Fixes since March release:
• Fixed starting position of the Vorpal Rat map so that npcs are not longer stuck if you come with the car.
• Bug in Festus's script
• Bug in Sir Robin's script that could potentially cause a freeze in the game if he was killed in combat? (not verified)
• Minor spelling corrections
• Fixed infinite karma when talking with Eric in Broken Hills (due to variable being reset after being rejected by powerplant dude)
• Prevented trade with jail guard in Broken Hills. (can no longer easily get the key this way)
• You can no longer get a "back to log on" option in the terminal even if you lack the prerequisites to get "log on" in the first place. (In sierra army depot)
• A few robots either don't have scripts attached, or have the wrong team number. (Enclave)
-4 more security bots now have scripts.
• Horrigan being able to shoot/not shoot through doors and doorways.
-Fixed one instance of this. Not sure if there are more.
• You can no longer tell Murray to disable the reactor, then do it yourself and get double xp. (Enclave)
• Corrected an instance where the Vault City ending would be disabled if you get a quest reward from Randal.
• The Elder can no longer run through the forcefield of her prision cell.
• It is no longer possible to get the Wright murder ending if you never got the quest or heard about Richard Wright.
• Corrected an instance where you could potentially not get any Gecko ending depending on a quest variable after you fix the plant.
• The "stuck" doors on level 2 of Vault City's vault now correct pry open with the crowbar.
• All scripts that check for regular lockpicks now also check for the expanded set. Same goes for the electronic lockpicks. (about 15 scripts corrected)
• All scripts that check for the basic toolkits now check for the super version.
• You can no longer get infinite xp by having McClure optimize the disk.
• Fixed crash with using the bulletin board during combat in Klamath.
• It is now possible to peacefully let Lloyd go. Before, both end options would lead to combat.
• Fixed a bug that prevented you to tell Balthas about Jonny being at the Ghost Farm if you brought Laddie to Jonny.
• Corrected a dialogue error in T-Ray's script while offering him $900 for the car.
Szappy said:WOW! That was quick, indeed.
One question, if I may. You wrote:
You can no longer get infinite xp by having McClure optimize the disk.
But I'm still able to. Is this info saved somewhere, so it's only my savegame?
Other glitches I found (I wouldn't call them bugs, since they are minor):
In Redding, after finding out who cut up the whore, then letting him go, and telling about it to the Marion. He gives me a crackdown, and I can shout back at him. After that, I can go back to the start of the dialogue, just like if we were talking for the first time, and he gives me the widow Rooney mission and the sheriff's badge (not for real, though).
The other is, that in Broken hills, the tipping does not work for Phil. What I mean is, that I always pay the price of the drink, the tip is not deducted.
-edit-
Am I supposed to be able to take everything from Liz's store, off the third table? Why would I trade with her, then?
Also, something seems bugged in Marcus' script, because when I tell him about the missing people, he also puts Jacob's gang into jail (I already did the 'jailbreak')
Save needed?
Everything about installation is explained in the readme file that comes with my patch. All of Seraph's fixes (bug fix ones) are incorporated into my patch. Other mods will not work with my patch as they use the same script files that I have fixes applied to. If you find a mod that alters scripts that I have not yet, then the mod will work just fine. The npc mod is sadly one that does not work with my patch.heodien said:-snip
What, the npc mod?heodien said:You can put it on your next release?I
• Marcus will no longer send the conspirators to jail if you tell him about the missing people.
• The jail guard will no longer keep complaining about the missing convicts if you double cross them and send them back to jail.
• Arguing with the Sheriff about letting the "whore cutter" go will no longer lead to dialogue that starts all of his quests over again.
• McClure's dialogue line about optimizing the plant will no longer keep showing up if you already told him about it.
• Tipping Phil in Broken Hills now correctly removes that amount plus the drink cost.
Actually, what I did WILL fix your problem, however, the problem you were suffering from was that you had the bag in your inventory and thus the data disk could not be removed. The script checks for this and if you are carrying it, you get the xp.Szappy said:One question, if I may. You wrote:
You can no longer get infinite xp by having McClure optimize the disk.
But I'm still able to. Is this info saved somewhere, so it's only my savegame?
Oracle said:Nice job with your new patch Kilapp! It seem its getting harder and harder to find any bugs. Well there's always those ants and scorpions but they are ok
anyways I was wondering how your work on the addon pack is going. Hope your not tired of modding yet. With Jargo and Dude_obj missing the modding community lost a great deal of talent. So I hope you stick around here.
Nice! Talk about fast serviceOk, I fixed some other things up and recompiled the patch. Please redownload if you already downloaded this.
OK, I'm stupid.Actually, what I did WILL fix your problem, however, the problem you were suffering from was that you had the bag in your inventory and thus the data disk could not be removed. The script checks for this and if you are carrying it, you get the xp.
Ah, thanks for clearing that up.Also, the Liz inventory problem is not really a bug. The script does a skill check (steal) everything you check that table and if you are quick enough, you can actually take everything from her table.
As far as I'm concerned, any ending where they end up dead is a good one.dalponis said:Anyway, is there a way to get a "good" ending for the Hubologists?
Hmmm. Very odd. I admit I did not test this with a woman, but then again it should make no difference. To get the initial dialogue line you need speech >50. Next a speech roll is made so it is here where it may take a few tries to get it to work. Are you sure doing this after several times it still does not work?Jaesun said:Thoroughly enjoing your patch killap. Well done!
I did notice 2 anomalies. I Started a new game as a male player and played through finishing Arroyo and Klamath and decided to restart with the same stats and play as a female.
1. Quest Obtain flint to have Mynoc sharpen your spear.
As a male with high speech Aunt Morlis gave me the flint no problem. When I played as a female with the same high speech she would NOT give me the flint no matter what. (I tried 2 or 3 times, I also had my save from when I leveled and put ALL my points into speech and she won't give me the Flint).
No sorry, no "good" ending was ever made for them.dalponis said:Anyway, is there a way to get a "good" ending for the Hubologists? I have them fuel, the plans (BTW, I noticed a script bug. I'll let you know when I get more info) and did whatever they asked.