What would we like to see in Fallout 4 (impossibilities we will probably never see)

The Dutch Ghost

Grouchy old man of NMA
Moderator
Hello all,

There are threads in which in which we theorize on based graphical or spoken facts from preview and interviews on what will most likely appear in Fallout 4.
This thread is more about what we would like to see based on these mentioned facts (but probably will not see).

It is a bit pointless but imagining subjects like plot, weapons, objects, factions and so on can be fun too.

What I would like to see

A war between the Brotherhood of Steel (traditional one) and the Institute.
Basically a war about technology and knowledge and how it should be used on rebuilding the world. The Brotherhood believes that it should control and withhold all advanced technology and knowledge until the time humanity is ready to use it properly. (probably never but having all tech and advanced science stuff gives them leverage over everyone else).
The Institute instead wants to use technology and knowledge/science to rebuild the world now, if necessary tearing down everything others have build in order to make room for the glorious and advanced world that they have in mind. It is not really to their concern if outsiders fit in or not.
 
A silent protagonist, no shitty dialogue cross ripped off from Mass Effect, well written dialogue, well written factions, well written and interesting characters and a story that isn't a dumb, emotionally manipulative hack fest.
 
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  • An appropriate combat system based on Fallout Tactics.
  • Functional limitations imposed by the PC build and skill development.
  • Skills.
  • Double edged rules that apply to PC and NPC alike.
  • Credible and Respectable NPCs.
  • Credible and Respectable writing and plot design.
  • Sparsely granted significant Perks designed as rule benders, rather than party favor perks given out like free candy, and designed as upgrades for an ersatz skill system.
  • A real, serviceable, and satysfying end to the game; and an immutable accounting of the fate of all places touched by the PC.
 
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A functional neuralyzer deleting all memory of what Fallout was as the opening screen, so I might actually be able to enjoy this as I do with GTA, instead of being relentlessly stabbed by Bethesda's rape to Fallout.
 
Great, another butthurt classic Fallout fan. Let games evolve, instead of leaving it to Interplay making the same gameplay over and over again. At least Bethesda is actually trying to evolve it, if you don't like it move to the older games, not the future ones because I'm pretty sure nobody here wants to know your opinion about Bethesda when this is a fan page.
 
Great, another butthurt classic Fallout fan. Let games evolve, instead of leaving it to Interplay making the same gameplay over and over again. At least Bethesda is actually trying to evolve it, if you don't like it move to the older games, not the future ones because I'm pretty sure nobody here wants to know your opinion about Bethesda when this is a fan page.
Oh please. Try a bit harder. This is just embarassing, yes, I'm actually getting the exact same feeling when watching a terrible movie / playing a game with terrible writing (like Fallout 3).

Anyhow, I actually don't want all that much:
- Passable story, at least a few non-carboard cutout or non-stereotypical characters. Also, make the inevitable twist - whether it be the android or the Darth Shaun one - somewhat less boring.
- Hardcore mode. Never really used it, but I appreciated its presence, and it would suck if I didn't have the option to play like that.
- Make the stats matter, at least somewhat. This includes the hybrid perk / skill system.
- Faction and reputation system.
- At least make the recruitable companions worth it, either by giving them a personality and a quest, or by making them not completely stupid and suicidal.
- The voiced protagonist shouldn't intrude on the game, by this I mean that there should be no idiotic one liners during battle, etc.
 
-No human enemies that attack you on sight 100% of the time.

- No generic "Raider" antagonists. All Raiders are affiliated with specific tribes and gangs and are characterized in more ways than their aesthetic.

- The game remembers that Super Mutants are human, and they're tragically dying out because they're sterile and FEV is in short supply, and uses them for something other than "antagonists you have to shoot a lot."

- Hardcore mode is present, and expanded upon (you should also have to worry about heat and temperature, and drinking/eating once per day really shouldn't be enough.)

- All recruitable companions have a personality, a perspective on the setting, and a quest.

- More than two major factions, all of who have ideals, methods, and goals that the player could reasonably be sympathetic towards (and also ones that make sense.) No factions that are "the bad ones" and no major factions that are "just the good ones" (if you're a goodie two-shoes bunch, you should be about as effective as the Followers.)

-Almost every quest has multiple solutions, several of which don't require combat (or require less combat.) There should be something to do for smart characters, diplomatic characters, sneaky characters, etc. Moral dilemmas should be difficult and complex, not "do I save the orphans or burn them alive for no reason?" In fact, all "evil" choices in the game should be motivated strongly out of self-interest. Blowing up Megaton for 500 caps doesn't count.

- Better balance of "When to be funny" and "when to be dark." Not every Raider group should be awful cannibals with no sense of hygiene (or smell, apparently). Horror is more effective in small doses, and when in doubt "darkly hilarious" is the sine qua non of Fallout, not goofballery or horror.
 
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Great, another butthurt classic Fallout fan. Let games evolve, instead of leaving it to Interplay making the same gameplay over and over again. At least Bethesda is actually trying to evolve it, if you don't like it move to the older games, not the future ones because I'm pretty sure nobody here wants to know your opinion about Bethesda when this is a fan page.


This is why people don't take Bethesda fanboys seriously. Let games evolve? Aside from graphics and minor game mechanics the games have devolved. Butthurt for listing things you want the series to focus on? Why don't you list what YOU want from Fallout 4? I'm interested to see the kind of things you want in Fallout 4 personally.
 
One thing that hasn't been mentioned yet: if you're going to involve nuclear weapons in the game, give it importance. A common theme in the original Fallout games is that nukes are a huge freaking deal: everybody's aware of what they did to the world and that they hold even more power in the post-war times, and even the strongest factions are hesitant to use them. The Master had one and was afraid to use it as anything more than an ultimate weapon, as said by a super mutant sargeant: "This is our Master's weapon of last resort. If we find an enemy we cannot defeat in battle, then we will destroy them with this. But I doubt this will ever happen. Even our Master does not want to unleash the dreaded power of the atom again!". The Enclave had one and didn't even consider launching it to destroy a high-priority target like the NCR.

And as such, the detonation of those devices in-game only happens in climatic, largely important situations. The nuke in Fallout 1 is used to destroy the leader of the biggest threat the wasteland had faced until that point. The nuke in Fallout 2 was the only way the Enclave could be stopped. The nukes in Lonesome Road could be the last crippling effort to either the Legion or the NCR, in what was basically the real end of the New Vegas narrative.

Contrast this with Fallout 3, where you can destroy a town by activating a bomb within the first 20 minutes of gameplay. Now I won't extend on this point because this post isn't made to criticize the game's writing but it's a prime example of the wrong mentality regarding Fallout and nuclear warfare. The current world is a product of WMDs but this doesn't mean they need to be thrown around in the game without meaning. The Megaton bomb ends up being a completely useless event; it's flashy, but the largest consequences it brings are a few extra lines from some characters. That's it. If Fallout 4 decides to involve nukes (and that's a big if; while all Fallout games have featured the detonation of a warhead in some capacity, that's not a necessity. NV didn't do so until the last DLC), then it's very important that they are used in a cathartic way, not as a throwaway "cool" moment. It gives that much importance to the few moments it actually happens.
 
Contrast this with Fallout 3, where you can ~not destroy a behemoth 20 yards away by activating a nuclear bomb with a shoulder fired launcher; (and that you find those bombs everywhere).
 
@Stone Cold Robert House

Well put, sir. I even think New Vegas did a much better job at capturing the sheer destructive power and relative rarity of the Fat Man/Mini Nukes (at least until GRA...)


Great, another butthurt classic Fallout fan. Let games evolve, instead of leaving it to Interplay making the same gameplay over and over again. At least Bethesda is actually trying to evolve it, if you don't like it move to the older games, not the future ones because I'm pretty sure nobody here wants to know your opinion about Bethesda when this is a fan page.

I want Fallout to evolve, I really do. I sincerely don't want to dial it all back and return to isometric 90s games, at least not in the case of Fallout. I really appreciate what Bethesda has done transforming its gameplay, for me, in a fundamentally better way. But New Vegas was the way to go with that, because it paired new gameplay with a story, writing and characters befitting a true Fallout game.

That's what's really important here. Evolving, more dynamic gameplay, is fine, hell, it's awesome, but it's not what makes a true Fallout game. You can't just put a Fallout skin and say "shoot the bad guys to death and watch this crap story unfold with as little choice as possible" and call it a Fallout game.

Well, I suppose you can, because Bethesda did it... But to me the real sequel to Fallout 2 was New Vegas, without so much as a shadow of doubt.
 
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To be able to kill any and all characters, specially hateworthy characters (in Bethesda games, annoying and despicable characters are aways immortal like Raven Black Briar in Skyrim and Mayor MacCready in Fallout 3). To be able to follow a sort of "anti-hero" path where you take cruel choices with good reasoning (contrast it to blowing up Megaton for no reason). To see factions and places that are believable and interesting (contrast it to every single faction in Fallout 3). To not see the plot twisting itself into dumb situations just to create dilemmas for the sake of creating dilemmas ("someone needs to be the hero and sacrifice himself to start up the purifier!")
 
You just know there is gonna be a weapon mod for the Fatman that actually allows it to throw a full-sized nuke instead of a mini nuke, and it will be operated by a crank for some reason.
 
You just know there is gonna be a weapon mod for the Fatman that actually allows it to throw a full-sized nuke instead of a mini nuke, and it will be operated by a crank for some reason.

One of the things that bugs me is a giant Fatman nuke going off near buildings and various clutter objects and nothing moves an inch. I understand why but it would be nice if the environments reacted more to such things.
 
You just know there is gonna be a weapon mod for the Fatman that actually allows it to throw a full-sized nuke instead of a mini nuke, and it will be operated by a crank for some reason.
I'd be fine with a Fatman mod that sees the shell obliterate everything in a ¾ mile radius and irradiate everything for a 2 miles from the blast site.

The Fatman in FO3 should have been used to wipe out a town, and should only have had one obvious round for it in the game; and maybe one hidden somewhere.

I sincerely don't want to dial it all back and return to isometric 90s games, at least not in the case of Fallout.
My gosh, why on Earth would you think of it as 'dialing back'? :?

Those games are Fallout. That's what Fallout is; they didn't make them that way accidentally, or have to settle for that ~That was by design.

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No one (I think) wants 2D sprites again, there is no practical need for that now (everyone has at least integrated 3D hardware support); but the actual game is lost because of Bethesda's crap-ton re-skin of the TES game and the TES ethos ~as~ a Fallout impostor.

"Fallout has a look and even if we do a 3D version we're not going to change it so much that it looks unfamiliar" Feargus Urquhart
 
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I didn't think of it as dialing it back in a quality sort of way, but rather as a chronological reference.

That being said, I loved the first Fallouts (especially 2) for what they were, but I loved the FPS/VATS blend since it came out, personally. I don't think, honestly, that perspective or isometric gameplay is what makes Fallout Fallout; I think its the setting, the aesthetics, the story, the morally gray choices, and the right dose of wackiness and superscience. You can disagree, and I'll even understand your point. I really do.

But all in all, I think that it would be a great future for the series to continue with the FPS/VATS gameplay, but move forward making the setting even better, exploring new locations, crafting great stories, and I think Obsidian proved that to the world. That modern Fallout could be true Fallout.
 
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@Gizmojunk Van Buren camera could/would be a good replacer. The 2D( 2.5D?) sprites does have a certain charm doesn't it? Although I would prefer the switch for 3D.
 
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