Why Hitman (2016) failed miserably...

Because not all games should be episodic and SE sucks dick. Saved you guys the trouble. Game is great.
 
Because not all games should be episodic and SE sucks dick. Saved you guys the trouble. Game is great.

I have been wondering whether to get Hitman or not. I loved Contracts and Blood Money was enjoyable (Absolution had one or two good moments). Just don't know if it's worth getting or not.
 
Do you still have to be online to play it? Because that's the reason I never bought the game, even after they finished with the episodic shit.
 
Most of the scoring shit has to be online to be activated so you can't even get your rating without having a connection. That is my biggest issue with the game aside from the episodic stuff but the actual game is perfect. Like the perfect Hitman game that no one bought I guess. Fucking game was niche from the start and they wanted to start throwing movies at it. Ugh.
 
Thought it was fucking stupid that they made it episodic, it's not good for them because only the first and maybe the second episodes will be purchased the most leaving the others behind. The episodes after the first couple would likely have less people purchasing them as opposed to the first couple so I don't see why they went that route. Wouldn't bother with the game cause I hate that always online shit and episodic is garbage.
 
Bet you they were forced to. The game is whole now just rent it at Redbox guys.
 
The episodic format is absolute shit and it makes no sense on an action game. Next.

That's....ludicrous because Hitman IS an episodic game. It has NEVER had anything but an excuse plot.

It's all about the hits.

Not the overstory.

I mean, in what universe does anyone think Hitman isn't an episodic game? It's about levels where you murder people in exotic ways.
 
Yes it had an excuse plot, which is why it doesn't work as a piece meal release as opposed to a full game released once. Would you play a Mario game were they just release 10 levels every 2 months? The episodic release format is stupid in general, and it's absolutely nonsensical to release anything gameplay oriented in such format.
 
Yes it had an excuse plot, which is why it doesn't work as a piece meal release as opposed to a full game released once. Would you play a Mario game were they just release 10 levels every 2 months? The episodic release format is stupid in general, and it's absolutely nonsensical to release anything gameplay oriented in such format.

I'm not following your logic. You get an episode of Hitman for 5 dollars and it functions as a mini-game of you murdering your latest target with all the story you need from it. Basically, for those of us who don't want to necessarily drop $60 for a game all at once, the episodic formula works well. It's great for those gamers who also don't have much free time and can do one level thoroughly before the next one.

But different strokes for different folks.

It's not like the full game didn't come out eventually.
 
That's....ludicrous because Hitman IS an episodic game. It has NEVER had anything but an excuse plot.

It's all about the hits.

Not the overstory.

I mean, in what universe does anyone think Hitman isn't an episodic game? It's about levels where you murder people in exotic ways.
That's not what "episodic" means. A string of levels isn't "episodic", waiting weeks and months for new levels is "episodic". The release form, not the narrative structure is what makes it that way. In a game with as intricate mechanics as Hitman, many people prefer to play the game as en bloc as possible so all the player skills remain fresh. Having to wait for weeks to play the next episode makes you forget some of the mechanics, so you have to partially relearn the game over and over again. That's annoying. It's works for Telltale games where you don't need much player skill, but personally I tend to "get out of" games quite quickly.
 
The thing is, episodic gaming allows those who want to play the game earlier to do so. It's not like every episode is complete and they chop it up then hold off on it, they instead release each episode more or less as they're done.

Aren't you saying to essentially hold back content which can be released piecemeal?
 
The thing is, episodic gaming allows those who want to play the game earlier to do so. It's not like every episode is complete and they chop it up then hold off on it, they instead release each episode more or less as they're done.

Aren't you saying to essentially hold back content which can be released piecemeal?
No, I'm saying to release a game when it's done and not sell software that ripens at the consumer like a banana.
 
Aren't you saying to essentially hold back content which can be released piecemeal?
I'd rather have a complete content package than to wait on and lose focus on a product's existence.

The number of times I've forgotten about Telltale or episodic content is quite a lot. Worse is the process of relearning how the game works or recalling what I did outside what the recaps said.
 
Not to mention that it destroys the game progression. Most action games give you increasingly bigger weapons as you progress and hit you with tougher enemies. You can't really do that in episodic releases since you'd be frustratingly stuck with noob gear for a while without being able to play further.
Now, episodic content is not new, it was done back in the shareware days. Wolfenstein, Quake, Duke Nukem, they all came in episodes. Usually, you'd get the shareware version for free which contained the first episode or a few levels of the first episode. Then you could buy the "registered" version where you'd get access to the full game immediately.
Hitman works with the episodic content since the gear-progression isn't the focus of the game, it's more of a puzzle game in a way. And most people will just try to get through the level with the piano wire and tranq syringes, anyway. However, I would like all the episodes to be released at once and not having to wait for new episodes because as I mentioned before, Hitman is a game that you need to learn. Well, not so much the modern games that are all context-sensitive and button->awesome, but in other games it's a bit tougher to get into.
 
The episodic format is absolute shit and it makes no sense on an action game. Next.
Hitman is an "action game"?
No, I'm saying to release a game when it's done and not sell software that ripens at the consumer like a banana.
I'd say the "ripening banana" allegory works for the now-popular early access model but not episodic games. Theoretically, the gameplay is finished with episodic releases, further episodes just get you new content and the "full" game is equal to the sum of its parts.

The obvious solution for episode-haters is to stop actually playing games and just pile up a sizable backlog, like me. I had enough games to not play until I could finally buy and not play the full Hitman.
 
Its almost as if a subpar game offered to people in the form of 'gibe more shekels please' every so often would fail.

Huh.
 
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