Adapting Van Buren (Workshop - Complete on Page 30)

You misunderstand, I was referring to your co-op faction in Dallas-Fort Worth in the Great Wastes. Obviously you took a lot of that from Van Buren, but with new details grafted on since there's no NCR nearby to justify the scrappers presence. The same applies in this setting, so it would make sense to repurpose it with some new details filled in. Not sure how you got Brotherhood from what I said but I suppose I was very unspecific

Oh - the scrappers will be from Boulder Dome and the rival group will be a money-minded band from the Midwest. I don't plan on making the salvagers a huge faction, more in the Van Buren direction with them as bands of workers surviving amongst the dogs, rival salvagers and the Hangdog tribe.
 
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What is the actual ruined portion of Salt Lake City like? Seems like a great place for a random encounter table.
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And in terms of encounters it'd either be Giant Mantises or White Legs holding them up with the objective of taking any firearms the party might have.

Denver is the city that's got more going on. SLC is flattened.
 
A thought that comes to mind is Super Mutants, we know that following Fallout 2 and before New Vegas (i.e our time frame) Marcus went east into the Rockies to rally groups of Mutants.

I feel something should be done with that.

I know Avellone had ideas for early iterations of Van Buren where there were Mutants trying to rebuild the Unity but I really don't like that idea.
 
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Boulder and Boulder Dome
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OST Atmosphere (Dome):


OST Atmosphere (Town):


Pre-War History:
Prior to the Great War, the Boulder Dome was a scientific facility constructed where in our own world the NCAR facility lies. It was established in response to clean-up efforts of major chemical leakage from an incident at the Rocky Mountain Arsenal. In reality, this was a cover-up. The Boulder Dome's primary objective was to develop a bioweapon for usage against enemies of the United States.

Under the direction of scientific prodigy Victor Presper, Limit-115 was formulated. Limit-115 was intended to act as a highly contagious virus, largely asymptomatic and intend to be indistinguishable from that of the common cold. The after effects however, would be permanent and irreversible sterility. Further development resulted in Limit-115 remaining dormant in the body, passable past the original transmission through bodily fluids.

However, there were imperfections. A small amount of those infected would develop what would later be called 'The Blue Flu' by the public. Those with Blue Flu would develop symptoms eerily similar to the Black Plague of antiquity, blueish boils and severe sickness that would result in death within a week. This was deemed inoptimal as it would remove the hidden nature of the virus and bring clear inspection.

The situation drastically changed however with Chinese infiltration, a failed attempt at sabotaging the project and stealing the virus resulted in a shootout which leaked the virus in the heart of Denver, beginning the New Plague pandemic. It was unknown however, if surviving Chinese infiltrators had escaped with research data or even samples.

A complete reversal occured, and all evidence of Limit-115 being developed at the Boulder Dome was scrubbed barring the deepest archives of its state-of-the-art ZAX supercomputer. The Boulder Dome was now focused on treatment, disease control and cure research. With the disappearance of Victor Presper, cure research was prolonged and ultimately went nowhere, later being passed onto private contractors, namely West-Tek.

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With the primary wave of the New Plague passed, Boulder Dome began to expand into other research areas. Medically it was developing potentially successful treatments for cancer. The bio-gel suspension pods used to prolong/preserve Blue Flu patients was expanded into cryonics research, which also brought success. However, post-cryonic syndrome still posed issues largely unresolved.

Eventually, the Boulder Dome was commissioned to develop an advanced technological method for the CODE program by the Department of Civil Defense for the Van Buren Prison Complex. Big Mountain was originally considered for this project due to their expertise in neuroscience, but were overloaded with projects pressing for the war effort considered far higher priority, and ultimately passed on.

The CODE Mark I was a handheld device developed by Boulder Dome utilising existing technology from Robobrain research. Loaded using "punch cards" with advanced encryption, within range of 20 feet usage of the device would produce a flash much like that of a camera's flashbulb, and would render the target completely suggestible to any orders given barring anything that would violate instincts of self-preservation (such as suicide). However the punch-card system meant that the effects of this were limited to less than a minute. Once the punch-card was consumed, said card was useless and the Mark I would require "reloading".

The CODE Mark II was a larger device, resembling a film camera in much the way the Mark I resembled a photographic camera. It utilized a "reel" system akin to film reel rather than punch cards, allowing for greatly extended usage as long as the device was continually directed at the target and there was reel left loaded (when the reel was finished, it too would become useless) producing an almost film projector like effect.

This was used in great conjunction with RobCo Eyebots, mounted with the Mark II they would be able to effectively manouvre and utilize the projection. A shipment of CODE equipped Eyebots was sent to Van Buren effective immediately, with more refinement and more units to come. In the future, complete and permanent reprogramming and suggestion would be developed.

Then, the Great War occured.

Many of the staff fled, but a group of remaining scientists decided to entomb themselves within the cryonic chambers, trusting that ZAX would develop a method of resolving post-cryonic syndrome in the meantime. There were not enough pods for the amount of scientists, so they drew straws.

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Post-War:

After 25 years, ZAX had decided that both the environment was safe and had developed a method of avoiding post cryonic syndrome. A precision second-to-second calculation regarding the infusion and combination of chemicals into the body was required for a safe wake-up, only ZAX was capable of this.

The Scientists (referred to later generations as "The Sleepers") awoke to the Wasteland, and lived in isolation within the Dome for many years. That was until a group of wanderers suffering from radiation sickness and other ailments stumbled into the suburbs below the Dome. Taking pity on them, the Sleepers invited them inside and using their own knowledge combined with the automated medical technology of ZAX, healed them completely.

Soon, it became something of a mythical secret and Boulder Dome became known as a haven of medicine where one could be cured of all, if you could find it. Most dismissed it as a rumour or a story. A community formed in the suburbs and order was established, an armed guard 'Dome Authority' equipped with old Environmental Armor from the clean-up era and leftover Laser Carbines used by the soldiers once stationed at the Dome. Outsiders would have to pay in service or money for treatment, and locals would be prioritized.

The Sleepers used their knowledge to build "Nutrient Farms" that utilized battery acid and chemical leftovers to harvest mutant grubs (think of the protein farms in the introduction of Blade Runner 2049) as well as slowly over decades linking the town of Boulder with facilities such as electricity and plumbing. The limitations of the Nutrient Farms meant that Boulder had a steady but stagnant population.

When the last of the Sleepers began to die, they sealed the 2nd Floor of Advanced Research and Development, where CODE was developed, to make sure future generations never learnt of their sins or abused their technology. It was entrusted to ZAX to be reopened only if they were ready.

The second generation of Sleepers had learnt much from their parents, but mostly relied on ZAX's automated process. In their elderly years, they even began to construct educational programs with the help of ZAX, projected onto an old drive-in movie theatre teaching literacy and arithmetic.

By the third and current generation, the Sleepers of the Dome were entirely reliant on ZAX, acting basically out of ritual and habit. This began to cause problem as ZAX began to show it's age. Miscalculation, mistakes, total blackouts for days, then weeks, then months at a time that killed the infrastructure of Boulder. Teams were sent into Denver to salvage computer components and memory tapes to feed ZAX, but this was a finite solution.
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The Present Day and the New Plague

Boulder is the only non-tribal community left in Colorado, and it is beset by problems, problems that could bring it all crumbling down. The first and oldest problem is continued harassment and raiding by The Coyotes, a large cannibalistic tribe in the western mountains. A distant off-shoot of the Hangdogs, Dome Authority is having increasing trouble keeping them at bay. Especially considering they're running out of Microfusion Cells for their Laser Carbines. Most Dome Authority now carry spears in addition to their energy weapons, but in close quarters they're no match to the tribal warriors.

The second is that ZAX is effectively gone. Using the last of its memory tapes, for the past few months it has been entirely focused on advanced calculations that the Sleepers did not understand. The end result of these calculations are ready for decryption, but none of the Sleepers know enough about computer science to decrypt it.

The third most recent and by far biggest problem is that the New Plague has returned. Through a critical cataloguing miscalculation of ZAX and a failure by the Sleepers to double check the procedure, a rudimentary treatment for pulmonary issues led to the injection of a sample of Limit-115 into a patient. Said patient returned to the East Side of Boulder, and before anyone knew it the Blue Flu began to arise. The entire East Side was blocked off with junk fortification (later reinforced with salvaged anti-riot tech from Denver) and formed into a quarantine zone. Nobody in or out. Dome Authority drops parcels of supplies over the wall, and when someone with Blue Flue symptoms arise, they are taken to the Dome for treatment.

Problem is, without ZAX they don't know what to do, and many have died. Those outside the Dome are lied to, that their friends, family and children are recieving treatment. The Sleepers had at least the sense to put the children inside cryogenic storage, awaiting a solution. Of course, without ZAX they cannot be safely woken up either.

Fortune has it that an outsider arrived: Xian, a Shi educated Doctor turned Follower of the Apocalypse chasing the rumours of the Boulder Dome. Immediately welcomed inside the Dome because of her medical knowledge, she is working with Goddard, head of the Sleepers, almost singlehandedly to keep people alive. She has developed a "Nutrient Paste" from the outer farms that seems to delay the symptoms of Blue Flu, keeping an entire ward of patients barely alive. But she has no grasp on a cure.

Tensions are boiling in Boulder, those in the QZ want out and regularly riot, those in the West Side are dumb struck terrified of the Plague and the Coyotes, and everyone is wondering when the patients will come back from the Dome. The Captain of the Dome Authority thinks the entire QZ should be roasted alive with flamers to cleanse the plague and be done with it.

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The ZAX Solution

If a player with rudimentary Computer Science skill decrypts ZAX's final calculation, it will reveal two noted sets of coordinates. The first is for the trajectory of a crashed BOMB station that has landed in the Grand Canyon, with calculations stating probability of its ZAX components surviving to be more than likely, of which there would be a Memory Can - allowing for long term memory storage. The second is another location of a ZAX Unit that is likely active and may be able to help: Vault 29
 
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A thought that comes to mind is Super Mutants, we know that following Fallout 2 and before New Vegas (i.e our time frame) Marcus went east into the Rockies to rally groups of Mutants.

I feel something should be done with that.

I know Avellone had ideas for early iterations of Van Buren where there were Mutants trying to rebuild the Unity but I really don't like that idea.
It seems really hard to do something with them, other than "humans scared, but actually mutants not bad!" or a retread of the Unity as in Tactics and BoS. Which sin't terribly interesting. Black Mountain was an interesting take on the retread of the Unity, but it's done now.

Boulder and Boulder Dome

-My first question is are Laser Carbines a new kind of laser weapon for the campaign or are you just changing the nomenclature since laser rifles don't have rifled barrels?
-I think you're avoiding going more detailed/grandiose in your description of pre-War Boulder Dome because Big MT usurped its role as the go-to super science center, but I think you should avoid this. There are bound to be multiple superscience think tanks, even if Big MT is prime. With this in mind, I think you should expand some of the projects at the facility (namely those that are relevant to Boulder today) and add more detail.
-I like the punch-card camera approach to CODE, though again I think you are a bit too conservative with describing its applications and extent pre-War. Also it feels a bit odd that the device itself would be called CODE, I always thought of this as being the name of the program/the name of the 'language' itself. Giving a different name to the device adds more color to the world, IMO.
-Really like the growth of Boulder as a settlement, this is very well done and natural.
-The detail of the drive in theater for public education seems conspicuous considering CODE. Seems like there should be some kind of path for the players to use this to brainwash the Children, but I don't really see how that would help tremendously considering its largest problems are material rather than cultural. It's not like you could brainwash the inhabitants of the QZ to not mind their state since youy'd have to take them to the drive in theater.
-I understand why you've named them the way you did since they're a more wild variant of the Hangdogs, but I don't like the name "The Coyotes" very much, and for that matter don't see if it adds a tremendous amount for them to be related to the Hangdogs, though I'd have to hear more about them and Denver to know for sure if there could be fruitful hooks in that relationship. For now I'd say change their name.
-I assume you'll get to it (in addition to character details) but I want to know more about the town itself. But I figure you'll get to it.

Also, on an unrelated note: it does seem a little odd to me that the 80s and the White Legs are the only tribes for all intents and purposes around the Great Salt Lake. This feeling is intensified by the fact that the center of the two cultures is on the west of the lake, leaving a lot of other land that isn't there core but you've just made them utterly dominant over. But maybe there wouldn't be much benefit to adding more tribes and it would just be a too many cooks situation.
 
It seems really hard to do something with them, other than "humans scared, but actually mutants not bad!" or a retread of the Unity as in Tactics and BoS. Which sin't terribly interesting. Black Mountain was an interesting take on the retread of the Unity, but it's done now.
I tend to agree. My approach will probably just be having Super Mutant NPCs scattered around with the implication that Marcus spent his time katamari damacy-ing them to lead them back to the Mojave.



-My first question is are Laser Carbines a new kind of laser weapon for the campaign or are you just changing the nomenclature since laser rifles don't have rifled barrels?

It's a feature of my PnP rulebook. It denotes a lower powered Laser Rifle, in universe it's the Fallout 3/NV type and the classic Wattz is the more powerful later level variety.


-I think you're avoiding going more detailed/grandiose in your description of pre-War Boulder Dome because Big MT usurped its role as the go-to super science center, but I think you should avoid this. There are bound to be multiple superscience think tanks, even if Big MT is prime. With this in mind, I think you should expand some of the projects at the facility (namely those that are relevant to Boulder today) and add more detail.

This is true but I moreso just wanted to make their speciality different to Big MT. In their medical labs is the only spot where players can get Cybernetics, for instance. Similarly because of the way crafting works in my PnP, Boulder Dome is a playground where they can build whatever they want (within reason) due to their facilities.

-I like the punch-card camera approach to CODE, though again I think you are a bit too conservative with describing its applications and extent pre-War. Also it feels a bit odd that the device itself would be called CODE, I always thought of this as being the name of the program/the name of the 'language' itself. Giving a different name to the device adds more color to the world, IMO.

The Mark I is conservative because it's meant to be a weapon the players can actually get and use, and it has to be balanced. For instance, using it on a Brotherhood Paladin to turn and blast his pals or using it on someone who's hiding behind strong defenses to run out of cover. A status effect only lasting several turns.

The Mark II is simply justification for how on Earth all the Prisoners got to Van Buren without remembering in the first place. (I am considering some of the Eyebots having remaining film left for when they turn up to bug players but PvP is something of a cardinal sin).

-The detail of the drive in theater for public education seems conspicuous considering CODE. Seems like there should be some kind of path for the players to use this to brainwash the Children, but I don't really see how that would help tremendously considering its largest problems are material rather than cultural. It's not like you could brainwash the inhabitants of the QZ to not mind their state since youy'd have to take them to the drive in theater.

The Circle of Steel might have some ideas related to that but you didn't hear it from me.



-I understand why you've named them the way you did since they're a more wild variant of the Hangdogs, but I don't like the name "The Coyotes" very much, and for that matter don't see if it adds a tremendous amount for them to be related to the Hangdogs, though I'd have to hear more about them and Denver to know for sure if there could be fruitful hooks in that relationship. For now I'd say change their name.

The idea originates because in the original Boulder Dome they were being harassed by cannibalistic Jackals - Jackals now canonically being in the Mojave. So I decided to give them a similar name and link them to the Hangdogs. The link comes from "religious" differences as you might call them. The Hangdogs considered only actual dogs spiritual partners and considered Coyotes to be evil mongrels, but a portion disagreed. Similar disagreements over cannibalism led to them splitting off and doing their own thing. The Hangdogs view them as dirty.


-I assume you'll get to it (in addition to character details) but I want to know more about the town itself. But I figure you'll get to it.

I might get around to it but those things might end up being ironed out pre-session in my DM notes. Xian is one of the 13s, by the way.

Also, on an unrelated note: it does seem a little odd to me that the 80s and the White Legs are the only tribes for all intents and purposes around the Great Salt Lake. This feeling is intensified by the fact that the center of the two cultures is on the west of the lake, leaving a lot of other land that isn't there core but you've just made them utterly dominant over. But maybe there wouldn't be much benefit to adding more tribes and it would just be a too many cooks situation.

There are other tribes but it's a too many cooks situation. There are enough tribes as is in this setting and overloading players with random names that aren't likely to turn up or have story relevance (whereas the 80s and the White Legs do) will just lead to disconnection. This is a lesson I learnt from my last campaign. White Legs, 80s, Eagle Rock, Tar Walkers, Crazy Horns, Dead Horses and Sorrows are enough for Utah.

Caesar conquers 86 tribes - I don't plan on naming and including them all out of practicality on both my own end and for the players sake.
 
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The Mark I is conservative because it's meant to be a weapon the players can actually get and use, and it has to be balanced. For instance, using it on a Brotherhood Paladin to turn and blast his pals or using it on someone who's hiding behind strong defenses to run out of cover. A status effect only lasting several turns.

The Mark II is simply justification for how on Earth all the Prisoners got to Van Buren without remembering in the first place. (I am considering some of the Eyebots having remaining film left for when they turn up to bug players but PvP is something of a cardinal sin).
Oh no I understand the balance aspect and wasn't referring to the actual 'weapon' varieties, just that CODE would have been used for other things pre-War.

As to the eyebots - it would make sense to have that at the higher end of eyebot encounters, and of course be employed at the boss fight with COLOSSUS, if not ARGOS.

The idea originates because in the original Boulder Dome they were being harassed by cannibalistic Jackals - Jackals now canonically being in the Mojave. So I decided to give them a similar name and link them to the Hangdogs. The link comes from "religious" differences as you might call them. The Hangdogs considered only actual dogs spiritual partners and considered Coyotes to be evil mongrels, but a portion disagreed. Similar disagreements over cannibalism led to them splitting off and doing their own thing. The Hangdogs view them as dirty.
I understand your reasoning and don't really expect you to go with this, but maybe Wolverines? They're dog adjacent (not biologically but in terms of vibe) but much more vicious than coyotes, and of course it would be a reference to classic red scare media set in Colorado no less.


On an unrelated note, do you think you'll incorporate the Big Rock Candy Mountain concept? I think it works pretty well with the region and the culture of the Iron Rivers, and fleshes out their religion beyond the design doc stuff.

And what's next up?
 
Oh no I understand the balance aspect and wasn't referring to the actual 'weapon' varieties, just that CODE would have been used for other things pre-War.

As to the eyebots - it would make sense to have that at the higher end of eyebot encounters, and of course be employed at the boss fight with COLOSSUS, if not ARGOS.


I understand your reasoning and don't really expect you to go with this, but maybe Wolverines? They're dog adjacent (not biologically but in terms of vibe) but much more vicious than coyotes, and of course it would be a reference to classic red scare media set in Colorado no less.


On an unrelated note, do you think you'll incorporate the Big Rock Candy Mountain concept? I think it works pretty well with the region and the culture of the Iron Rivers, and fleshes out their religion beyond the design doc stuff.

And what's next up?

I like the Big Rock Candy Mountain idea, and same for the Wolverines. As for what's next up, I'm not entirely sure.

My gut says to go for Denver/Vault 29/Twin Mother's/Nursery because that's kind of part of one big arc. My head is a little bit with the Brotherhood at the moment however.

I've also come up with a rather exciting idea, a potential outcome if the players do all the right things and get particular outcomes - a very non canon ending referred to as "The Iron Line" - a Silk Road/Big Circle network line of trade that links New Canaan, Grand Junction, Burham Springs, Boulder Dome, Denver and the Brotherhood into one great big furnace of industrialization and technological development, a confederation that could form the backbone of a new nation. An outcome where technology triumphs over primitivism in the East. I will come back to this idea at the very ending when I bring all of it together in the finale.

Also because you've prodded my creativity I'm going to do a write up on some Boulder points of interest and folks of note.
 
Writing the Boulder Dome story over this past year must have been a blast lol

All of this is really good, my new favorite set piece in the campaign. I also had some issues with the naming of the cannibal tribe but I suppose it makes more sense now that I've also read your explanation.
 
Writing the Boulder Dome story over this past year must have been a blast lol

All of this is really good, my new favorite set piece in the campaign. I also had some issues with the naming of the cannibal tribe but I suppose it makes more sense now that I've also read your explanation.

It has gone through a lot of iterations. The stardust facility, Kallos. I think this one is the best though. Feels the most Fallout.
 
Definitely, I'm a particularly big fan of the "final words" of the dead ZAX Unit, it's honestly kinda sad lol

Yeah even if they bring ZAX back it's basically lobotomized. Additionally if the Brotherhood take over Boulder Dome it'll shut down out of an act of moral protest, a hint in its final moments that it had some level of sentience.
 
My gut says to go for Denver/Vault 29/Twin Mother's/Nursery because that's kind of part of one big arc. My head is a little bit with the Brotherhood at the moment however.
Denver, Twin Mothers, Vault 29, Nursery seems like the natural progression from the point geographically, thematically, and how the campaign will probably play out. From there the natural progression seems to be either south from Twin Mothers towards the Reservation and whatever novel stuff you have planned for the Rio Grande Valley, or perhaps more approriate thematically a straight progression to Hecate, then the Rez, Magnum Chasma, and then whatever is going on in the rest of Arizona (which seems to be the richest ground for original stuff, as the original Van Buren map is rather top-heavy), including the Maxson Bunker. But if your head is with BoS now, then it's with BoS now.

I've also come up with a rather exciting idea, a potential outcome if the players do all the right things and get particular outcomes - a very non canon ending referred to as "The Iron Line" - a Silk Road/Big Circle network line of trade that links New Canaan, Grand Junction, Burham Springs, Boulder Dome, Denver and the Brotherhood into one great big furnace of industrialization and technological development, a confederation that could form the backbone of a new nation. An outcome where technology triumphs over primitivism in the East. I will come back to this idea at the very ending when I bring all of it together in the finale.
Yeah this seems like the natural arc established from Grand Junction and what I was sort of getting at. The alternative, tribalism, is best represented by a Hecate total victory where tribal identities are preserved and some kind of shamanistic order is established that holds back the region, with Caesar being the (canonical) middle ground.

Also because you've prodded my creativity I'm going to do a write up on some Boulder points of interest and folks of note.
Neat-o.

Also I don't think we've really touched on Fort Abandon at all. Based on the location, may guess would be an abandoned fort built by one of the Rez peoples during the Legion-Hecate conflict.
 
Denver, Twin Mothers, Vault 29, Nursery seems like the natural progression from the point geographically, thematically, and how the campaign will probably play out. From there the natural progression seems to be either south from Twin Mothers towards the Reservation and whatever novel stuff you have planned for the Rio Grande Valley, or perhaps more approriate thematically a straight progression to Hecate, then the Rez, Magnum Chasma, and then whatever is going on in the rest of Arizona (which seems to be the richest ground for original stuff, as the original Van Buren map is rather top-heavy), including the Maxson Bunker. But if your head is with BoS now, then it's with BoS now.

I've done some moving around. Hecate for instance is located in Eastern Arizona - north AZ is a battlefield between her tribes and the Legion. The Brotherhood and their business (they're tied up with tribes and their own civil war) are in New Mexico. As I said before, I treat Rez as a place in the past - the birthing pool for all the Native descended tribes - the Blackfoot, the Dead Horses, the Painted Rock. Magnus Chasma might be the next point from Boulder Dome because it's part of the BD storyline (the memory core is needed to restore ZAX to partial functionality and save the kids in cryo) but player will almost always chose the closest location first, which is Vault 29.

As for Arizona, I'm keeping it fairly north focused because Arizona is a very fucking big job for worldbuilding. I've got Phoenix nailed down as a kind of mix between New Reno, the Boneyard and pre-House Vegas (filled with many tribes) but I'm undecided whether to have it in the campaign or simply as an off-screen reference as a major hub of scum and villainy. If I include it, it will be the southern most point of Arizona for sure.


Also I don't think we've really touched on Fort Abandon at all. Based on the location, may guess would be an abandoned fort built by one of the Rez peoples during the Legion-Hecate conflict.

I've been of several minds on what to do with Fort Abandon - the "build up a settlement" part is what I want to keep mainly but in what form, I'm not sure. Idea I'm attached to now is making it the outpost of the fledgling Desert Rangers caught in the middle of the Arizona war. Named Fort Hope or something suitably western because Fort Abandon is canonically an NCR name as of LR. A handful of settlers to keep them fed and supplies but they're in early days and need help. I'd like to show a slightly darker side of the Desert Rangers but their virtuousness and underdog status would probably be attractive to players as a stronghold.
 
As for Arizona, I'm keeping it fairly north focused because Arizona is a very fucking big job for worldbuilding. I've got Phoenix nailed down as a kind of mix between New Reno, the Boneyard and pre-House Vegas (filled with many tribes) but I'm undecided whether to have it in the campaign or simply as an off-screen reference as a major hub of scum and villainy. If I include it, it will be the southern most point of Arizona for sure.
That's a shame, I've always been very curious about Two Sun. But it does make my job as map maker easier.
 
I'm undecided whether to have it in the campaign or simply as an off-screen reference as a major hub of scum and villainy

I would recommend the latter, I think it's very much within the kind of Fallout brand to have these other places "off camera" where you can't go. I think it helps make the world feel larger and more expansive.

Any new kinds of creatures or mutants that you don't see in any of the games? I know we already have Giant Mantises making a return and I'm sure several other staples (Brahmin, Molerats, etc) are as well.
 
Boulder Dome - Places and People of Interest
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The theme here is to demonstrate the Brotherhood's point a bit - technology in the wrong hands is disaster - but to contrast with the extremely severe and dark example of this with ZAX and the New Plague outbreak, this will bring some dark levity.

Easy Blue Diner: A near pristine Old World diner in true 50's retrofuture fashion. The center of the diner has a circular counter - a large, frosty industrial machine hangs from the roof and pipes down like a collumn in the center with many pipes and taps running off of it. It's staffed by Jerry, a middle aged man with a large moustache, a beer belly and a cheery demeanor - always smiling. On approaching the street, you'll notice locals outside staggering about or sitting on the curb looking a little spaced. Going inside, you'll find out why.

In the booths of the diner, a few customers are munching away at Grub related foods cooked up by Jerry - grub patties blended with some Wasteland herbs or straight up bowls of the wriggling things. Many others however, are staring into space blankly, with half drank luminescent blue milkshakes in front of them.

Jerry will explain that back in the day his grandpappy opened this place with the help of the Sleepers, back when they had access to Brahmin milk they combined it with cryonic tech gizmos (the frosty collunm) to make honest to God milkshakes. When access to Brahmin died off, his father worked with the second generation sleepers to form a chemical cocktail substitute - ice cold blue milk that left folks feeling cheery (i.e - high). Determined to outdo his father he decided to up the ante - without the help of the Sleepers, personally tuning up the cryonic tech - although he didn't really understand how it worked - producing an even stronger ice cold slushy milkshake.

When drank beyond a single glass it gives you serious brain freeze - literally. Partakers enter a state of paralysis and experience a psychedelic high and state of pure bliss, eventually you come to but it takes a bit of wearing off much like booze. But people can't get enough of the stuff.

Lab Science or Doctor minded PCs can examine this and deduce that these Easy Blue Milkshakes are extremely dangerous. Addictive and damaging to the brain. Inducing long term issues such as epilepsy, dementia, brain fog and even brain cancer. Jerry won't take kindly to this and that smile of his will drop - you'll no longer be allowed in the diner. You might have better luck reporting this to the Dome Authority, but you better pick the right officer and have the silver tongue to convince them.

The Post Point: Boulder is linked by a network of pneumatic postal tubes intended to deliver personal messages and manage announcements or the news. The postal point is the Nexus of this machinery staffed by one very anxious and nervous Buddy Holly looking fellow named Chip. The pipes are a bit tightly pressured and sometimes post tubes come shooting out like a bullet, leading to broken windows and even a death (straight to the noggin). Chip has a padded net set up so it doesn't break his shoulder again.

Chip is kept pretty busy because often times the messages go to the wrong people and need return to sender and reposting - and it's happening a lot more these days.

Upon entering postal point, Chip is anxiously trying to deal with a hysterical crying older man - Marty - whose wife is in the Quarantine Zone. Dome Authority severed the post pipes to the QZ and he hasn't spoken to her in months - he's just begging Chip to fix this and let him send a message or at least find out if she's alright. For obvious reasons, this could be disastrous.

The Auto Shop: an advanced garage where players could hypothetically tune up, repair and modify their vehicle. It's used to help maintain the Boulder Dome truck currently deployed in Denver. But right as the players turn up, things aren't going so well. One of the suspension machinery has collapsed and has one of the mechanics - Kato - pinned to the ground, his friend Georgy unable to help. Usually a Mr. Handy named Dusty runs the place, but he simply said "I'd like to rest now sir" and shut down a week ago, now sitting in the corner like a piece of junk.

Repair minded players can act quickly and come to the rescue, operating the machinery or Computer Science players rebooting dusty. Alternatively players with 10 Strength assisted by the rest of the party can manually lift the thing and save his life - albeit at the cost of his legs being crippled.

Important Characters of Boulder
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Xian: Born and raised amongst the Shi in San Francisco, she was educated as a Doctor but felt her skills were wasted on treating the healthy, wealthy isolationist Shi. So, she joined the Followers. Eventually heading east into uncharted territory - a disagreement between her and her fellow Followers led to all three of them splitting up - Xian chasing up rumours of the Boulder Dome. The rest explained prior, she is keeping the Blue Flu patients alive but effectively comatose and in a state of purgatory. When the stress gets too much and her duties are momentarily relaxed, she takes short hikes into the hills to enjoy the serenity - where she was picked up by a Van Buren Eyebot. Returning from the Prison after the Red Menace initiated escape as promptly as possible to resume her duties. She is the Hippocratic oath personified, and puts the lives of others well above her own. Privately, she dreams of wandering nature without the responsibility that being a healer brings.

Captain Domino: Head of the Dome Authority, he's a man that likes to bark and delegate orders, but does little of the footwork himself. He holds little sympathy for those in the Quarantine Zone - as far as he's concerned they're as much of a threat as the cannibals. He instigated an incident in which he ordered his men to open fire on rioting QZers, and has been hiding in his office ever since.

Officer Demucci: Level headed field commander of the Dome Authority, he's been most recently ordered by Domino to make an attack on a known cannibal camp. It's effectively a suicide mission and he knows it. Amongst a few others he's considering going AWOL and fleeing Boulder for good to save his own skin, yet he also feels he can't leave his home and his people behind. He has a rather gruesome idea to avoid the suicidal attack - steal one of the bodies of the dead from Blue Flu and leave it as an "offering" to the cannibals. Let that sort them out. A reckless idea but better than him and the rest of his squad getting impaled.

Goddard: Current head of the Sleepers and stubborn as a Brahmin. Confident in the superiority of his knowledge simply from being a Sleeper, he regularly bickers with Xian but buckles when she presses him for other solutions. If the Plague is cured, he will claim all the credit.

Boston: a Sleeper with a major inferiority complex. The only Sleeper to not successfully have found a partner, he blames it on his "inferior" physical form and so imbued himself with numerous cybernetic implants - however the malfunctioning ZAX did a poor job of this and he is now in near constant pain. Oversensory input, severe tinnitus, infrequent bleeding from the eyes and sore muscles that occasionally causes him to lose feeling in limbs all together. He is the only competent computer scientist but he has secluded himself in his room, trapped in his own head and the suffering of his body. He has refused help from Xian in using the auto-doc to correct his implants for fear of making his issues worse - he does not trust a woman to do the job properly. A male Doctor PC is the only way he can be helped.
 
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