Bethesda: Save the Single Player games

Im not gonna go through this thread in its entirety but im pretty sure Bethesda hasn't saved single player and this isnt anything more than a cheep marketing ploy.

That said as much as we all love to shit all over Bethesda. A lot of their published games are excellent these past few years. Hell I cant truly remember the last bad game Bethesda published.
Well some of us ... veterans here, remember also what kind of really shitty publisher Bethesda was. They published a Star Trek game and well, if you think Fallout 1 fans can be pissed, you havn't seen them. Bethesda had a track record of screwing developers in the past, it seems they improved on that front. But there sure have been casualties of gaming companies that got really burned by Beth.

This is just pure speculation, but I have the feeling Bethesdas or Zenimax long term goal is to become the next EA. Next to publishing they also started to buying companies, like ID Software and simply assimilating them. It seems that the experience by ID had with shooters kinda helped them with Fallout 4, if the rumors are to believed.

Now I am not sure if that will be a trend for them or not, but it seems they know that Elderscrolls and Fallout alone, won't do it for the future.
 
It seems that the experience by ID had with shooters kinda helped them with Fallout 4, if the rumors are to believed.

Lol. No it didn't. It's the most half-assed implementation of shooting mechanics I've ever seen in a triple-a title.

And it was actually Bungie that helped their shooting mechanics - aka just one developer they poached from Bungie [who immediately left after the game was finished].
 
Compared to Fallout 3 of course. I havn't played the game, but quite a lot of people say that the shooting mechanics was an improvement compared to Fallout 3, which doesn't say much though ...
 
Compared to Fallout 3 of course. I havn't played the game, but quite a lot of people say that the shooting mechanics was an improvement compared to Fallout 3, which doesn't say much though ...

They were better than in Fallout 3/New Vegas, but still extremely weak compared to any competent shooter. Bethesda don't really do gameplay. (What do they do, again?)
 
What do they do, again?
Hire a bunch of artists and level designers to build a sandbox. Fuck around, then Emil writes a sob story about the result of that fuckery and then Pete Hines shitposts at twitter. Here you go, GOTY 10/10 right here. Grab money, assimilate or bully out of business another studio (like they tried with Obsidian, literal nazi hypocrites), repeat.
 
I have to admit, the part in Fallout 4 when I got to shoot that guy voiced by Emil Pagliarulo was mildly enjoyable.
 
Ego-empowerment fantasy; specifically, they provide a reactive sandbox environment... and salt it with a few toys.

Ah yes, that's right.

Why are they so bad even at that, then? Every Bethesda game since Oblivion has been an exercise in becoming king of the universe only to have the universe continue to treat you like an errand boy.
 
Depends on how you look at it. From a financial point of view, they are extremly succesfull with that, just not in a way that meets our expectations and taste. But plenty of people not only bought but actually love Skyrim - and yes to an extend even Fallout 4.
 
From a financial point of view Papa John's is pretty successful, and they sell hot garbage on bread. Lot of people probably think they taste great, too.
 
We just shouldn't forget that to Bethesda fans, we are the crazy lunatics for not liking their hot garbage on bread.

However who ever said, that being a crazy lunatic was necessarily a bad thing.
 
I don't find Obsidian Entertainment very good so... maybe they should have not escaped.
Heresy.png
 
Depends on how you look at it. From a financial point of view, they are extremly succesfull with that, just not in a way that meets our expectations and taste. But plenty of people not only bought but actually love Skyrim - and yes to an extend even Fallout 4.
Let's not forget that mods make the game for Bethesda's games. I don't know many people who played unmodded Skyrim or Fallout 3/4 more than a couple times. Some don't even play it once without modding it.

I am sure that without mods, people would play the game once and never again touch it. With the awful UI from vanilla games, I have no doubt some people wouldn't even play it once, they would probably return the game if possible.
 
"""Reactive""" Sandbox Environment.
Shoot—it go BOOM; that and digital costumes.

**While I am not convinced of it... yet, it would not surprise me in the least if it turned out that the whole bucket-on-the-head fiasco (in Skyrim), was a deliberate feature—for publicity sake; one that worked. It may have been a perfect coincidence of the physics system covering line of sight... but I think the odds of it working are far better if it was planned than if it was random fluke.
 
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**While I am not convinced of it... yet, it would not surprise me in the least if it turned out that the whole bucket-on-the-head fiasco (in Skyrim), was a deliberate feature—for publicity sake; one that worked. It may have been a perfect coincidence of the physics system covering line of sight... but I think the odds of it working are far better if it was planned than if it was random fluke.

Deliberate or not, it'd appear they doubled down on the gimmick in Fallout 4.
 
Showcasing how the advances in technology allow for so much more meaningful interactivity and reactivity than in the crummy 90's. That is Fallout at its peak.

There is some nice symbolism in putting garbagecans over the NPC's, and covering things with garbagecans in the first place.
 
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