and you're following a breadcrumb trail of information through various towns. Said towns typically provide side quests and other activities to get sidetracked on.
Whenever you go back and play through Fallout 1/2/3/NV, what is your preferred routing? Do you skip through to the plot item, follow the breadcrumb trail, or forge your own path before deciding to get the plot item?
In New Vegas, I prefer taking a northern route because the side quests with the Fiends, Freeside, etc are more interesting than those along the southern U-shaped route. Sometimes I'll rush in to confront Benny, other times I will wait so I can screw around before getting that NCR + Legion pardon.
Also realized: Even when the location is obvious (of course Benny is in New Vegas), the final destination will through up additional obstacles to ill-prepared players. In New Vegas, being forced to disarm inside a guarded casino really throws off your plan unless you have the evidence, a high speech skill, the Black Widow perk, or are willing to take an infamy hit by going in guns blazing. In my first play through, I didn't have those and Benny was able to escape to the Fort.
In Fallout 1, super mutants guard the entrance to the Necropolis sewers and will rip through low level characters. I had to sneak past them.
Am not sure about Tactics or 76, but 4 is the only one I know of to buck this trend. You can only skip as far as meeting Nick. Until you do, Kellogg won't be accessible, Virgil won't be present, and you can't simply dig a hole to reach the Institute. I've been thinking of ways to improve Fallout 4, and I felt the Institute's location under the Commonwealth Institute of Technology's campus was too obvious for a breadcrumb trail. In light of that, I'm brainstorming alternative locations for the Institute, or challenges for players who just planned on digging a hole in the ground.
Whenever you go back and play through Fallout 1/2/3/NV, what is your preferred routing? Do you skip through to the plot item, follow the breadcrumb trail, or forge your own path before deciding to get the plot item?
In New Vegas, I prefer taking a northern route because the side quests with the Fiends, Freeside, etc are more interesting than those along the southern U-shaped route. Sometimes I'll rush in to confront Benny, other times I will wait so I can screw around before getting that NCR + Legion pardon.
Also realized: Even when the location is obvious (of course Benny is in New Vegas), the final destination will through up additional obstacles to ill-prepared players. In New Vegas, being forced to disarm inside a guarded casino really throws off your plan unless you have the evidence, a high speech skill, the Black Widow perk, or are willing to take an infamy hit by going in guns blazing. In my first play through, I didn't have those and Benny was able to escape to the Fort.
In Fallout 1, super mutants guard the entrance to the Necropolis sewers and will rip through low level characters. I had to sneak past them.
Am not sure about Tactics or 76, but 4 is the only one I know of to buck this trend. You can only skip as far as meeting Nick. Until you do, Kellogg won't be accessible, Virgil won't be present, and you can't simply dig a hole to reach the Institute. I've been thinking of ways to improve Fallout 4, and I felt the Institute's location under the Commonwealth Institute of Technology's campus was too obvious for a breadcrumb trail. In light of that, I'm brainstorming alternative locations for the Institute, or challenges for players who just planned on digging a hole in the ground.