Why I Abandoned New Vegas For Renaissance Rome

My problem is that he acts like Fallout 3 didn't have the exact same problems he's complaining about.

Weeeeell, not really. Or at least not nearly as much. FO3 had a lot less quests, if you were focusing on one of them you'd end up activating just one or two along the way, while in NV while you are on your way to complete a quest you end up activating three or four, if not more.
 
sea said:
Whereas a game like Brotherhood always has a new revelation, or well-balanced ability in the wing, New Vegas doesn't. It has promise of more things to do and see, but you never know how much progress you've made in the world, how much closer you are to completion of the story or side goals, and to make any sort of real dent in the game you have to invest a huge amount of time for it to give you feedback. Leveling up beyond the first few levels can sometimes take hours, and the ever-increasing XP bar just isn't quite enough to inspire some players to continue. Progress is important, but when all you have is an abstract leveling system to guide you through your 50+ hour journey, the lack of a strong story is really felt.

I don't see how leveling in New Vegas can take hours. Maybe when you first play and you're confused. But in my opinion New Vegas is a cake walk. Its so simple and the quest tracker makes it a hell of a lot easier. I played a second play through and now I'm barely done with any of the main quests (still gotta goto bolder city), skipped over some quests to explore and I'm already extremely powerful. I honestly have to say, if anyone has problems leveling in NV, they suck at RPG's. Considering that NV is a cake walk and its overly easy even on Hardcore mode which is the mode I use to play the game. Theres no excuse, the complainers simply suck at playing RPG's. I like not knowing my progress because it lets me enjoy the game and not worry about if I am beating it too fast. But I agree with you on everything else.

Games with all these different progress bars are made for people who have ADHD.... well not really but thats my theory.(sarcasm)
 
I finished FO3, but didn't finish New Vegas. What didn't work well for me in New Vegas was having no roots.

In FO3 you got your house fairly early. I felt settled down. I felt that I was going to 'make a difference' in the area. Put down community roots as it were.

In NV... I've got ruins I store crap in... And while I'm sure there is some housing, somewhere, that I can get... (A quick trip to GameFAQs would solve that issue.) It hasn't really come-up through emergent game-play yet...

So I was left un-engaged in that meta-gaming sense. But I was still plugging through it because I like to finish things.

Then I got one of the killer bugs and while I was waiting for the patch... I lost interest.

So I played Mass Effect 2 (finally) and while I have lots of criticisms about the game and its mechanics, I was engaged and truly enjoyed it, despite some rather silly and vastly-annoying issues.
 
Blackfriar said:
In FO3 you got your house fairly early. I felt settled down.
Ah yes, the Lone Wanderer settling down the moment he starts his lonely wanderings.
 
Blackfriar said:
I finished FO3, but didn't finish New Vegas. What didn't work well for me in New Vegas was having no roots.

In FO3 you got your house fairly early. I felt settled down. I felt that I was going to 'make a difference' in the area. Put down community roots as it were.

In NV... I've got ruins I store crap in... And while I'm sure there is some housing, somewhere, that I can get... (A quick trip to GameFAQs would solve that issue.) It hasn't really come-up through emergent game-play yet...

So I was left un-engaged in that meta-gaming sense. But I was still plugging through it because I like to finish things.

Then I got one of the killer bugs and while I was waiting for the patch... I lost interest.

You buy a house in Novac , that's fairly early . That's just one house not counting others or faction safehouses .
And you don't make any difference in Fallout 3 really ... you can nuke the city if you want but that's about it . Bugs would kill later game though . And you don't need to store anything really , but if you want go for it , there's a mail post like thingy where you store till you get to it's next location . You get a tutorial screen when you E on it , it's in front of Goodsprings store .


What the Assassins Creed 3 would look like is fun to wait for . Try running up to a gun point just to stab someone while not getting shot in the head . Ezio vs Nomad from Crysis , who would win ?
And they can't rely on history anymore . Only on EA hahaha .
Or Ninja Assassin :P
 
In FO3 you got your house fairly early. I felt settled down. I felt that I was going to 'make a difference' in the area.

I took the house in Megaton and the room in Tenpenny tower. I don't know what difference I really made in that areas then, though.

FNV has lots of safehouses all around, the room in Novac and the room in the Lucky 38. I think there is one more, though I am not sure right now.

In any case, it should be enough to store lots of junk.
 
I remember in Gothic they smack your face to the ground and grab all your belongings , mostly money . Glad that thing isn't in Fallout . I never needed to store anything in Fallout , everything is in abundance , except uniques .
 
You get your own house in the different camps in Gothics. But if you enter someone else's house then yeah, they're unhappy.
 
I think one problem people have when playing New Vegas is that they think if they are given a task, they have to do it.

Every quest in the game is optional, so if someone asks you do something mundane, you can just ignore them and move on your way. If you stick only to the quests related to the main storyline and the ones you find interesting and the skip the rest, the game is much more interesting, but for whatever reason many of today's gamers are hardcore completionists that try to do everything in one play through the game even if the game wasn't designed to played that way and its far from the most entertaining way to play.
 
"Ooooh, I've got like 10 quests going on.... I feel confused"

I would have removed the quest markers and journal completely. Maybe left something that you could scribble yourself.
Yeah, no more walking you with an arrow point blank to your aim, you bum.
I'm sure most of these idiots didn't even know where they were goin or for what, they just followed the arrow.

Remember that kid that used to finger probe his bottom then smell the finger... well, now he's writing reviews.
 
Hahahaha . Yeah , i know i monkey who smelled his finger from ass too . I bet they're related .

Btw there was one quest where i just knew Obsidian was fucking with me . Collecting money for the Atomic Wrangler . A girl is one of them from whom you have to collect it too and she says her caravan was attacked bla bla , small money all in all nothing too big except the general exp you get . I said , ok i can help . Then i see the map and it points to some caves 100 miles South ....

Then i was in doubt , should i kill her and say i have the money which i had in abundance or talk to her again . Glad i did , there was a good samaritan speech option 55% check i think . Else...
 
and that cave is full of gigantic rats and is near a Legion outpost, that woman is obviously just tryign to get you killed, you can also convince her to give the money with the Lady Killer perk.
 
Lexx said:
In FO3 you got your house fairly early. I felt settled down. I felt that I was going to 'make a difference' in the area.

I took the house in Megaton and the room in Tenpenny tower. I don't know what difference I really made in that areas then, though.

FNV has lots of safehouses all around, the room in Novac and the room in the Lucky 38. I think there is one more, though I am not sure right now.

In any case, it should be enough to store lots of junk.

Pretty much every faction, Legion, BOS, NCR even the Apocalypse tards (forgot their name) have a save house. So people really have no reason to complain that they dont get some "home". Also I never understood what the trouble with it is anyway. Like the wasteland has not enough "empty" buildings that you can simply claim as your own.
 
well is because to get those safehouses yo uhave to help them and compelte ZOMG 2 quests at least!!! and its not at teh very beginign of the game, I mean the bomb in Megaton requires a very low science check for it being a FUCKING ATOMIC BOMB. The Followers safehouse is kind of a trap, there are cazadores not far from it, and near the BOS safehose I once found a young Deathclaw.
 
so people are complaining that a game contains chalanges. What is a reward worth if you dont have to work for it.
 
win button would be cool. I mean VATS and such was "ok". But still not the real thing. What is needed is some kind of key or button which you can push and the game or fight is instantly over.
 
Well now yo usee, New Vegas nerfed VATS and gave weapons like the Gauss Rifle a cosniderabel drawback i nthem using a lot more ammo per shot, that why the game is inferior, you can no longer have 10000 hits of Tesla Cannons, and yo ucan eve die in VATS, thats unacceptabel for todays standards, were is the instant reward? I want some.

The only interesting thing of Assassin's Creed is the multiplayer, wich is very original.
 
Ass Creed : press space = win
That' just for flying over houses though . For fight , well i just pressed left click near the enemy and it insta killed them while others where baffled by my actions and after some time it came into their minds that they needed to kill me .
But horses ! you have to try riding them , not even an armored tank can stop you .

Explanation : it's his memories , they're too awesome .
 
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