I've lurked here since fallout 2 never posted but love the site.
Let me just start off saying I'm a Fallout 2 fangay and I love New Vegas. Fallout 3 got a pass due to being the first time Bethesda had a crack at it.
I have not used any drugs in the game, rarely use power-armor (addressed later)
Positives:
+ I've had no game-breaking bugs. I've probably had some bugs nothing really game-breaking. Bugs seem exaggerated from people. (I'm on PC)
+ The creatures having more diverse ways to attack; like mole rats and radscorps coming out from the ground, deathclaws dodging left and right throwing sand, ect.
+ Power Armor feels pretty awesome.
+ Base Building *can be fun
+ Modding guns is a positive addition
+ Pretty addicting in that borderlands sense, of randomly getting weapons.
Negatives:
- What is the point of injury's when they can be insta healed. And how am I seeing threads (reddit) about people running out of stimpacks, they are everywhere hotkey food items. (Doctors kit that takes time to heal injury fixed, maybe only usable when able to be hidden or caution state)
- While creatures have different attack patterns it's so damn easy to cheese through most if not all encounters. Oh no a Deathclaw! Run to a house or jump a small fence back and forth and bug out their crappy path-finding. Or just snipe tough enemies from somewhere they can't shoot at. (put big creatures in places you can't cheese them or make it so they can break down doorways or hop over 1 foot high fences)
- Companions can't die, personal hate. The only thing i use my companion for is telling them to run in at the enemy while I snipe because they can't die. It breaks any immersion. (Have an option to let them die, I still feel like this is not and option because the A.I is awful and the companions would probably end up killing themselves)
- Base building everywhere. You know how many quest I've broken just kiting hordes of legendary's to a turret filled camp, a lot. Funny but sad (Some people might like the feature to build 25 (or whatever) camps around the map I just wish there was 1 maybe 2 wide open spaces to do it)
- Power Armor, I don't use it often because it feels soooooooooooooooo overpowered. It takes a game that isn't too difficult (due to cheese) and makes it a cake-walk. (get it late game, not 20 minutes into the game)
- - Dialogue is just lazy, quests are often straightforward with no middle ground, characters are cardboard (Beaten to death on this forum, I agree with the opinions.)
- - - - The quests, characters, world are not interesting or have any real decisions. This has been beaten to death on the forum but I agree. The quests have substance, it's either a fetch quest or a quest that could be interesting gives you very little or no room to shape it the way you would want to it and/or doesn't go far enough. The game doesn't feel like a fallout game, the closest it came was the Silver Shroud quest where you could talk like the shroud, that might be the only quest I remember a year from now. Other than that quest have been forgettable.
- Game feels like Borderlands: Fallout Edition
i hope Obsidian gets another crack at the series because this is disappointing and I really wanted to like it. Seems like Bethesda ignored all the things people that loved New Vegas liked.
For a game 7/10 (I mean I've played 100 hours must be okay)
For a Fallout game 4/10 (quests being phoned in and little to no fallout feel, dialogue wheel makes it pretty much impossible to have options when questing)
Let me just start off saying I'm a Fallout 2 fangay and I love New Vegas. Fallout 3 got a pass due to being the first time Bethesda had a crack at it.
I have not used any drugs in the game, rarely use power-armor (addressed later)
Positives:
+ I've had no game-breaking bugs. I've probably had some bugs nothing really game-breaking. Bugs seem exaggerated from people. (I'm on PC)
+ The creatures having more diverse ways to attack; like mole rats and radscorps coming out from the ground, deathclaws dodging left and right throwing sand, ect.
+ Power Armor feels pretty awesome.
+ Base Building *can be fun
+ Modding guns is a positive addition
+ Pretty addicting in that borderlands sense, of randomly getting weapons.
Negatives:
- What is the point of injury's when they can be insta healed. And how am I seeing threads (reddit) about people running out of stimpacks, they are everywhere hotkey food items. (Doctors kit that takes time to heal injury fixed, maybe only usable when able to be hidden or caution state)
- While creatures have different attack patterns it's so damn easy to cheese through most if not all encounters. Oh no a Deathclaw! Run to a house or jump a small fence back and forth and bug out their crappy path-finding. Or just snipe tough enemies from somewhere they can't shoot at. (put big creatures in places you can't cheese them or make it so they can break down doorways or hop over 1 foot high fences)
- Companions can't die, personal hate. The only thing i use my companion for is telling them to run in at the enemy while I snipe because they can't die. It breaks any immersion. (Have an option to let them die, I still feel like this is not and option because the A.I is awful and the companions would probably end up killing themselves)
- Base building everywhere. You know how many quest I've broken just kiting hordes of legendary's to a turret filled camp, a lot. Funny but sad (Some people might like the feature to build 25 (or whatever) camps around the map I just wish there was 1 maybe 2 wide open spaces to do it)
- Power Armor, I don't use it often because it feels soooooooooooooooo overpowered. It takes a game that isn't too difficult (due to cheese) and makes it a cake-walk. (get it late game, not 20 minutes into the game)
- - Dialogue is just lazy, quests are often straightforward with no middle ground, characters are cardboard (Beaten to death on this forum, I agree with the opinions.)
- - - - The quests, characters, world are not interesting or have any real decisions. This has been beaten to death on the forum but I agree. The quests have substance, it's either a fetch quest or a quest that could be interesting gives you very little or no room to shape it the way you would want to it and/or doesn't go far enough. The game doesn't feel like a fallout game, the closest it came was the Silver Shroud quest where you could talk like the shroud, that might be the only quest I remember a year from now. Other than that quest have been forgettable.
- Game feels like Borderlands: Fallout Edition
i hope Obsidian gets another crack at the series because this is disappointing and I really wanted to like it. Seems like Bethesda ignored all the things people that loved New Vegas liked.
For a game 7/10 (I mean I've played 100 hours must be okay)
For a Fallout game 4/10 (quests being phoned in and little to no fallout feel, dialogue wheel makes it pretty much impossible to have options when questing)