Another update with some new developments and new screenshots of Zero Projekt.<blockquote>About entering buildings...
Up to now, the buildings in Zero weren't accessible by design. By creating tiled walls, we changed this now. Btw - our developers agreed to not use a system which introduces loading times if you enter a building. They said this would the worst thing you can do to the players.
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Fight, loot, allocate
After hardening the item system, we introduced lootable containers (which happen to be dead npcs, too). This adds a lot more fun to the available gameplay, though.
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Welcome on board, Tor
Again, we are able to introduce a new team member of Zero. Tor - a skilled role player who also works as game master for Fallout PnPs - is reinforcing our story and gameplay department.</blockquote>
Up to now, the buildings in Zero weren't accessible by design. By creating tiled walls, we changed this now. Btw - our developers agreed to not use a system which introduces loading times if you enter a building. They said this would the worst thing you can do to the players.
<center>
Fight, loot, allocate
After hardening the item system, we introduced lootable containers (which happen to be dead npcs, too). This adds a lot more fun to the available gameplay, though.
<center>
Welcome on board, Tor
Again, we are able to introduce a new team member of Zero. Tor - a skilled role player who also works as game master for Fallout PnPs - is reinforcing our story and gameplay department.</blockquote>