100 hours in impressions (Survival) positive negatives (and how to fix)

Fock3r

First time out of the vault
I've lurked here since fallout 2 never posted but love the site.

Let me just start off saying I'm a Fallout 2 fangay and I love New Vegas. Fallout 3 got a pass due to being the first time Bethesda had a crack at it.

I have not used any drugs in the game, rarely use power-armor (addressed later)

Positives:

+ I've had no game-breaking bugs. I've probably had some bugs nothing really game-breaking. Bugs seem exaggerated from people. (I'm on PC)

+ The creatures having more diverse ways to attack; like mole rats and radscorps coming out from the ground, deathclaws dodging left and right throwing sand, ect.

+ Power Armor feels pretty awesome.

+ Base Building *can be fun

+ Modding guns is a positive addition

+ Pretty addicting in that borderlands sense, of randomly getting weapons.

Negatives:

- What is the point of injury's when they can be insta healed. And how am I seeing threads (reddit) about people running out of stimpacks, they are everywhere hotkey food items. (Doctors kit that takes time to heal injury fixed, maybe only usable when able to be hidden or caution state)

- While creatures have different attack patterns it's so damn easy to cheese through most if not all encounters. Oh no a Deathclaw! Run to a house or jump a small fence back and forth and bug out their crappy path-finding. Or just snipe tough enemies from somewhere they can't shoot at. (put big creatures in places you can't cheese them or make it so they can break down doorways or hop over 1 foot high fences)

- Companions can't die, personal hate. The only thing i use my companion for is telling them to run in at the enemy while I snipe because they can't die. It breaks any immersion. (Have an option to let them die, I still feel like this is not and option because the A.I is awful and the companions would probably end up killing themselves)

- Base building everywhere. You know how many quest I've broken just kiting hordes of legendary's to a turret filled camp, a lot. Funny but sad (Some people might like the feature to build 25 (or whatever) camps around the map I just wish there was 1 maybe 2 wide open spaces to do it)

- Power Armor, I don't use it often because it feels soooooooooooooooo overpowered. It takes a game that isn't too difficult (due to cheese) and makes it a cake-walk. (get it late game, not 20 minutes into the game)

- - Dialogue is just lazy, quests are often straightforward with no middle ground, characters are cardboard (Beaten to death on this forum, I agree with the opinions.)

- - - - The quests, characters, world are not interesting or have any real decisions. This has been beaten to death on the forum but I agree. The quests have substance, it's either a fetch quest or a quest that could be interesting gives you very little or no room to shape it the way you would want to it and/or doesn't go far enough. The game doesn't feel like a fallout game, the closest it came was the Silver Shroud quest where you could talk like the shroud, that might be the only quest I remember a year from now. Other than that quest have been forgettable.

- Game feels like Borderlands: Fallout Edition

i hope Obsidian gets another crack at the series because this is disappointing and I really wanted to like it. Seems like Bethesda ignored all the things people that loved New Vegas liked.


For a game 7/10 (I mean I've played 100 hours must be okay)

For a Fallout game 4/10 (quests being phoned in and little to no fallout feel, dialogue wheel makes it pretty much impossible to have options when questing)
 
Yup.

Except if you're going to program companions in your game I think it's fine to make them immortal/essential. No one wants to do an escort quest for the entire game where you reload every time the person dies. Imagine Bioshock: Infinite if the companion could be killed - it would be a disaster. My opinion anyway.
 
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To add to stimpacks, they're useless to me when you can cook left over enemies that give you up to 85% of your health back from just sticking it in a cooker and no rads.
I have around 190 something stimpacks that I haven't used since food gives me more when cooked. I have almost 100 of each drug and three power armors I threw into Sanctuary for the hell of it. Almost 2,000 .45 rounds too.
I'm playing on survival difficulty of anyone was wondering.
 
Very well said, I sincerely hope that Obsidian gets their hands on a new fallout game.

When Fallout 4 was announced, I hoped and wished that Bethesda had learned from Fallout: New Vegas and what made it so much better than Fallout 3. Evidently they didn't, and it's up to Obsidian.

Yeah they seem to have ignored most of Fallout NV.
 
Very well said, I sincerely hope that Obsidian gets their hands on a new fallout game.

When Fallout 4 was announced, I hoped and wished that Bethesda had learned from Fallout: New Vegas and what made it so much better than Fallout 3. Evidently they didn't, and it's up to Obsidian.

Yeah they seem to have ignored ALL of Fallout NV.
Fixed that for you.
 
I appreciate all here who have taken time to thoroughly play the game and share their insights. And from many of these insights, I'm happy I have not bought it yet. I'm not giving Bethesda my money for what they have done with the Fallout name. One of the biggest problems is that there's too much linearity to quests and a lack of far reaching consequences to be attributed to coincidence. They purposely designed them that way, and it is a sign of what I and probably many of you believe is the limited artistic integrity they have.

Did anyone else get bad vibes from when Bethesda released the debut trailer? When I saw the dog enter the house, then the crib, I had a hunch we were getting a Bethesdian Fallout.
 
I appreciate all here who have taken time to thoroughly play the game and share their insights. And from many of these insights, I'm happy I have not bought it yet. I'm not giving Bethesda my money for what they have done with the Fallout name. One of the biggest problems is that there's too much linearity to quests and a lack of far reaching consequences to be attributed to coincidence. They purposely designed them that way, and it is a sign of what I and probably many of you believe is the limited artistic integrity they have.

Did anyone else get bad vibes from when Bethesda released the debut trailer? When I saw the dog enter the house, then the crib, I had a hunch we were getting a Bethesdian Fallout.

I saw this coming since Skyrim.
 
I gave Bethesda the benefit of the doubt after Skyrim, but Fallout 4 to me is as the expression goes, "the nail in the coffin."

I bet Todd's subconscious is thinking, "Rinse and repeat. They'll buy it anyway."
 
I gave Bethesda the benefit of the doubt after Skyrim, but Fallout 4 to me is as the expression goes, "the nail in the coffin."

I bet Todd's subconscious is thinking, "Rinse and repeat. They'll buy it anyway."

Hmm... get a turd and call it Fallout 5. They'll buy it.
 
I appreciate all here who have taken time to thoroughly play the game and share their insights. And from many of these insights, I'm happy I have not bought it yet. I'm not giving Bethesda my money for what they have done with the Fallout name. One of the biggest problems is that there's too much linearity to quests and a lack of far reaching consequences to be attributed to coincidence. They purposely designed them that way, and it is a sign of what I and probably many of you believe is the limited artistic integrity they have.

Did anyone else get bad vibes from when Bethesda released the debut trailer? When I saw the dog enter the house, then the crib, I had a hunch we were getting a Bethesdian Fallout.

I didnt see this coming. I really didnt not expect the dumbing down of RPG elements. I was expecting the same boring quest drivel, story line, but in no way did i expect them to completely call it a RPG Shooter (From so many reviews) when there is none of that sort.
 
I didnt see this coming. I really didnt not expect the dumbing down of RPG elements. I was expecting the same boring quest drivel, story line, but in no way did i expect them to completely call it a RPG Shooter (From so many reviews) when there is none of that sort.
Not just RPG Shooter, a "hardcore RPG." Because that's what is is apparently. One critic said "the graphics won't blow you away, but the side quests will" but so far i have about 7 quests in my pip-boy and they're all procedurally generated base clearing quests.
 
I didnt see this coming. I really didnt not expect the dumbing down of RPG elements. I was expecting the same boring quest drivel, story line, but in no way did i expect them to completely call it a RPG Shooter (From so many reviews) when there is none of that sort.
Not just RPG Shooter, a "hardcore RPG." Because that's what is is apparently. One critic said "the graphics won't blow you away, but the side quests will" but so far i have about 7 quests in my pip-boy and they're all procedurally generated base clearing quests.

The critic was right! They'll blow you away at how stupid they are.
 
If that's what that critic is saying then I doubt they seriously played a real RPG in their life. If they've played an RPG before then I shall proceed to bash my head off my Logitech keyboard.
 
Yup.

Except if you're going to program companions in your game I think it's fine to make them immortal/essential. No one wants to do an escort quest for the entire game where you reload every time the person dies. Imagine Bioshock: Infinite if the companion could be killed - it would be a disaster. My opinion anyway.
Bioshock: Infinite was a disaster anyway. No gun upgrades, boring Plasmids, horribly unbalanced gameplay, stupid sidekick companion. Basically they took everything that made the gameplay in Bioshock 2 so rewarding and shat on it.
 
Yup.

Except if you're going to program companions in your game I think it's fine to make them immortal/essential. No one wants to do an escort quest for the entire game where you reload every time the person dies. Imagine Bioshock: Infinite if the companion could be killed - it would be a disaster. My opinion anyway.
Bioshock: Infinite was a disaster anyway. No gun upgrades, boring Plasmids, horribly unbalanced gameplay, stupid sidekick companion. Basically they took everything that made the gameplay in Bioshock 2 so rewarding and shat on it.

That game was bad, I'm not sure why people say that universe crap is deep. Yeah the plasmids had nothing good going for them and they were different but worse versions from the last couple games. I'm glad to hear people talk about that game being amazing, so overrated.
 
I don't get how people can even say Bioshlock Infinite was good, let alone "Citizen Kane of gaming". THe story was bad, the gameplay was mediocre and the visuals where only good on stills and from afar (Have you ever stopped to look at the props?)
 
Yup.

Except if you're going to program companions in your game I think it's fine to make them immortal/essential. No one wants to do an escort quest for the entire game where you reload every time the person dies. Imagine Bioshock: Infinite if the companion could be killed - it would be a disaster. My opinion anyway.
Bioshock: Infinite was a disaster anyway. No gun upgrades, boring Plasmids, horribly unbalanced gameplay, stupid sidekick companion. Basically they took everything that made the gameplay in Bioshock 2 so rewarding and shat on it.
While I don't think it was awful I definitely agree that it was not as good as Bioshock 1/2 and certainly not as good as System Shock 2. It felt like the whole game could be played in a video arcade, which is to say, the game play was just shooting everything to the point that it could be played on one of those old-timey arcade machines. That isn't a good thing.

It seems that with Bioshock: Infinite, they put all their marbles into telling their story the way they wanted to. Which is again the flaw with Fallout 4. As I recall Mr. Howard explaining, the voiced protagonist and dialogue in Fallout 4 was designed so they could tell their story they way they wanted to, which they were unable to do in previous Fallouts. Ok, but then they just hamstrung the role-playing game by making a linear story. Bioshock Infinite took this to an extreme in that sense. I don't want to watch a movie when I play a video game. I want to play a video game.

So in conclusion, Fallout 5 will probably be called Fallshock 5: Call of Far Cry.
 
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I agree with most of what you said. But let's not hope Obsidian gets anything. It's time to take action in our hands. Go read my thread and post your opinions there.
 
I don't get how people can even say Bioshlock Infinite was good, let alone "Citizen Kane of gaming". THe story was bad, the gameplay was mediocre and the visuals where only good on stills and from afar (Have you ever stopped to look at the props?)
Props? Sorry I haven't played that game since a few months it came out. I just remember the story sucking, gunplay was outdated, and people praised it to extreme levels that had my eyes rolling. They said it was soo deep but I was wondering where in the hell they found that out from the story.
 
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