At something awful, new VB screenshot

J.E. Sawyer said:
Because it allowed us to show how members of a real world faith responded to the destruction of the world around them. Their presentation wasn't about showing that they were right or wrong, but how they thought about their traditional codes of behavior in the most trying of circumstances.

So, in other words, you guys couldn't come up with any original ideas and turned to Mormons. You couldn't come up with a group with codes that were invented prior to the war that just so happened to have survived and have to face what's going on currently which may or may not be challenging their beliefs. You guys couldn't, say, create a group of people who were seeking an understanding of the cosmos by looking at simple ideas only to have those ideas blighted by the unheaval of global armageddon only to have survived.

I don't know, there seems to be a lot of room for such a thing in the world of Fallout, since a lot of things changed with the war. You could even have something as simple as people who descended from an exterminator company, who eventually turned their company guildlines in to a way of Cultish life, only to step out in to the post nuclear holocost and discover 400lbs molerats wandering around.

If you want something more ironic or less silly, how about a group of people looking to purify their bodies, because the body and mind are connected. Purify one, cleanse the other. Then they run across a fleeing lone Supermutant. His body is much stronger than a human's, disease doesn't has no effect on him, and so forth - but he's dumb as dirt. That's something that would throw a mighty green wrench in their philosophy. They take him in, herald his body as pure, then they have to come to terms with the alterations of the FEV dipping on his mind.

I could go on and on with possible cult motiffs based on the idea that they existed pre-War and the effects of the war challenged them.. But you guys came up with Mormons. Good job.
 
Saint_Proverbius said:
So, in other words, you guys couldn't come up with any original ideas and turned to Mormons.
Er, no. Actually, we decided to use Mormons for the reasons stated. I'm not really sure how you came to the conclusion you did.

Saint_Proverbius said:
I don't know, there seems to be a lot of room for such a thing in the world of Fallout, since a lot of things changed with the war.
Well, if there's a lot of room, why can't a few real-world things be examined as well? Mormonism wasn't the only religion/cult present in F3.

I could go on and on with possible cult motiffs based on the idea that they existed pre-War and the effects of the war challenged them.
You are the most creative person I have ever known in my life. Only you are worthy of being the true heir of Fallout.
 
Meh, WTF are you complaining about ?

Utah=Mormons

It has since before WW2 (and sometime after WW2 is when the FO timeline becomes AU)

Makes sense to have at least some left.
 
I'm not really sure where this stuff comes from. Why can't people just say, "I don't like that idea." instead of suggesting that the source of the idea is an incompetent buffoon?
 
I've gotta support J.E. on the religious debate. I just don't see any reason NOT to put the group in if the game takes place in that region. If people are that opposed to having real life items in the game i guess the faith could just be changed to a different name and be the exact same place, similar to the boneyard being the remains of L.A. or whatever (haven't played recent enough to be 100% sure).

Sorry to dig it up but i thought the image of the item creation was interesting. I found the items necessary a bit interesting... boron chloride (or whatever it was, I don't remember none). Would that be an item you created as well or do you find it? My science is too weak to know if that's a common compound or not.
 
To be honest, i think the developers should stay away from real life religions as much as possible. Even if the portrayal of a real life religion is accurate and respectful to its followers, you're still a bit restricted in what you can do. If you'd like to present in the game a situation where an entire Christian sect decides to give up on God and decides to follow another deity, it risks causing problems. With original concepts for religions, you have much more creative freedom, and do not risk angering religious groups.
 
Ok i didn`t called you an incompetent buffoon, so any thoughts on my ideas regarding the issue?

And you haven`t said if you like my avatar damn it :)
 
Role-Player said:
To be honest, i think the developers should stay away from real life religions as much as possible. Even if the portrayal of a real life religion is accurate and respectful to its followers, you're still a bit restricted in what you can do. If you'd like to present in the game a situation where an entire Christian sect decides to give up on God and decides to follow another deity, it risks causing problems. With original concepts for religions, you have much more creative freedom, and do not risk angering religious groups.

I have to disagree, I think it would be interesting to explore how a religion would try to adapt given such extreme circumstances as a nuclear war.

It would be interesting to see (at least to me) how the 10 commandments would fair if starvation, murder, and theft were the rule of the day.
 
lilfyffedawg said:
Sorry to dig it up but i thought the image of the item creation was interesting. I found the items necessary a bit interesting... boron chloride (or whatever it was, I don't remember none). Would that be an item you created as well or do you find it? My science is too weak to know if that's a common compound or not.
Some of the most powerful items took multiple steps to create. All of the top tier armors required a materials creation step at a science lab, which was then followed by the armor creation itself, at the mechanics shop.

A lot of the ingredients you would find were common household objects. You just needed to find enough of them to make something worthwhile.

It's also arguable that some random dude working in a shop couldn't make a lot of these items without an ultra-sophisticated laboratory/factory dedicated to the construction of that item. However, this was something on which I thought adhering to strict realism made it less fun.
 
PsychoSniper said:
I'm not trying to "own" anyone. Saint's ideas for cults are great. I'm sure he and I and you and Farmer Bob and Officer McManus could all sit around and think up cult ideas until next Saturday.

Every person is going to come up with different ideas on what they would like to see in a game. Recognizing that variation doesn't demand that one be established as awesomely creative and the other as horribly derivative.
 
So JE, was this the magic screen where we'd reload our own ammunition? Can you tell us anything about what was involved there? I really liked your ideas on that.
 
Briosafreak said:
Er did i say that? Don`t think so :?

I'm jus' sayin', 's all.

J.E. Sawyer said:
Give me an example of when it's a good idea to do something that makes no sense.

a. I bet Herve Caen thinks the combination of his head with a pike makes very little sense.

b. I'm jus' sayin', 's all!

As for the Mormons, like S.P. I lean towards the view that leftover real world culture isn't the Fallouty thing (I mean, is there anyone in the first two games that as much as mentions Christianity?). The Brotherhood is a good example of a group that didn't go through raw anarchy like the raiders but still mutated into something culturally new and distinctive. To have Mormondom come out of nuclear war and some 100 years of post-war strife in a recognizable state might require there was a pure Mormon vault or something, which could be explained using the "each vault was a different sociological experiment" thingy. I presume this was all plausibly covered in the design documents.
 
And for emphasis: NEVA EVA!


I tend to lean towards "you have more freedom with made up religions" - but that does not mean you can't use real religions. It's not like you have a big concept of stuff you'd liked to have done and then you went and restricted yourself by using a real religion, is it.
There is always "more" that could be done.
 
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