Why Fallout 4 craps all over Fallout 3's fans and lore

objectively superior in themes, storytelling
Storytelling. Heh. I don't know if I like my dad being the center of attention in the entire game and I'm thrown in the garbage. "Oh boy, dad started Project Purity, he sacrificed himself so that the Enclave won't have it easy!" "What a man this guy's dad is! Fuck his son, he's the one that suggested that a poor, 100% radiation-immune Super Mutant to go and activate Project Purity, he's a degenerate for doing that! He's not fulfilling his destiny! What a selfish loser! He's inferior compared to his really cool and dad who sacrificed himself more than his son!"

What I said above might have been fixed (especially the part involving the ending of F3) but this was the actual intention from the developers and it was only fixed because of the outrage. They thought this was ok in the first place. Honestly I don't care if Dad is voiced by Liam Neeson in game (great actor btw), the way they executed it all was bad. Also, how is storytelling good when they never explained how in the unholy name of fuck did Colonel Autumn survive lethal radiation like that? Is he a synth? Wouldn't the Enclave be furious that their "pure human Colonel" is actually a fucking synth?
 
Fallout 3 remains my all time favorite fallout game and is objectively superior in themes, storytelling, and presentation.
Are you fucking serious? Here's a brief recap of Fallout 3's "story"

Dad built a water purifier that didn’t work, for people that didn’t need it, and then made it release radiation it shouldn’t have, to prevent it from falling into the hands of people trying to fix it. This killed the man who had no reason to sabotage it and didn’t kill Colonel Autumn, who had no means to survive. This put the Enclave – an army with no reason to attack – in charge of the purifier, which was of no value to them. Then the player entered vault 87 to recover a GECK, a magical matter-arranger that they shouldn’t need and that would be better put to use in virtually any possible manner besides fixing the purifier. Colonel Autumn, who shouldn't be alive, captured the player with a flash grenade that shouldn't have worked that was thrown by soldiers who had no way to get there. The final battle was a war between the Enclave and the Brotherhood of Steel, to see which one would get to commit suicide trying to turn on the purifier that neither of them needed. This resulted in more sabotage that threatened to explode a device that shouldn’t be explode-able, ending with the death of the player character, who had the means to survive but didn’t, and who was never given a good reason for doing any of this.
 
Fallout 3 remains my all time favorite fallout game and is objectively superior in themes, storytelling, and presentation.

I can explain why too
Nobody doubts you genuinely like Fallout 3. I wasn't trying to take that away from you. If you say it's superior, I won't argue with you. But then you'd better be prepared to not argue with the guy who says F4 is superior to F3. And I don't say that in a mean way (like "if you're not with me, get fucked" or something).

People on this forum have been crying for years not just because their favorite franchise was ruined. But also because they subconsciously knew that if they stayed silent, the same thing would undoubtedly befall the next generation of gamers (awkward as it may sound if it turns out I'm younger than you). We care about one another. The spirit of gaming unites.

But corporations have no use for unity. Their strength is their power to divide and control. When you were separated from us, we became "irrelevant". They made you look down on us, indifferent to us, for not accepting what you accepted. Now they separate a generation from you, and you become "irrelevant". And they hope, as payback for before, we will now be indifferent to you.

Whether you're comfortable to admit it or not, we're all in the same boat now. There is a reason you posted this thread here. You know the answer to your problem lies with the answer to ours.
 
Last edited:
Fallout 3 remains my all time favorite fallout game and is objectively superior in themes, storytelling, and presentation.

I can explain why too
Objectively superior in those categories to what game? The first two games? New Vegas? Sure as hell isn't objectively better than these games in those categories. The only game in the series in my opinion where this can be debated is Fallout 4.

Fallout 3's story on its own is a trainwreck. Your character can literally be removed from the game and nothing would change. Wanna know why? Anything you do can be done by someone else. Your character has no agency except "muh daddy", your character is literally a spectator. Any of the paladins from the Brotherhood of Steel can do what you do and better because they have way more combat experience than you.
 
Eh, that was a long glurge but I'm happy to share specifics without the flurid response.

The positives of Fallout 3:

Fallout 3 is a game which benefits immensely from its transition to 3D as the environments of a post-apocalypse society become far more intimate and immersive than a Top-Down environment like Fallout 1 and Fallout 2. We get to explore the interior of the Vaults and experience life in their conformist as well as repressive claustrophic society for the first time rather than just getting kicked out at the start.

The vastness of the Capital Wasteland is something which immediately overwhelms the Lone Wanderer and the player simultaneously when we first enter it. The freedom to explore is encouraged and you are soon able to go across hundreds of spots containing all manner of bizarre and interesting settlements. Fallout 3 is bigger than Fallout 2 which is bigger than Fallout 2 with a mixture of the ultra-serious as well as Fallout 2's particular brand of goofy.

While some people claim the first person shooting system is a step down, I like the fact it encourages you as a survivalist rather than a guy heading up a massive party of people traveling across the desert. You and your dog makes a bit more Road Warrior sense than you, your dog, your wife, and six other guys.

The Mad Max movies were violent and impressive action movies, which Fallout 3 manages to replicate with its battles against the endless hordes of Raiders populating the Wasteland. Environemtal storytelling like the hanging bodies, beers, and general trashiness of their locations contrasts against the scavenger-esque Megaton homes and the spartan military accomdations of the BOS and submarine-esque conditions of Rivet City.

The choice to settle it in Washington D.C. allows the players to explore familiar monuments and locations which adds a kind of "going into the Statue of Liberty in GTAIV" feel as well as underscores this is the ruins of the USA. It also adds poignance to quests like claiming the Declaration of Independence. The use of Lincoln's Memorial nicely dovetails with the slavery subplots even if you want to go completely crazy and dress like him.

There's a lof of great homages to 1950s sci-fi like Them, the clunky robots, and repressive 50s culture. Also, plenty of homages to mad max and more which continues the trends from Fallout 1 and 2 as well as highlights the fact the game was made by true fans of the series. The storyline is a retelling, more or less, of the 1st two games with a rough approximation of the original plot.

Leave the Vault
Water Chip=Water Purifier
Stop the Super Mutants
Stop the Enclave

Music plays a big role in the game and sets a theme with nicely selected classic radio pieces homaging "Crazy" and "I don't want to set the world on fire." Three Dog also gives you a sense of accomplishment with his praise and condemnation.

Combat wise the game also gives a good sense of progression as you go from a helpless vulnerabel Wastelander to a Power Armor wearing badass like in the original games.
 
Back
Top