CT Phipps
Carbon Dated and Proud

A good Youtube video on the subject.
Because not all games should be episodic and SE sucks dick. Saved you guys the trouble. Game is great.
The episodic format is absolute shit and it makes no sense on an action game. Next.
Yes it had an excuse plot, which is why it doesn't work as a piece meal release as opposed to a full game released once. Would you play a Mario game were they just release 10 levels every 2 months? The episodic release format is stupid in general, and it's absolutely nonsensical to release anything gameplay oriented in such format.
That's not what "episodic" means. A string of levels isn't "episodic", waiting weeks and months for new levels is "episodic". The release form, not the narrative structure is what makes it that way. In a game with as intricate mechanics as Hitman, many people prefer to play the game as en bloc as possible so all the player skills remain fresh. Having to wait for weeks to play the next episode makes you forget some of the mechanics, so you have to partially relearn the game over and over again. That's annoying. It's works for Telltale games where you don't need much player skill, but personally I tend to "get out of" games quite quickly.That's....ludicrous because Hitman IS an episodic game. It has NEVER had anything but an excuse plot.
It's all about the hits.
Not the overstory.
I mean, in what universe does anyone think Hitman isn't an episodic game? It's about levels where you murder people in exotic ways.
No, I'm saying to release a game when it's done and not sell software that ripens at the consumer like a banana.The thing is, episodic gaming allows those who want to play the game earlier to do so. It's not like every episode is complete and they chop it up then hold off on it, they instead release each episode more or less as they're done.
Aren't you saying to essentially hold back content which can be released piecemeal?
I'd rather have a complete content package than to wait on and lose focus on a product's existence.Aren't you saying to essentially hold back content which can be released piecemeal?
Hitman is an "action game"?The episodic format is absolute shit and it makes no sense on an action game. Next.
I'd say the "ripening banana" allegory works for the now-popular early access model but not episodic games. Theoretically, the gameplay is finished with episodic releases, further episodes just get you new content and the "full" game is equal to the sum of its parts.No, I'm saying to release a game when it's done and not sell software that ripens at the consumer like a banana.