May I ask how the Mormons where handeled? My family is Mormon, must say I was looking forward to the "The Mormons never recovered" ending.Well, you know, not only was the Fallout 3 storyline inaccurately described by John Deiley (no disrespect to him, but it was), but almost any storyline can sound astoundingly lame outside of its exploration.
Your vault needs a water chip. When you go to find it, you learn that an evil army of supermutants is going to attack, so you have to stop the mutant boss. It's a FedEx quest and a kill the Foozle quest. Wow. On paper, it doesn't sound that interesting. Actually playing through the game, it's very fun.
J.E. Sawyer said:Your vault needs a water chip. When you go to find it, you learn that an evil army of supermutants is going to attack, so you have to stop the mutant boss. It's a FedEx quest and a kill the Foozle quest. Wow. On paper, it doesn't sound that interesting. Actually playing through the game, it's very fun.
It's a mock-up, not game art. Attack modes took more AP in Van Buren.
I was handling the Mormon area, New Canaan, which was built in a ruined section of Ogden, Utah
Saint_Proverbius said:Why use a real world religion in the first place?
Odin said:Perhaps because it already existed before the war and religion is one thing that has withstood time. But then again it would be nice to have some new ones, crafted by strong characters.
Because it allowed us to show how members of a real world faith responded to the destruction of the world around them. Their presentation wasn't about showing that they were right or wrong, but how they thought about their traditional codes of behavior in the most trying of circumstances.Saint_Proverbius said:Why use a real world religion in the first place?
Don't care. Making decisions based on the nonsensical cries of a vocal minority is never a good idea. I have no disrespect for Christianity or Mormonism, specifically. I discussed my plot and character ideas with both a very serious Mormon in Black Isle and a former Mormon in Black Isle and they seemed okay with what I was doing. I respected those guys and their knowledge. If a thousand hyperreactive Mormons who wouldn't have bought an M game in the first place get bent out of shape for reasons that I can't fathom, I'm not going to lose any sleep over it.Saint_Proverbius said:I rather liked the idea of Fallout's cults like the Children of the Cathedral and the Followers of the Apocalypse much better than the use of real world religions. I dunno, it's just something that seems like it should be taboo. Even if you try to stay tactful by adding one, you're still going to piss off a few people of that particular faith.
Alexandra is an ex-Mormon jack-of-all-trades.
Disgusted with the seemingly naive religious way of
life at New Canaan, she ran away from home at an early
age with one of the caravans headed to Hoover Dam and
hasn't looked back since. She's a skilled gunslinger,
scout, and doctor. Her diverse skills ensure that
she'll pretty much be guaranteed employment wherever
she goes.
Alexandra is all about the money, but not because
she's greedy. To her, money buys security, and a
person can never have enough security in the
wasteland. Armor, weapons, and safe place to sleep are
all expensive.
She's not particularly compassionate, either. She was
contemptuous of the Mormons for relying on an
invisible, supposedly all-powerful God to protect
them, and the fact that New Canaan was destroyed makes
her feel that her contempt was justified. If she feels
any sorrow at the loss of her people, she hides it
very well.
Alexandra somewhat ruthless nature might lead to
conflict between her and the PC. If people come to the
PC for help without offering a reward, Alexandra will
chime in her disdain. After all, why should anyone
help complete strangers without benefiting somehow? To
risk your life and spend your valuable resources
without getting anything back is both stupid and
wasteful, she believes. This is the wasteland -
there's no room for mercy or compassion. The Mormons
of New Canaan showed lots of mercy and compassion, and
it cost them everything in the end.
Unfortunately, Alexandra self-centered lifestyle is
beginning to take its toll on her. She's started to
feel that her life is going in circles, just one job
after another. She keeps telling herself "Just a
little more money, then I can settle down", but
somehow she never gets to the settling down part.
Alexandra needs a cause, for good or for evil, and the
PC may be the one to inspire her to such a cause.
Nyarlathotep said:I hate this thread
My assumption is that VanBuren was going to play pretty much like the previous 2, but have a 3D engine that defaulted in an Iso viewpoint.
Then leave.
J.E. Sawyer said:Making decisions based on the nonsensical cries of a vocal minority is never a good idea.
Briosa said:Great writing, deep NPC, a non unidimensional woman, i like it.
but nothing in the description made me go, "whoa, never seen that one before".
Give me an example of when it's a good idea to do something that makes no sense.Per said:J.E. Sawyer said:Making decisions based on the nonsensical cries of a vocal minority is never a good idea.
Unless it's us!