Which mods/patches for Fallout 1&2?

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RE: Fallout 2's Must-Install MODs

i would suggest you try most of them they're all good in different ways.:D
I'm only just realised Team-X's new year mod so i have downloaded all 4 parts of it.
 
RE: Fallout 2's Must-Install MODs

New year mod? where can I get it???
 
RE: Fallout 2's Must-Install MODs

>New year mod? where can I get it???

Try the download section here at NMA.. (shocker!)

Webmaster@NMA
 
RE: Fallout 2's Must-Install MODs

My recommendation is to complete the game first. ;-)
 
Mods

Does anyone know where is the best place to find mods or other downloads for Fallout1 and Fallout 2? Does anyone know if these mods are faulty or bug ridden?

I am replaying both with different characters and wanted to incorporate a few changes. Any thoughts?
 
RE: Mods

>
>Does anyone know where is the best place to find mods or
>other downloads for Fallout1 and Fallout 2? Does anyone
>know if these mods are faulty or bug ridden?
>
>I am replaying both with different characters and wanted to
>incorporate a few changes. Any thoughts?

Best place, right here on NMA of course.. check out our download/binaries section.
 
RE: Mods

Thanks guys. Don't know why I blanked out on that one.

But what are the best Mods for Fallout 1. It looks like most of them are just about giving you more stuff early on, and that seems to ruin it. I mean the point of getting the stuff is a reward.

Any suggestions?
 
What mods can you advise for a start?

Gentlemen,
I'm playing a Fallout since it's release, but I've totally ignoramus in fallout 2 mods' universe.
What mods can you advise for a outlander with a low outdoorsman skill in the Modification Land? (figuratively expressing)
 
Join the club, I only used several mods Stryfe had acquired for me on a CD just the other day. Lots of fear, but I had fun with some simple ones. Like the Toxic Caves and Klint the Generous. Just read the instructions and you're gold. Or use the modrunner.
 
True mods: Not hacks

Ive been searching for FO/FO2 mods for a while, and seem to only find these so called mods that are nothing more than hacks that add all the weapons/ammo/armor/items etc etc onto a map.

What Im wondering is this: What mods do you know of that actualy add NEW locations to the FO2 map, or at the least new gameplay (NPCs and such) ? There are one or two out there that do a small amount of actual new dialough/quests (most notably the vertibird mod) but I havent found that many.


Anyone know of any other true mods ?
 
yup, there is/was the toxic mod. Coljack and I were/are amking it. Though last I heard Coljack was trying doing some scripting for it. The map was made I think and the new art done, we just didnt/havent got around to completing it.

though there is also:
The abbey mod
The EPA

But I'm not sure if they were finished / translated into English.

Though I suspose someone might complete them all into one package once the 1.06 patch is completed.

*EDIT*
Though maybe you could find a few people to finish these off and combine it into one installer package. It would be enough of an enhanchment to call it the "Fallout 2 - Unofficial Expansion"

Any volunteers?
 
Wild_qwerty said:
Though maybe you could find a few people to finish these off and combine it into one installer package. It would be enough of an enhanchment to call it the "Fallout 2 - Unofficial Expansion"?

I was doing "Fallout 2 - Unofficial Expansion/Gold Edition", that was going to introduce some fancy stuff: Previously unreleased improved Abbey mod, some finished/reimplented quests, unused voice dialogue, unused endings (slayer of vault, etc.), Lil´chemist (alpha quality), quest´s for Den Residental area, a village outside vault city, A new location named "Brenton", and some fixed features(robots going to repair depot in SAD etc.).

Sadly, this project is dead at the moment, due the lost of interest and crappy dialogue/plot designing. :(
 
Wait until the New Arroyo Mod is out - it'll add a new, large location (in terms of game maps, more than New Reno's), some new quests to be had and potentially, one or two random encounters.

As of now, the maps and dialogues are 90% complete, and Jargo's busy with the tedious scripting/coding process, so it might take a little while.

Wild_qwerty, what's with the Toxic mod? Get around to it, already! :D
 
I havent seen Coljack in a while, so if he doesnt want to continue I can forward you the content (map art etc..)
 
Recommended mods?

Anyone wanna recommend some mods?Im mostly looking for those that fix broken quests,incomplete quests,quests that never got in,etc

Oh and a encounter booster that doesnt make me have 3-4 encounters per square would be nice.I mean,yea, i want more encounters,but not THAT much....
 
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