Recent content by Raven_2

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    The Unknown Critter Proto fields

    >>Question: Do you know what the FLAT flag means? What happens if this is set to YES? It used for scenery object. It set ... well, call it z-order... to 0. I.e. "flat" scenery in some cases would be under the wall or other scenery, and "non-flat" would be over.
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    [Black Steel] how make game more realistic?

    dude_obj, *that* code is not from NV mod. In NV item creation are dialog-based, we didn`t know about say-mode at that time. That code is not on TeamX site. AFAIR, I sent it to you and jargo. If you want, you may put it onto NMA or sent to other modders. We don`t want to realease this, cause...
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    Fallout 1 worldmap

    dude_obj, in fact, Pavel already join FO1/FO2 maps (but there is still need to do mask files). BTW, this causes serious bugs with car. AFAIK, all of them now solved (thx to WG). Also, he wrote doc on worldmap.txt format. Perceptron, any plans about translation? BTW, did someone play with that...
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    The Unknown Critter Proto fields

    to dude_obj I wrote simple app to read pro files. Just basic C training :-) It can fully read only critter and scenery protos. I can send you sources, if you want.
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    New utils

    Good work Perceptron. When "Utilites" page would be updated? BTW, Dims are back. He now asking for features to be included into the new version of Mapper. Have any suggestions?
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    Reading Weapon Proto Data?

    to dude_obj >>You mean that proto_ptr that jargo mentioned cannot be accessed from script? It`s an internal engine function that called from op_metarule, op_create_object_sid and op_start_gdialog (?). I see no normal way (without hacking exe) to make possible for this func to be called...
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    Reading Weapon Proto Data?

    to dude_obj AFAIK, there is no way to do such thing. But you can use "material" field to store needed info. It 4 byte long, so you can store there everything you want. This field never used in game, AFAIK, so you can edit it like you want (place animation code value/bit, for example). Of...
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    Pip-Boy quest page. Ooops...

    15, but list can be scrolled down, AFAIK.
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    Global Variables and Bitwise Operations

    >>I know the bitwise commands are widely known, but I've never seen anyone do something like what I am doing with them: a macro that indexes art to gvar, and storing attack info in the gvar. I use bw i/o in poker game script from NV. It save me > 100 LVAR :-)
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    Global Variables and Bitwise Operations

    >>That is very cool but I wouldn't say it makes bitwise history. I mean "widely known" by "in history". bwor and bwand are widely used in F2 script sources. BTW, i write a document in russian called FScript-HowTo. There is already six chapters. Six chapter contain info about bitwise i/o...
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    Global Variables and Bitwise Operations

    to dude_obj :-) I don`t mean offence, but bitwise r/w is in history :-) Check this code: #define var variable procedure start begin end procedure atoiar(var ostr,var cell) begin var i;var val; var str:=""; var c_cell; var flag; while c_cell<=cell do begin val:=0...
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    Challenge for EXE hackers

    >>and would also require modifying the compile.exe program That`s easy. Thnx to Anchorite and Abel, there is sources (in C) for it. But it would requre to add procedure for parsing op to .exe.
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    Another DAT extractor for Fallout 1

    to dude_obj >>Anchorite, TeamX >>Anchorite/TeamX :-) I mean by that Anchorite from TeamX, not Anchorite and TeamX :-) He is much like Abel: doesn`t do actual modding, only explore how things works. TeamX R&D department :-) Last works by Anchorite: doc on lifts offsets in engine, doc...
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    Fallout2.exe Patcher

    >>Russian and Traditional Chinese of course need different font set because none of those characters are in ascii (or extended ascii), and there's probably too many characters to fit in such a small (7 or 8 bit) character set. :-) Russian alphabet contain only 33 symbol so 8 bit would be more...
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    Fallout2.exe Patcher

    to dude_obj Here at Russia, FO was never officialy released. But we have two different version of FO2 by pirates. They differ from original. One them even plays wav instead of acm and all sfx/speech are in wav format. AFAIK situation in China nearly the same - FO was never officially released...
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