Any stuff related to unofficial F2 patches goes in here!

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noodlesnspam said:
thx killap, sulik and vic work now, but cassidy when u take off his armor, instead of looking like a tribal, he looks like joshua from vault city, basically the typical fallout 2 townperson model. i havent got far enough in the game to test out all the npcs yet.

This just hit me. When you meet Cassidy, he is wearing armor to begin with. So, we have no idea what he actually looks like without any armor on. According to the makers of B-mod they felt he should look like the generic F2 citizen. Argo, there is no bug and all is well with the modified files I made. YAY. :D


Redownload the modified files if you already did so since I made another minor change and reverted back to the better cassidy script.

B-Team compatibility

Oh and like I said before, if mods want to host this file, everything should now be in order to do so.
 
hmm thats interesting, so without armor he looks like a generic citizen, so is there any way to preserve his original look?

for one, the generic citizen runs in a really bad way...which completely takes away the character of cassidy, he goes from hair to no hair when u put on his leather armor.

I understand that technically, the way b-team has it done makes sense, but i dont think what they did was a good idea...so im in a sense making a suggestion, do you think it would be a better idea to just make him look like his original leather armor form when he isnt wearing any armor?

so he would change appearance for every other type of armor except leather armor...if thats not too hard to do and you think its a good idea.
 
I've come across a bit of a problem concerning killap's patch...

I downloaded the Final-B version of it, simply because the other one said US only in the downloads section and I have the UK version (no kids, darker-type box art). Though in the readme.txt it says "killap's Fallout 1.02+ US Only Patch - Version B". Does this mean The entire patch is US-only? Probably not, but just checking.

Secondly, in the readme it says that the CD comes in three different versions. 1.00, 1.02 with patch000.dat and without. Whenever I install Fallout 2 from scratch, it says Fallout 2 1.01 in the main menu. I'm stuck, though B still seems like the right decision and it seemingly worked fine (Hakukin kept looking mad at me, no more red text from the trappers...). Am I right?

Anyhoo, after patching it like that, I wanted to add the files to bring children back in the game. No dice. I added the files and still didn't see any orphans robbing me blind in The Den. Does this mean the Children Patch doesn't work with your patch, killap?

This issue aside, awesome work, killap. The changelog brings a huge smile to my face. Fallout 2 like it should be. :D
 
can anyone who has used the patch or mod glovz talked about couple of pages earlier in this thread elaborate on how they like it?

for some reason, it seemed a bit unfair in my opinion, i mean some of the special or modified weapons seemed a bit too powerful and out of line, for example the night sight fn fal has a range greater than the sniper rifle and the g11E costs 3ap to shoot without the bonus rate of fire perk, and the caw and pancor jackhammer seem to have the same damage range of 18-30.

i want to make sure those were part of the mod and that im not talking out of my ass about some other mod
 
In New Reno when you agree to pay Renesco's debt you ask for a "discount" and you make your "purchase", you are taking the guy's stuff. As I see it the things are supposed to be free, otherwise they wouldn't have used "'s.

The addicts in The Den says: You murderer! You killed by son!
 
i found 2 bugs but im not certain if they were addressed or if they are really bugs in teh game or some unforseen element unrelated.

1) game crashed when having the mission to kill westin, i used the poison on him and then talked to felix and then exited the map. i tried this 3 times and all 3 times it crashed, i have not tried to use poison and exit the map without talking to felix. when i kill westin with stimpack and talked to felix and exited the map, it was fine.

2) when witnessing the secret desert transaction by talking to the kids after handing them a handgun, it positioned me in the open area instead of behind the boxes. without giving them a handgun, it worked fine.
 
Question about Killap's patch

First, I'm sorry :oops: if there's a topic on this, but I searched the forum and didn't find anything; merge this one if necessary :wink:

What I want to know is if in this patch the party members sprite change when wearing armor, like in B-Team MOD. I was reading the readme (sounds repetitive :? ) in TeamX page and the fixes are amazing. Awesome work Killap, you're The Choosen One :P
 
Dude101 said:
No but Killap recently re-released B-team making it compatible, it was on the last page of the patch thread btw:

http://zcn.phix-it.com/fallout2/npc_appearances_killap.rar

I clicked on the link and downloaded the small file; what must I do now? Just installing his latest patch and doing as the readme says wil do the trick? Or do I have to install the old B-Team mod after his patch, and than do as the readme says?

Thanks Dude101! :wink:
 
Re: Question about Killap's patch

Makenshi said:
First, I'm sorry :oops: if there's a topic on this, but I searched the forum and didn't find anything; merge this one if necessary :

There's a stickied thread right under your nose at the top of this forum, grashopper.

Merged.
 
When you drop golden and silver gecko skins on the ground they look like boxes, but the one you pick up from the back room in Klamath looks like a real gecko. I don't know if this is more of an expansion than a fix, but the flint was fixed in this way so I suppose this should too?

Edit: It's working now, strange.
 
MagicLizard said:
When you drop golden and silver gecko skins on the ground they look like boxes, but the one you pick up from the back room in Klamath looks like a real gecko. I don't know if this is more of an expansion than a fix, but the flint was fixed in this way so I suppose this should too?

When you drop any of the pelts, you should see the skin of the gecko on the ground. This was included in my patch and was working in previous versions. I shall take a look and see if something broke.
 
Here's one for you: I found the Cafe of Broken Dreams while in my car. I left the map on foot, since I was very close to the EPA and did not want my car to disappear. When I left, my car still went with me, every time. Bug, or is leaving your car there just something not even coded for?
 
MIB88, what do you mean you left your car so you didn't loose it?

The EPA map has been coded so that the car will work and I spent quite a bit of time testing it to make sure that it worked. Have you been having some problems with this? (If so I will need to look into when I have a moment)
 
2MIB88 You can't leave your car at random encounter. Decompile any random encounter map script and you'll see why ;). Even if you leave "on foot", map script calls car_give_to_party. If it doesn't, car will disappear forever, because of... many technical reasons ;).
When I left, my car still went with me, every time.
Even if you tried to left it at some non-random location? If true, it is bug.
 
To Chris Parks: Yeah, my car hasn't been appearing at the EPA. Of course, I am playing only with my modded version. Who knows what else I might have done to cause this! :D

Thanks Wasteland Ghost. And I was referring only to the random encounters when I said every time, as in every time I left the Cafe of Broken Dreams. But, here's a question, then: why is it I can leave my other party members at the Cafe without a problem? Aren't the car and trunk simply counted as NPCs as far as the game is concerned?
 
I got The Toxic Dump encounter and noticed that the fire geckos had Sam Prichard's map on their corpse as opposed to the skins.

Secondly Killap, may I suggest you put a link to the latest version of the patch in your sig? I've had to wade through dozens of pages looking for it and it would be much simplier to simply find one of your posts.

Lastly, regarding the Raiders being hidden change. As far as I'm aware it's a simple line change in the file, yes? Could you please provide the line? I'd rather change it myself then having a file which may or may not be changed in future revisions.

Many thanks for all your hard work.

-Ryan P. Fialcowitz
 
RyanFialcowitz said:
I got The Toxic Dump encounter and noticed that the fire geckos had Sam Prichard's map on their corpse as opposed to the skins.
Lastly, regarding the Raiders being hidden change. As far as I'm aware it's a simple line change in the file, yes? Could you please provide the line? I'd rather change it myself then having a file which may or may not be changed in future revisions.

Regarding the Raiders map, just go to the Data\data folder to the city.txt file. Go to the section regarding the raiders location and change the start state to on.

About the fire geckos: Are you using any other mods with this (like the fire gecko skin mod), or just the latest unofficial patch? Sounds like a problem I was having when I forgot to change some info within the gecko scripts.
 
I was using the version before the most recent with no other mods installed. I have since reinstalled the game with the latest patch. As yet I have not encountered any Fire Geckos.

-Ryan P. Fialcowitz
 
thats b/c you only find them in the desert and mountain areas west of san fran, majority of the world map areas dont have fire geckos
 
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