Recent content by modmaker

  1. M

    The "Running burning guy"

    burning guy = combat looks master.dat/text/english/game/options.msg: {105}{}{COMBAT LOOKS} # Was: BURNING GUYS
  2. M

    Current EPA Project

    Sounds interesting...
  3. M

    Acm2wav not working

    I always used THIS
  4. M

    Acm2wav not working

    Command: acm2wav input.acm output.wav I think, I may be wrong, I never used acm2wav.
  5. M

    Things disapear in the mapper after editing .lst

    You must extract lst file, than create new proto. It will not create new lst, but only edit the extracted one and everything will work ok. If you want to create screnery, you must extract master.dat/proto/scenery/scenery.lst, if you want to create new item, you must extract...
  6. M

    Things disapear in the mapper after editing .lst

    Huh? I got the same problem, because I did not extract the lst file before adding new proto(s).
  7. M

    Only_Once variable - question

    No, it's not the same. In original Fallout script is not value of Only_Once changed and it works like local/map/global variable. I tied it, it works, but I still don't understand it.
  8. M

    Mapper doubt

    Huh, where are you from? I don't know about program of that kind. EG if you want to upgrade Fo2 from 1.0 to 1.02 without losing saves, you must use savegame convertor. I hope I know what do you want :roll:
  9. M

    Only_Once variable - question

    "Unnecesary" codes are always (scripts by BIS) deleted or commented, as far sa I know...
  10. M

    Tutorial - how to decompile script

    anchorite: If you decompile a script, you always get something not-compileable. This is tutorial "How to decompile script and make it againg compileable" ;-)
  11. M

    Dialog Program

    @hotel california (sorry - offtopic) Hey, cool signature! How did you create it?
  12. M

    Tutorial - how to decompile script

    I used as example iipit.int script. Open FSE, decompile the script. Now you've got something like this: variable ProtoOfItemGiven := 0; variable ValueOfRollCheck := 1; variable Scenery_Creation := 0; variable Scenery_Creation_Hex := 0; variable Scenery_Creation_Count := 0; variable...
  13. M

    Dialog Program

    You're welcome
  14. M

    Dialog Program

    Extract directory text/english/game from master.dat. Open *.msg files in notepad or something like that and everythng will be clear :wink:
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