At something awful, new VB screenshot

For me i think they shuld take the work of BI and continue maybe inprove it to the end.For sure are somme secrets in develop or in story that captivate uss that much. Maybe this new work from Bethesda will be without the all old fun.
 
Well, you know, not only was the Fallout 3 storyline inaccurately described by John Deiley (no disrespect to him, but it was), but almost any storyline can sound astoundingly lame outside of its exploration.

Your vault needs a water chip. When you go to find it, you learn that an evil army of supermutants is going to attack, so you have to stop the mutant boss. It's a FedEx quest and a kill the Foozle quest. Wow. On paper, it doesn't sound that interesting. Actually playing through the game, it's very fun.
May I ask how the Mormons where handeled? My family is Mormon, must say I was looking forward to the "The Mormons never recovered" ending.

Can you comment on the plot or no?
 
I was handling the Mormon area, New Canaan, which was built in a ruined section of Ogden, Utah. I tried to represent them in a respectful manner. Their community was fairly successful as long as it was left alone. When outsiders started to filter in, their rules about the use of alcohol and other substances rubbed non-Mormons the wrong way. The community was also split on how to handle supermutants and ghouls who wanted to convert and be part of the community. Many of the Mormons in NC were big racists and didn't want anything to do with the mutants. The Living Prophet went against their wishes and allowed them in, causing a lot of dissention. It was a fun area to write, but it wasn't necessarily part of the critical path.
 
J.E. Sawyer said:
Your vault needs a water chip. When you go to find it, you learn that an evil army of supermutants is going to attack, so you have to stop the mutant boss. It's a FedEx quest and a kill the Foozle quest. Wow. On paper, it doesn't sound that interesting. Actually playing through the game, it's very fun.

Everything is FedEx or Kill/Trick/Sneak the foozle. There's always either the package or the foozle, and sometimes both.

It's a mock-up, not game art. Attack modes took more AP in Van Buren.

Yay!

I was handling the Mormon area, New Canaan, which was built in a ruined section of Ogden, Utah

Why use a real world religion in the first place?
 
Saint_Proverbius said:
Why use a real world religion in the first place?

Perhaps because it already existed before the war and religion is one thing that has withstood time. But then again it would be nice to have some new ones, crafted by strong characters.
 
Odin said:
Perhaps because it already existed before the war and religion is one thing that has withstood time. But then again it would be nice to have some new ones, crafted by strong characters.

I rather liked the idea of Fallout's cults like the Children of the Cathedral and the Followers of the Apocalypse much better than the use of real world religions. I dunno, it's just something that seems like it should be taboo. Even if you try to stay tactful by adding one, you're still going to piss off a few people of that particular faith. However, no one's going to care of you make up some faux cult and pick at them.

As for the Hubologists, I think everyone pretty much knows that Scientology is only a religion to get around L. Ron Hubbard not having a psychology degree. And the movie Bowfinger did a much better job at mocking them than Fallout 2 did.
 
Saint_Proverbius said:
Why use a real world religion in the first place?
Because it allowed us to show how members of a real world faith responded to the destruction of the world around them. Their presentation wasn't about showing that they were right or wrong, but how they thought about their traditional codes of behavior in the most trying of circumstances.

Also, considering their extremely large historical presence in Utah, it seemed like a cop-out to just ignore them.

Saint_Proverbius said:
I rather liked the idea of Fallout's cults like the Children of the Cathedral and the Followers of the Apocalypse much better than the use of real world religions. I dunno, it's just something that seems like it should be taboo. Even if you try to stay tactful by adding one, you're still going to piss off a few people of that particular faith.
Don't care. Making decisions based on the nonsensical cries of a vocal minority is never a good idea. I have no disrespect for Christianity or Mormonism, specifically. I discussed my plot and character ideas with both a very serious Mormon in Black Isle and a former Mormon in Black Isle and they seemed okay with what I was doing. I respected those guys and their knowledge. If a thousand hyperreactive Mormons who wouldn't have bought an M game in the first place get bent out of shape for reasons that I can't fathom, I'm not going to lose any sleep over it.
 
Heh, I actually love the idea. The Mormons, maybe because of thier origin in the apocolyptical preachings of the revivalists, love keeping ready for when the bombs fall.

It also sounds like you where doing this with a large amount of respect, which, while I must say I was kind of looking forward to another Hubologist like spoof, this sounds more interesting

Was this more an NCR important city or a Shady Sands?
 
I would much prefer invented religions too, like "Trinity", a religion where people worshiped a vacuum cleaner, a refrigerator and an electic hoven, and women had to make large smiles all the time, even with rotten teeth :)

Or "Glowing eagle" , where a Cohn type guru would run with a particular brutal speech regarding power ("are you or have you ever been a member of Ceasers Legions?"). These are fakes, just to give ideas, and weren`t part of VB, mind you.

Mormons would just be demoralized after the apocalipse didn´t work like they thought it would, i suppose, and one has abetter artistic chance to emulate ideas from several religions and sociological trends with fake religions.

But still one good thing would come out of the New Canaan idea, Alexandra:
Alexandra is an ex-Mormon jack-of-all-trades.
Disgusted with the seemingly naive religious way of
life at New Canaan, she ran away from home at an early
age with one of the caravans headed to Hoover Dam and
hasn't looked back since. She's a skilled gunslinger,
scout, and doctor. Her diverse skills ensure that
she'll pretty much be guaranteed employment wherever
she goes.

Alexandra is all about the money, but not because
she's greedy. To her, money buys security, and a
person can never have enough security in the
wasteland. Armor, weapons, and safe place to sleep are
all expensive.

She's not particularly compassionate, either. She was
contemptuous of the Mormons for relying on an
invisible, supposedly all-powerful God to protect
them, and the fact that New Canaan was destroyed makes
her feel that her contempt was justified. If she feels
any sorrow at the loss of her people, she hides it
very well.

Alexandra somewhat ruthless nature might lead to
conflict between her and the PC. If people come to the
PC for help without offering a reward, Alexandra will
chime in her disdain. After all, why should anyone
help complete strangers without benefiting somehow? To
risk your life and spend your valuable resources
without getting anything back is both stupid and
wasteful, she believes. This is the wasteland -
there's no room for mercy or compassion. The Mormons
of New Canaan showed lots of mercy and compassion, and
it cost them everything in the end.

Unfortunately, Alexandra self-centered lifestyle is
beginning to take its toll on her. She's started to
feel that her life is going in circles, just one job
after another. She keeps telling herself "Just a
little more money, then I can settle down", but
somehow she never gets to the settling down part.
Alexandra needs a cause, for good or for evil, and the
PC may be the one to inspire her to such a cause.

Great writing, deep NPC, a non unidimensional woman, i like it.

Thanks to kumquatq3 for the description, and his misterious source.
 
Nyarlathotep said:
I hate this thread :(

Then leave.




JE, what can you tell us about the planned changes to gameplay ?


My assumption is that VanBuren was going to play pretty much like the previous 2, but have a 3D engine that defaulted in an Iso viewpoint.


A: Is that accurate

B: what changes, if any, did Van Buren plan to make to the combat other than the fatigue

C: Was an option to capture incapaciated person added, which would add the option of 'kidnap person X' type quests.
 
i think he means he hates it because it brings a tear to his eye, contemplating a beauty we will never get to see.

i don't think he hates in it the same sense that I hate Rosh :-D
 
J.E. Sawyer said:
Making decisions based on the nonsensical cries of a vocal minority is never a good idea.

Unless it's us!

Briosa said:
Great writing, deep NPC, a non unidimensional woman, i like it.

Or you could say it's Hannah from Torment with guns. Or any other similar character from games, books and movies. As JE said about the plot, it's all in the execution. Not trying to be an ass, but nothing in the description made me go, "whoa, never seen that one before".
 
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