Well - if you were to play FO3 following the narrative of the story, there is very little opportunity to explore off the beaten path. The only reason you would want is to satisfy the 'what's over here' curiosity.
If you don't see the reason in going to Primm when it is tied to a major quest...
it's an ongoing theme within the game that the NCR is overstretched and can't be everywhere at once.
I could be wrong, but doesn't someone in Goodsprings mention that the Mojave Express is located in Primm? If not that, then the whole first half of the game is based on the Main Quest "They...
I must be hovering around 70~ hours at this point. About 25 hours into my second tour now.
I haven't purchased any of the DLC's. I'm waiting for the GOTY edition.
I agree with the others. Try a different build at complete odds with your first character. For example:
Played my first game as a near-perfect neutral who was highly adept at trading & smooth-talking his way through most encounters. Took the Yes-Man finish rarely having to lift a weapon to...
Yes. Gas Bomb, Powder Charge & the Bottlecap Mine all require a sensor module to craft. There are also quests that involve the use of sensor modules to complete.
Perfect. Thanks.
Just found it odd that NONE of the misfits say anything and that their CO doesn't recognize his troops behaving 'different'.
Something to look forward to seeing now.
Playing a legion play-through. Arrived at Camp Golf (Merciful Thug with NCR) and set to completing the 'Flags of Our Foul-Ups' quest. Decided to solve it Razz' way (with the delivery of the Suspicious Package from the Great Khan's) thinking that the Legion would benefit from poorly trained NCR...
Should be fairly self-explanatory why that is when the reviewers in question laud the innovative marvel of 'Point Lookout'. Using it as *THE* definitive DLC to measure all others against.
Even giving it the status of best DLC for FO3 is debatable.
No worries. Don't change it on my account. :D I don't venture onto too many game sites, so your review could be perfectly informative for your target audience.
Despite the parts that I mentioned could use a little more elaboration to help me decide if Dead Money is a worthwhile purchase, it...
That was my take too. Although he started strong by mentioning he favoured The Pitt over Mothership Zeta, he than concluded by putting a little too much emphasis on the lack of 'mad loot' and complaining about game mechanics that have been broken since FO3 (Local Map).
Not really anything...
This. I find loot placement much more reasonable and realistic so I am not 'prospecting' in every desk, waste receptacle or filing cabinet looking for [insert quest item here]. I also never play a psychopathic character that kills for the sake of looting corpses.
Consequently, I do not...
Thanks. I'm not very good at scoring games, either. I would likely join you in the 85-ish range regarding New Vegas. Was just trying to establish some kind of baseline to gauge your opinion on Dead Money.
Sounds like a buy, so far. Fun, Challenge, Engaging Story > Fallout-y feel.
I think it's perfectly natural. Most people exchange hours of their lives for money, so it seems natural to weigh hours of enjoyment the same way.
From an economics standpoint, this question is not relevant. It has been proven that people are willing to pay this amount. $10 has become the...