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    Fallout: New Vegas Interview Galore

    Those questions will not be asked of course: it could be bad for the hype. :shrug:
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    Idea: Gambling to Deception - possible or not?

    Well, first, it would make sense, second, it would have more 'difficulty' this way; with deception-only checks on some specific dialogs a player could neglect the speech skill and only raise deception and still be able to have success at lying, whereas the same dialog having a 'paired' check...
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    Idea: Gambling to Deception - possible or not?

    The whole idea sounds very interesting, and if you're gonna go about it as you say in this comment above, may i suggest taking this new deception skill as a 'paired' skill, i mean, (if it's possible and not too much trouble, of course, i don't know any scripting) having the checks for it always...
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    New animations 2

    ^They're perfect. :ok:
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    New animations 2

    ^The splash is perfect, but the body animation stops for a second in the middle and that looks weird, maybe remove an extra frame there and re-position the splash throughout the sequence. EDIT: you could extend the animation a little by adding the first frame of the AA animation as the first...
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    New animations 2

    This one looks much better and the blood pools are fine, all it needs now is a splash of blood when the head gets blown off. I have a somewhat related question; are new death animations possible? or are you going to overwrite one of the default ones with this custom one for this particular...
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    New animations 2

    @Nirran: Looks good. It could still use some work though; the body 'jiggles' a bit too much while on the floor and the head is visible on the 02 direction when it shouldn't be.
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    Fallout: New Vegas Developer Diary #2 - Tech/Weapons/Audio

    Actually that was Sawyer commenting on this statement by MCA: In addition, the comments of both regarding super tech and various other things... now it's awesome design. As for named real-world weapons: you may call a dog a hippopotamus but that does not make it any less of a dog and more...
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    Fallout: New Vegas Developer Diary #2 - Tech/Weapons/Audio

    Good find, it seems like they're doing the exact opposite. Such a beautiful thing, hype, isn't it?: Back then they were hyping the 'old' audience by claiming to correct some of the design mistakes they made from FO2 onwards and talking about returning to the FO1 atmosphere and 'feel'. Nowadays...
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    Animated inventory items

    All right, but now i have more questions :P; was this screenshot taken when the light was on? what happens on the interval when the light blinks off (what color is used)? Also, does it look animated too while on the inventory or only on the "hand" interface?
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    Planet Fallout interviews Chris Avellone

    I guess he's not aware of all the promotional info released so far that points to the contrary regarding 'ambiance'? :shrug:
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    Contest, previews and screenshots

    Heh, maybe the next 'Fallout' will have a cover system. Popamole + VATS = gold! :P
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    Animated inventory items

    Cool, shame i can't see it at the moment... is there any way to see it?, the animation, i mean, or would it amount to making in-game gif's or videos? Nice! this answers my questions about it, thanks.
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    New animations 2

    Hmm... see, i posted those separate links for two reasons; one, as i said before, for your modding convenience, and two, because 3 of those links i had already posted some time ago on the bald dude thread, so i only had to upload the other two armors. In order for me to do the same with the long...
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    Animated inventory items

    ^How does it work? you put it in-game and it looks animated without any clicking (like on/off switch)? (can't test it myself...)
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    Throwing Weapon Hommage + Request/information.

    That sounds interesting, i'm all for thrown weapons improvements/rebalancing, last time i played i too used Magnus's mod and i particularly enjoyed the increased usefulness of thrown weapons.
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    New animations 2

    Here's separate Bald Dude download links for anyone who may want to use them for NPC's: Tribal: http://www.mediafire.com/?jyizhdmen2q Jumpsuit: http://www.mediafire.com/?vxw3a50d5jsx0s5 Leather jacket: http://www.mediafire.com/?hnyumkmmcnt Leather armor...
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    Contest, previews and screenshots

    Five screenshots: one looks nice (old man), one is meh (FO3's orc-mutant) and 3 are complete crap: indoors one (what is this? is this fallout?), gecko one (nice gecko, horribly unfitting gun), romans one (self-explanatory). So far, not liking the visuals/atmosphere of this thing at all.
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    Scenery stuff and such...

    It looks better, but it could still use some darker colors there, imo.
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    What happened with the attempts to voice it? didn't fly?
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