Why Do You Enjoy Fallout 3

It's not just kids who are inmortal, let's remember that dad can get shot with multiple fatmen and get up after a couple of minutes, but he will die when he activates the radiation button on his giant fish tank. Also a bunch of "cinematic sequence!" NPCs with no lines will also be inmortal for no reason. And then there is the Android guy.
 
But in those cases it isn't such a fundamental fuckup. The main problem is that we have a typical 'a guy stands in your way and demands something' situation. Usually those situations are resolved in three ways: giving him what he wants, talking your way out of it or blasting him. The problem is you can't blast a kid, because Moral Guardians. Then why add a plot-important obstacle made of kids? In most essential characters' cases they are unkillable, because their deaths would break the plot. And in Little Lamplight? It wouldn't. The kids cease to be of any importance once you are past the place. In fact, killing them would advance the plot. In most cases, killing an essential character is not a viable solution. In this case it is, but you are unable to use it. And on top of that the game teases you about it with a bunch of assholish kids.
 
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The real Power Armor in Fallout 3.
 

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I enjoy Fallout 3 because it is a large game with many sidequests spread out along with awesome combat and story which is only made better by the large amount of mods available.

Fallout 3, to me, is probably the second best in the series. Just love the overall atmosphere the game has.
 
Even if you like Fallout 3 you can't seriously call it's gameplay and story "awesome" specially the gameplay. Hell New Vegas improved a lot of it, and I love New Vegas, but the gameplay there is still not good enough, I can't even play it without modding the game.
 
Even if you like Fallout 3 you can't seriously call it's gameplay and story "awesome" specially the gameplay. Hell New Vegas improved a lot of it, and I love New Vegas, but the gameplay there is still not good enough, I can't even play it without modding the game.

While I can't say that the gameplay was "groundbreaking" by any means, some people loved it which is probably more of an opinion of taste. The gameplay has problems obviously and I can't deny that, but it was good enough for people so it's doing something right I guess.

The story would more fit in a game directly after a war instead of 200, with some re-writes here and there of course. Some people think F3's story is the best because they probably didn't realize the world was supposed to be moved on by this point. Even then, maybe they just really like the story, who knows.
 
The story would more fit in a game directly after a war instead of 200, with some re-writes here and there of course.

That part, what you just said. I have always been interested in what that experience would have been like. That and what the Fallout-verse was like just before the Great War. (Tranquility Lane does not count)

If they made a game about life just before the war, during the war and immediately after, I would definitely buy it. A truly terrifying period only alluded to by the game series.
 
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I enjoy Fallout 3 because it is a large game with many sidequests spread out along with awesome combat and story which is only made better by the large amount of mods available.


Fallout 3, to me, is probably the second best in the series. Just love the overall atmosphere the game has.
I enjoyed playing Fallout 3 on account of its open endedness, too, but I certainly agree that certain aspects of the storyline and gameplay could have done with a little more polishing up. When put beside New Vegas and its expansions, though, it seemed to be something of a lemon in comparison. Otherwise, it was a new and interesting way of looking at the Fallout universe, despite its flaws.
 
DEIMOS is a mod with no multiple endings, alternate quest paths or non linear story progression.
If you make a game set in the prewar you would either have to make it a war shooter, and there would be no way of having multiple endings as that part of the backstory ends with the whole world getting blasted to hell. No options, no open endedness, just a linear adventure. I mean, are you seruously using a mod that lasts 1 and a half hours to show how a proper full Fallout game could be made out of that?
 
DEIMOS is a mod with no multiple endings, alternate quest paths or non linear story progression.
If you make a game set in the prewar you would either have to make it a war shooter, and there would be no way of having multiple endings as that part of the backstory ends with the whole world getting blasted to hell. No options, no open endedness, just a linear adventure. I mean, are you seruously using a mod that lasts 1 and a half hours to show how a proper full Fallout game could be made out of that?

So what? Sorry, but ...

The Deimos mod was but a short example of what could be done, part of it takes place immediately after, or during the Great War. Yes, it is a brief 1 hour long mod, written and created by one person, used as a small illustration, of what can be accomplished with a little imagination and creativity.

Yeah, seriously, you could still do it, easily, well the writing anyway.

In what I was referring to, yes, the back story does end with the whole world blasted to hell, but that isn't the ending of the story, nor the main point of the story. The War is just the background, not the story. What the main plot is about, is how the main character survives the Great War as described in the Fallout series.

Think of it this way, The Great War still happens, just as the back story of the Second Battle of Hoover Dam happens, no matter what the Courier does, only the outcomes of the battle are different. The NCR wins, or House wins, or the Legion wins, the Second Battle of Hoover Dam happens irregardless because that is where events beyond the main character's ability to control are leading, there is no way to stop it.

The "back story" of the entire Fallout series is: The War Happened, nothing the character does can ever change that fact.
BUT, there can be all sorts of choices the character can make even in those circumstances, with completely different outcomes.

As far as I know, the Fallout Canon does not go into detail about who won the nuclear war, but the world didn't end there. The Fallout series just explores how people deal with its aftermath based on the decisions they make in that world.

1) The inexorable events of history have pushed the world to a nuclear war and there is nothing one person can do to stop it. Now, we can build our multi-layered story and create some possible outcomes for the character, ... there are only the limits of the chosen game engine and amount of content to be included.

2) During the introduction, some role playing decisions can take place pre-war, say a week to a few days before. You hear stuff on the radio, read news reports, talk to people, make decisions about what you should do, prepare? don't prepare? get out of town? gather your friends and family? What if there are problems gathering your friends and family? all kinds of stuff. This is just the introduction, you know the war is going to happen, what do you do?

3) Next, you experience the initial first strikes a few different ways based on what your initial decisions were, ... could be an option to become ghoulified in there. You could end up somewhere that didn't experience the full brunt of the war, but have to take care because of fallout and panic driven populations. You could make it to a Cyro-Facility and wake up several years later, man, ... the possibilities of the imagination just go on and on.

4) during the immediate aftermath (or several years later) there would be plenty of moral decisions to make and multiple game endings to experience based on what you, the main character, set up through out the entire story.

Just because background world events remain immutable does not mean you can not tell a good story with multiple local outcomes based on how the main character attempts to survive based on his or her actions and decisions.
 
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First of all, nobody won the Great War (blasting both sides to smithereens =/= win)
Secondly, didn't Richardson say that China sent the first missiles and the U.S managed to send just enough to "send them back to the stone age"
 
Richardson did say that, but I really wouldn't take anything of that nature from a guy like him seriously. A guy who holds America in such a high regard and would never admit defeat even if there was proof to the contrary, as far as I'm concerned, who fired first is still a mystery.
 
So you want another one of those unskipabble pointless "cinematic" introduction like Fallout 3 had? Like if the end result is still gonna be the war fucking everything to smithereens does anything you do in that segment even matter?
There is also the thing that right after the war there wouldn't be any settlements or factions, jsut people dying of cancer or hiding out in caves to avoid the fallout. And if the game would just jump years ahead then what would be the point of the pre war segment? The game would just become a survival simulator and notmuch of an rpg. Also, what could possibly be the main conflict that would lead you to experiencing your multiple endings?
 
So you want another one of those unskipabble pointless "cinematic" introduction like Fallout 3 had? Like if the end result is still gonna be the war fucking everything to smithereens does anything you do in that segment even matter?
There is also the thing that right after the war there wouldn't be any settlements or factions, jsut people dying of cancer or hiding out in caves to avoid the fallout. And if the game would just jump years ahead then what would be the point of the pre war segment? The game would just become a survival simulator and notmuch of an rpg. Also, what could possibly be the main conflict that would lead you to experiencing your multiple endings?

I think it is just funny how you twist everything I write into the most negative way possible and absolutely refuse to see beyond your own preconceptions. It is truly amusing, you're acting, right? Playing "Devil's Advocate"?

To answer the misconceptions:

1) No, it does not have to be a "cinematic" introduction like Fallout 3. Even so, there is nothing wrong with Cinema as an introduction as Fallout used it, Fallout 2 used it and they had short cinema scenes in both games. But the game I suggested actually starts a few days before the war, and you have a glimpse into what the world was like before the war.
1a) a simple suggested beginning would be: A war is imminent, I need to gather friends and/or family, I have to convince them a war is coming, for those that follow I need to figure out the safest place to hide out. Again this is just a quick, off the top, idea.
1b) another idea would be dependent on how the character starts the game; I am a Military Officer or non-com. I am a civilian contractor, I am a police officer, I am a National Guard soldier, I am a factory worker, I am a Postal Clerk, etc.

Other options and ideas depend entirely on the imagination of the author.

2) You seem to keep missing the point entirely, The War is Not The Story, it is only the backdrop. It is time period the story is set in. The choices the character makes before the war lead to specific experiences during the war, which in turn lead to the available choices post war.

How is it possible for the character to change the background the story is set against?, answer: the character can not change the background events, no more than the main character in Fallout can change whether or not the water chip fails in Vault 13, no more than the main character in Fallout 2 can change whether or not the ENCLAVE attacks and captures the people in Arroyo. The character can only respond to those events set in the story. Of course, there are consequences to the choices the character makes in responding during and after the main story events.

There is also the thing that right after the war there wouldn't be any settlements or factions, jsut people dying of cancer or hiding out in caves to avoid the fallout.

3) Fallout is set in 2161, 84 years after the war, where the Vault Dweller leaves Vault 13 to find, what? Nothing? empty waste? population 0? Not quite, he finds somewhat thriving communities like Adytum, Junktown, Boneyard, and The Hub. He finds trading companies and warring factions and, of course, the fledgling beginnings of the NCR. Where did all those people come from? Believe it or not, many of them did not pop out of Vault-Tec Vaults and use the GECK.
3a) Obviously there were survivors who did not make into the Vaults and various underground shelters, and they banded together to create communities and began trading amongst each other, ... the world did not end, survivors banded together under various leaders, began trading or warring for resources, etc; all within 84 years after the war.
3b) What happened on the west coast certainly happened all over the world, ie; people survived. They came together under various leaders and either scavenged or traded for needed resources.
3c) Immediately after the war there would be many factions including the US Military trying to keep order. Survivors would band together under various charismatic people while they search for shelter and supplies, outlaws would take advantage of helpless survivors, all manner of factions would emerge, within days to weeks after the war.
3d) Nuclear fallout radiation decays exponentially relatively quickly with time. -sources http://www.atomicarchive.com/Effects/effects17.shtml http://home.howstuffworks.com/home-improvement/household-safety/tips/fallout-shelter1.htm http://www-personal.umich.edu/~jmoilane/nuclear/Fallout.html

Sources for survival:
http://news.sciencemag.org/environment/2014/01/how-survive-nuclear-explosion http://www.shtfplan.com/emergency-p...lout-how-to-survive-when-others-wont_08142012 http://www.secretsofsurvival.com/survival/nuclear_attack.html

And if the game would just jump years ahead then what would be the point of the pre war segment? The game would just become a survival simulator and notmuch of an rpg.

4) Jumping years ahead was just a possibility-not written in stone. It was just a plot path where the character made it into a Cryo-Facility, again it all depends on the story. There are many other options, or are they impossible to imagine too? The point is that it just takes a little imagination and creativity to write a good story with the Fallout war as a background.

5) The Fallout series IS a survival based simulation where the main character gets caught up in local events and quests. The story can not unfold unless the character drives it forward based on existing events and has to deal with the consequences of actions performed by said character. The character can die if he or she does not tend to their survival. The character will face conflict. Those points are integral to any Role Playing Game.
5a) A RPG has a time, place, and setting. A Medieval Magical world, a Futuristic Alien Invasion, an Interstellar Empire at war, all have been used as backgrounds for Role Playing Games, all are based on imagination, and all have their own historical timelines and can take place anywhere on that timeline.
5b) The character could also start with a small group of companions, nothing wrong with that as many RPGs start off just like that.

Also, what could possibly be the main conflict that would lead you to experiencing your multiple endings?

Anything is possible. Just because you can not imagine it does not mean that it can not be done.
 
So your idea is to start prewar then jump decades ahead? What would be the point of the prewar element? Why not just set the game in the time of FO1 but on a different region?
 
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