God is Dog backwards
Mildly Dipped
On that SA thread about FO3, I think RopeKid posted a screenshot of the multiplayer setup screen. Can't find it now though, but it was there...
PsychoSniper said:It was posted in a news thread if I recollect right.
Other than having an added endurance stat which I would have hated it looked rather good.
The fatigue system was pretty simple. Health goes down as you take damage. Fatigue goes up as a) armor absorbs damage b) your character comes down from certain chems (like SuperStims) and c) perform some high-end Unarmed attacks. When fatigue is equal to or greater than health, the character is knocked out. If fatigue ever passes a character's max health, the character dies.PsychoSniper said:It looks like that fatigue system could have been intersting, but I personaly douby so since it would have increased the complication of the game to much I think.
It wasn't like Fallout: Tactics, if that's what you mean. Normally, the top bar was empty. If you had NPCs, we wanted a quick way to select them to look at their stats, manage their inventory, set up their behavior, and so on.APTYP said:I didn't know Van Buren was squad-based.
Well, that sounds... interesting, at least from my perspective, i'm sure some people would complain.J.E. Sawyer said:Fatigue goes up as a) armor absorbs damage b) your character comes down from certain chems (like SuperStims) and c) perform some high-end Unarmed attacks. When fatigue is equal to or greater than health, the character is knocked out. If fatigue ever passes a character's max health, the character dies.
And here I was thinking that was a clear sign it was photoshopped.J.E. Sawyer said:It wasn't like Fallout: Tactics, if that's what you mean. Normally, the top bar was empty. If you had NPCs, we wanted a quick way to select them to look at their stats, manage their inventory, set up their behavior, and so on.APTYP said:I didn't know Van Buren was squad-based.
Oh, I don't want anyone to get the impression that it wasn't Photoshopped. I designed all of the interfaces in VB, but I am not an artist. There's no point to a designer trying to make pretty-looking interfaces that an artist is just going to re-create (especially when the designer is color blind). I have a background in website design, so I just took interface elements from other Fallout games and used them to create the mock-up. The purpose of the mock-up is to make sure the layout works with all of the necessary elements. I think I did a pretty good job of that, but I certainly wouldn't claim it looks nice.Macaco said:And here I was thinking that was a clear sign it was photoshopped.
Like an orange jumpsuit with white stripes down the sides, white gloves, and white boots. The helmet would have been white with a clear visor and an obnoxious antenna sticking out of the top. At least, that's how I wanted it to look.Brutulf said:"Space armor"? I wonder what that would look like!