What's Poisoning the Fallout Community?

We have reached a point that someone correcting you is a bad thing.

Also, what in the fuck does someone correcting you about something you got wrong have to do with enjoying a game? I fail to see the correlation.

Edit: Lol, they deleted the video.
 
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Bethesda is the one that poisoned the community. If they hadn't made games that are so different in terms of tone, gameplay, writing quality, depth of rpg elements and so on from the first two games, maybe the fanbase wouldn't be so divided.
 
The answer is Bethesda. This is how we ended up with Fallout franchise being completely different from Fallout 1 in depth, writing quality, atmosphere, internal world integrity.

Fallout 1 was hard sci-fi which took itself seriously. Fallout 2 took some mis-steps but it was still a world.

Fallout 3 was a full-on clown show with a self-contradicting world, retarded writing, the game changed from "you're a nobody in a Wasteland" to "you're the Chosen One and the world's your theme park" from the start. Fallout 4 was a full-on clown show with even dumber dialogue choices. Amazon TV series is beyond a clown show, it's a bottomless pit of decline in narrative storytelling - even if we ignore all the lore violations.

It's not hard to trace what started this. It was always Bethesda.
 
I think that everyone is giving Bethesda too much credit for ruining Fallout. Remember, Interplay are the ones behind Tactics and Brotherhood of Steel. The way I see it, Bethesda Fallout would likely be different if those two games did not exist, although they would have likely still watered it down like they did with the Elder Scrolls series.
 
Bethesda wanted to re-skin Oblivion; they did, and that's it.
They bought the IP to strip mine it; tossing out the platinum while looking for fool's gold.
 
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and no particular order political weirdos it's a game it's not that deep
one mediocre Italian writer
and the people who keep insisting that fallout 3 and 4 are anything besides mediocre shooters with extra steps.

There's no divide in the fallout fandom there's people who are fans of the only three fallout games I would say 4 I like tactics and I think it's an underappreciated game.
And people who enjoy schlopp.

Another thing that's killing gaming is filthy casuals it was better when gaming was a niche hobby for basement dwelling computer programmers an autistic weirdos it's good to be a weirdo and an outsider in my opinion
 
Another thing that's killing gaming is filthy casuals it was better when gaming was a niche hobby for basement dwelling computer programmers an autistic weirdos it's good to be a weirdo and an outsider in my opinion
Kinda disagree - Gaming being a more widely embraced hobby means that different types of games get to be made.

I think the big problem is that Fallout 3 kinda released at the worst time it could have.

You had the autist era of tabletop inspired video games - Original Fallout

You had the period where every company was pushed to make games with consoles in mind, and simplify their games for a wider audience(Lots of established franchises - Deus Ex, Elder Scrolls, etc. were victims) - Fallout 3 released around the end of this era

You had a period where this later trend was dying down - and the sudden influx of new gamers allowed for lots of niches to be filled, so those more interested in a more traditional tabletop experience could have games catered to them - New Vegas released at the very beggining of this, allowing it to go back to some more old school design, while still having to be burdened by Fallout 3

And now you have it so stuff like Baldur's Gate 3 is just a mainstream success - And the death of the old school Tabletop-inspired CRPG and isometric games is utterly shattered - As it shows there is a mainstream interest in games that look and play like updated versions of the classics.


IDK, I almost feel that had the Fallout license been up in the air for a couple more years, it could have gone a similar direction to Baldur's Gate or Wasteland where it's acquired by a company that had more interest in making a tactical top-down RPG with more traditional RPG elements. It's a shame it ended the way it did.
 
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