Zero Projekt Update

Brother None

This ghoul has seen it all
Orderite
Another update with some new developments and new screenshots of Zero Projekt.<blockquote>About entering buildings...
Up to now, the buildings in Zero weren't accessible by design. By creating tiled walls, we changed this now. Btw - our developers agreed to not use a system which introduces loading times if you enter a building. They said this would the worst thing you can do to the players.

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Fight, loot, allocate
After hardening the item system, we introduced lootable containers (which happen to be dead npcs, too). This adds a lot more fun to the available gameplay, though.

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Welcome on board, Tor
Again, we are able to introduce a new team member of Zero. Tor - a skilled role player who also works as game master for Fallout PnPs - is reinforcing our story and gameplay department.</blockquote>
 
Nice, I was waiting until you guys change your pre-rendered buildings to ones that can actually be entered.

And yeah, loading upon entering buildings would be poopy.
 
Thank you for asking, Brother None.

We're maintaining a sort of "radio silence", because I believe that screenshots and textual descriptions can create ambiguity. Also, screenshots become outdated over time.

The best way to relay how the new gameplay mechanics interoperate is to show them in a video... and we're not extremely far from the point where we will make one.
 
shihonage said:
Nice, I was waiting until you guys change your pre-rendered buildings to ones that can actually be entered.

And yeah, loading upon entering buildings would be poopy.

@shihonage
Indeed. :D We even can already disable the roofs. Yeah! ^^

Btw - good to hear that Shelter is still in development :)

@Wasteland stories
Crap, junk, rust - that's exactly our mission ;-) There are other guys around for bloom etc.

@Dourvas

Who told you that it is not? ;-)

The team is a german one, the source code is (commented) in english, the version control is in english, the set language in the screenshots is german. Furthermore, translation is easy with gettext. So you don't have to worry ^^
 
There are other guys around for bloom etc.
Bloom!? I want some bloom. Shake with cell-shading, please :)
I'm fan of good-looking things not good-technology. Interface in Zero Project... doesn't looks as good as other games (mods too) was. But better than Avernum and Eschalon.
 
Wasteland Stories said:
There are other guys around for bloom etc.
Bloom!? I want some bloom. Shake with cell-shading, please :)
I'm fan of good-looking things not good-technology. Interface in Zero Project... doesn't looks as good as other games (mods too) was. But better than Avernum and Eschalon.

Heh - okay, if it's the GUI which bothers you, then I can tell you: This is my fault :mrgreen: Our artists wanted to overhaul our gui construction kit - but I said "No, focus on more important things - we can do that later" (-> animations, buildings etc..).

So instead of building the gui with those standard guichan-widgets, I rearrange some buttons, backgrounds etc. in our old gui and render them. The new construction kit will be much nicer :)
 
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