Sn1p3r187
Carolinian Shaolin Monk
RPGs would be like:
-Fallout
-Silent Storm
-Mass Effect
-The Elder Scrolls
- Dragon Age etc
Action Adventure games would be like:
-Grand Theft Auto
-Far Cry
-Red Dead Redemption
-The Legend of Zelda
-Metal Gear Solid 5 etc
For me, well I'm kinda leaning on Action Adventure at the moment. Combat's a lot faster, though I do miss the gritty realism in Silent Storm when it came to damage indication and status effects like bleeding, deafness, blindness, crippled limbs. Good thing about both genres is the awesome mod support though I think Action Adventure has a wider variety of mods, unless I ain't checked NMA or Fallout nexus well enough. Replay ability of both gets to me a lot in Action Adventure, but it also has a lot more you can do once you complete the main story line. Which do you prefer playing? I honestly wish there was a way you could apply some of the combat mechanics that I mentioned from RPGs into Action Adventure games. But then again it might make people too easy to kill or too hard to kill.
-Fallout
-Silent Storm
-Mass Effect
-The Elder Scrolls
- Dragon Age etc
Action Adventure games would be like:
-Grand Theft Auto
-Far Cry
-Red Dead Redemption
-The Legend of Zelda
-Metal Gear Solid 5 etc
For me, well I'm kinda leaning on Action Adventure at the moment. Combat's a lot faster, though I do miss the gritty realism in Silent Storm when it came to damage indication and status effects like bleeding, deafness, blindness, crippled limbs. Good thing about both genres is the awesome mod support though I think Action Adventure has a wider variety of mods, unless I ain't checked NMA or Fallout nexus well enough. Replay ability of both gets to me a lot in Action Adventure, but it also has a lot more you can do once you complete the main story line. Which do you prefer playing? I honestly wish there was a way you could apply some of the combat mechanics that I mentioned from RPGs into Action Adventure games. But then again it might make people too easy to kill or too hard to kill.