You must extract lst file, than create new proto. It will not create new lst, but only edit the extracted one and everything will work ok. If you want to create screnery, you must extract master.dat/proto/scenery/scenery.lst, if you want to create new item, you must extract...
No, it's not the same. In original Fallout script is not value of Only_Once changed and it works like local/map/global variable. I tied it, it works, but I still don't understand it.
Huh, where are you from?
I don't know about program of that kind. EG if you want to upgrade Fo2 from 1.0 to 1.02 without losing saves, you must use savegame convertor. I hope I know what do you want :roll:
anchorite:
If you decompile a script, you always get something not-compileable. This is tutorial "How to decompile script and make it againg compileable" ;-)
I used as example iipit.int script.
Open FSE, decompile the script.
Now you've got something like this:
variable ProtoOfItemGiven := 0;
variable ValueOfRollCheck := 1;
variable Scenery_Creation := 0;
variable Scenery_Creation_Hex := 0;
variable Scenery_Creation_Count := 0;
variable...