Why have we not made our own TC?

Prosper

Where'd That 6th Toe Come From?
We should not recreate the old games. We need to come up with our own Fallout and mod it into Fallout 3.

It makes no sense that Fallout 3 and the GECK have been out this long and there is so little interest compared to what goes on in modding Fallout 2.

Are we so sad that bethesda didn't get fallout 3 right, that we associate what it is built on as the problem? We can make our own content and erase all trace of the default game.

I have skills in many areas of modding. I am not the best in the creation of art content, but I have long since known how to get it into Fallout 3.

It doesn't have to end this way!
 
I have little interest in Fallout 3 modding - after all it does have quite the hardware requirements so I only play it at my cousin's place.

Instead of making some new things done why not fix Bethesda's work first by simply making a one big package with the use of all really important mods. Like the one that adds perks, back in to the game or the good old weapons mod.

And most importantly to me someone should fix that stupid looking T-51b. And make it look like the real thing. Perhaps use the Van Buren model?

http://www.youtube.com/watch?v=WkBNKa2KXZE
 
That is a hell of a lot of work.
The buildings in Fallout are designed with the Worm's eye view in mind, so many of them don't even have rooftops.

~Still... With a community this sharp, and this big... Perhaps a split team of "task by task" modding could achieve this.

** I say wait, and see if FO:New Vegas is more suitable as the base game for this kind of mod.
 
Prosper said:
We should not recreate the old games. We need to come up with our own Fallout and mod it into Fallout 3.

It makes no sense that Fallout 3 and the GECK have been out this long and there is so little interest compared to what goes on in modding Fallout 2.

It doesn't? But most of us prefer Fallout 2's gameplay style to Fallout 3's, so why wouldn't we have more interest in Fallout 2 TCs than Fallout 3 TCs?

Prosper said:
It doesn't have to end this way!

What ends?
 
Gizmojunk said:
That is a hell of a lot of work.
The buildings in Fallout are designed with the Worm's eye view in mind, so many of them don't even have rooftops.

~Still... With a community this sharp, and this big... Perhaps a split team of "task by task" modding could achieve this.

** I say wait, and see if FO:New Vegas is more suitable as the base game for this kind of mod.

I agree that we should wait and see what New Vegas has to offer.

Meanwhile I have been thinking of some small things that could improve the game.

-Animations for when the player is sick with radiation, like puking animation

Some combination of my mods removes the minigame's and makes it so only skill checks need to be done to use skills such as lockpicking. But additionally to open locks you an attempt to breach them using explosives.

-We should research into trapping doors or locking them to help keep out random looters.

I can't think of much more right now, kinda eager to finish up Fallout 3 and beat Anchorage + Point Lookout + Broken steel.


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Well with New Vegas out i hope for a increase in lore accurate if speculative mods.

I think the New Vegas area serves as a suitable Hub for fans of the originals to make additions in the style of DLC with fast travel locations outside of the usual map.

Just for my own amusement i'm recreating the Lost Hills Bunker ala 2277 using the Hidden Valley stuff plus a few speculative additions and expansions. Not exactly accurate, but i think i can capture the spirit of the place.
 
TBH you'd be much better off simply starting out with another engine than bethesdas.

There's no real reason to develop for bethesdas engine because of all the limits it imposes. And there's no reason, especially, because the majority of the features it offers aren't interesting for people who want to create stuff that's similar to the original fallouts.

You don't need to be able to look up into the sky. You don't need fully realized 3d graphics.

These things are just going to bog the project down with stuff that really isn't essential.

Eh, I'm just a lurker popping in to comment, but really, you _would_ be better off just modding out any modern day engine ^^
 
First step to saving Fallout 3 is tying up places with quests, at least loosely. I mean, there is no reason to go to more than 70% of the places (I'm being nice here), other than "I'm an explorer, weeee!".

I know Falouts are supposed to be non-linear, in the sense that there must always be the choice avaliable for those who which to wander aimlessly through the wastes, but there also should be some kind of linearity & hooks to give sense into going anywhere, for those like me who like to travel for a reason- read this to understand me:

http://www.nma-fallout.com/forum/viewtopic.php?t=56298


Also, I don't know... super mutants should kind of be restrict to DC or whatever, but surely not be the ones opressing Big Town - hell, big town itself should be more than it is. The attackers should be raiders, perhaps with a conection to the raiders in Springfield school. Kind of outposts from Paradise Falls or something (thought the very concept of Slaves in an almost empty wasteland proved to be fail in itself... damn, it's hard to save this game...)
 
Yeah, where does one even begin?
Getting thrown out of the vault for example. So my daddy ran away and he left some cryptic message for me. Can't I DECIDE if I want out? You know, I go and talk to the Overseer, try to convince him to let me out, maybe do a small quest inside the vault first. This game needs to give you more choices. Or at least to make it look like it does.

Or the birthday party. Man, that one is pretty lame isn't it? How about this - you are presented with a serious problem during your birthday. Depending on how you handle it, you end up a tunnel snake, a scientist, a security officer or a repairman. In one situation you end up a friend of Butch, in another, you are the Overseer's right hand... You know - consequence.

It's been some time since I played FO3, but still...
 
Modding Fallout "3" is pointless since it is a spin off in all components. NV on the other hand is a very nice base to work on, and get a fresh perspective on the Fallout world. (read: don´t try to make a TC, instead expand NVs vision)

I gave F03 one last chance by using a mod (FWE - FO3 Wanderers Edition) which made drastic changes and turns gameplay closer to that from NV - but after meeting the "BoS", I ended that experiment. (skipped the Vault 101 part though - guess that would have made me stop playing it a lot sooner) Characters, story, dialogues - everything is just so.. ridiciulous, half-hearted, uninspired... you name it.
 
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