Grim-Ascension said:
One thing I really wish Fallout had... continuation of play after the main quest. I was looking forward to walking around in a semi-green Washington D.C. area, with clean water and all. Of course... if you sacrifice yourself in the main quest, this wouldn't matter.
That's my biggest problem with the game. They could have something for the ending where you die (like waking up in a hospital, waking up finding out the brotherhood broke the door to the place you were in, got you outside, and used an enclave chopper to airlift you to the citadel for medical treatment). I'd love to play as an evil character, and explain what happened to lyons

.
Personally, I think the leveling is fine, but the level cap should either be increased (along with new perks) or higher requirements.
One thing I'd really like to see would be adding the freedoms taken away in the old games; recruit more NPCs, with more under your control at a time (based on charisma of course), kill any character permanently, and leaving you to handle the mess, explore the wastelands seeing a wide variety of different cities; from the pre-war like city of Vault City, to the crime run New Reno to the small town of shady sands, and finally, allying any group; regardless of how psychotic or annoying. Sure, you can work with the slavers, but you can't do things like ally the super mutants, form an alliance with Enclave that lasts beyond 10 seconds, have organizations take over more than one city (like missions where Rivet city hires you to take control of ruins held by raiders where they will build a new city, the brotherhood asking you to take over a monument held by enclave forces where they will station troops later, or Underworld paying you to attack a human city like megaton, which will face a regime change that residents may or may not take kindly to). granted, most of these things are impossible in the older games, but they should have expanded the freedom more than the old games, and worked to make something like this.