Will you play Hardcore mode from the get go?

SomeBritishDude

First time out of the vault
For those who don't know (I'd be shocked if you don't) Fallout New Vegas will have a gameplay option known as Hardcore mode. It will make the game more challenging, but is separate from difficulty settings as it effects fundamental gameplay mechanics rather than simply allowing a Raider to take a shotgun blast to the head 10 times.

What we know differs from Fallout 3 so far:

-Stimpaks don't heal instantly, but over a short period of time, meaning you can't just spam them but have to find cover.

-Ammo has weight so you have to pick and choose what you carry. Assuming the strength to weight carried ratio is the same it will also mean you can't carry 4 sets of power armor around.

-The player has a dehydration meter which depletes over time. It must be replenished with food your carrying or by finding a water source.

-"Enemies use tactics to over come you." This is a direct quote from the Vault as it's not yet clear what tactics this could mean.

There are also a couple of unconfirmed changes, like the possibility of no fast travel and others we haven't heard about.

So, assuming you buy the game, will you play Hardcore mode from the get go?
 
Most definitely, Fallout 3 was just way too easy, even without V.A.T.S. and on the highest difficulty setting. Difference in gameplay through this difficulty setting is much better than the lazy "difficulty slider" which just gives enemies more HP.
 
Most of the time I don't look at the difficulty of games when playing them, or setting them to "easy" because it's not my style of gaming setting everything too hard. But FO3 was ridicilously easy, I felt like a god wandering around with a shitty hunting rifle and a leather armor sending dozens of enemies easily in the grave, even on "very hard".

So yeah, I'll definitely play it in "hardcore". I especially like the fact that one can die by dehydration, a thing which I missed in the first FO games.
 
Most of times, unless the game is not a RTS game (RTS games on Expert are depressing) , I try beating them in the hardest difficult. FNV will be no different
 
Surf Solar said:
Most of the time I don't look at the difficulty of games when playing them, or setting them to "easy" because it's not my style of gaming setting everything too hard. But FO3 was ridicilously easy, I felt like a god wandering around with a shitty hunting rifle and a leather armor sending dozens of enemies easily in the grave, even on "very hard".

While I wouldn't say it was "ridicilously" easy I agree.

Generally I play games on normal mode and no higher (hell, when I played Fallout 1 I set the combat to wimpy). I play games for the experience rather than the challenge. The problem was the best moments of Fallout 3 were the first 8 levels or so. When you first climb out of that Vault everything felt like a threat to me. There are very, very few games now-a-days which introduce to enemies you can't hope beating from the get go. If you encounter a super mutant before level 5 your fucked (or at least, I was). I loved that feeling. You should be struggling to survive in a post apocalyptic world.

The problem is once you learnt the ins and outs of the game, got yourself a house, earned a decent perk or 2 ect it became alarming easy very quickly. When a game is getting easier as you move forward something is seriously wrong. I suppose this is balanced out a little by Broken Steel which introduced enemies like the Overlord but it still wasn't enough. Neither did I really want to increase the difficulty. I hate it when I shoot a gun as someone 20 times and it doesn't even scratch them. It just takes me right out of the game.

Hopefully New Vegas with recto fie this. I am personally interested about this "enemies use tactics" feature, simply because it might stop the AI from just being retarded (though may just mean they use stimpaks and set mines or something) and I personally also like the Ammo and Dehydration feature, which should make me really consider the pros and cons of bringing different items and weapons when heading out into Nevada. Can't wait.
 
I usually start tactical games on normal/hard and action games on easy because learning to deftly handle the controls is the hardest part for me in games.

From the look of it, hardcore mode adds more involvement to the tactical part of the game, while the difficulty setting in fallout 3 adjusted things like enemy HP and stuff.

So i guess it's Hardcore / Easy for me.
 
well on FO3 I started it off on the hardest difficulty but eventually got really bored of the combat taking forever and having to shoot things a bunch of times before they would die, and the lowered it. Difficulty slider for the lose.

I like the idea that things die when I shoot them a couple times but I have other things to worry about, water for instance, and carrying ammo. Hard shouldn't be it becomes tedious to deal with combat or even all enemies carry 1 shot kill weapons, that's just annoying because I have to save after every fight because at any time some random shot can kill me. Having to deal with separate factors that increase difficulty makes more sense. Having to make sacrifices in what I can carry and therefore sell and later buy is a real difficulty changer.
 
I've always missed this kind of stuff from Fallout 1 and 2 (haven't played the third). I think this would be a great idea to implement in a Fallout 2 mod, like Restoration Project.

It's interesting that water drinking and sleeping is required in hardcore mode, but not eating. Unless I'm missing something, food requirement should be there right after water.

I hope they won't rush the game too quickly, like they've rushed Fallout 2.
 
I will play it hardcore in my first playthrough. I grew to like the challenge in games, instead of being lead like a 5 year old.
 
Settings in F1&2 are "hard", Fallout Tactics goes in Tough Guy mode... Why not hardcore? :mrgreen: On other hand, i won't play it at all, if the whole game is just another Fallblivion...
 
TwoEyedYum said:
On other hand, i won't play it at all, if the whole game is just another Fallblivion...
The writing will definitely be an improvement, but that doesn't change the fact that it's using Bethesda's Gamebryo engine. I don't think it's fair to put it in the same bucket with Fallout 3 or Oblivion just yet, though.
 
mavi85bmn said:
It's interesting that water drinking and sleeping is required in hardcore mode, but not eating. Unless I'm missing something, food requirement should be there right after water.

I think it's been confirmed that Dehydration meter can also be lowered by food. Just not as much as finding a water source. So food you find in the wasteland will actually have a point beyond increasing health (and really, it didn't effect it enough to even bother).
 
That doesn't sound good. You need food to survive in real life, not just water.
Granted, you can survive solely on water for about a week, maybe even a month, but you are not able to move much after a few days without food, let alone traverse the wastelands and go into fights.

There is a very good reason why people are dying of hunger in the real world, and not dehydration. That's because water is obtainable virtually anywhere, while food is much harder to get your hands on if you don't have the means or resources to get it.

I hope this gets fixed when the game is released, otherwise it's a very serious hole in common logic.
 
mavi85bmn said:
That doesn't sound good. You need food to survive in real life, not just water.

Maybe it should should be called hunger or sustenance rather than dehydration to avoid confusion, but the point is hunger is still represented, just not with it's own meter. It would be a pointless hassle to do so.
 
SomeBritishDude said:
I think it's been confirmed that Dehydration meter can also be lowered by food. Just not as much as finding a water source. So food you find in the wasteland will actually have a point beyond increasing health (and really, it didn't effect it enough to even bother).
That doesn't sound like a "sustenance meter" if you can go on with water forever, and only use food as a "substitute" for water, British Dude. It sounds more like a "stupid meter."
Think about it. If you are hungry, you can't just drink a bottle of water without the weakening consequences. It just doesn't make sense.
You need food to replenish the wasted energy (which you need a lot of when you are traversing "wastelands" and fighting "monsters"), and you need water to replenish the wasted water (not energy).

You also mentioned that food doesn't "effect health enough to bother," what do you mean by that?
Without food, you die. How does that not affect health enough?
 
mavi85bmn said:
You also mentioned that food doesn't "effect health enough to bother," what do you mean by that?
Without food, you die. How does that not affect health enough?

:roll: I was talking Fallout 3's game mechanics. Keep up.

That's basically what this all comes down to. It's a game mechanic. It doesn't have to make sense, it just has to work.

...Oh shit, I shouldn't have said that here *runs away*
 
Will play "Hardcore mode" from the beginning, that is if it runs on my computer. F3 only ran in window mode, but since it's the same engine I guess it's cool.
 
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