SomeDudeandHisDog
First time out of the vault
Indie Devs have done more to save singleplayer gaming.
BGS is a lazy ass developer
Yep, clueless is the right word, they have no idea what kind of a game they really want to make, therefore they never really see the potential in their games like we do.They just seem clueless and paycheck driven (as opposed to passion). There really is a lot of potential in what they do, it is just never met because they are internally so opposed to it.
Indie Devs have done more to save singleplayer gaming.
A pretty broad "they", but picking the indies from the list, including "AA":What games have you played they've done? I liked Dex and sort of liked Ruiner.
I don't think so; I think they usually know exactly what they want to make... and that their indecision is in figuring how best (for them) to present what they want as appearing to be what we want.Yep, clueless is the right word, they have no idea what kind of a game they really want to make, therefore they never really see the potential in their games like we do.
No, they don't and as they don't have their own ideas of what to make, they look into other people's mods and other games for ideas. Sometimes they even outright steal them.I think they usually know exactly what they want to make...
lol of course they do. Everyone does. Everyone should. Popular mods tell you exactly what kind of stuff your players want. Not following up on it would be extremely stupid.they look into other people's mods and other games for ideas.
Nah, it's just pathetic if a game developer which employs hundreds of artists, programmers and designers, desperately needs ideas from amateur mods which some people make in their spare time. They also need those people to fix their shit as well. I think they should just quit doing games.lol of course they do. Everyone does. Everyone should. Popular mods tell you exactly what kind of stuff your players want. Not following up on it would be extremely stupid.
Can they? You mean they have the potential? Well, then so do I! LOL. Unfortunately for us, they insist on doing role-playing games...Bethesda CAN make good games. It's just that they suck at making roleplaying games.
Bethesda CAN make good games. It's just that they suck at making roleplaying games.
They want a cash-machine; they want gameplay that is (just barely) tolerable by all, rather than seen as superb by a few—and shame on them for that.No, they don't and as they don't have their own ideas of what to make, they look into other people's mods and other games for ideas. Sometimes they even outright steal them.
I think you underestimate the caliber of some of these amateurs working in their spare time. I know that Obsidian hired at least one to work on New Vegas.Nah, it's just pathetic if a game developer which employs hundreds of artists, programmers and designers, desperately needs ideas from amateur mods which some people make in their spare time. They also need those people to fix their shit as well. I think they should just quit doing games.
Name one roleplaying game they have made?Unfortunately for us, they insist on doing role-playing games...
That's what every company in the gaming industry wants really. Only individuals may care about quality and I can assure you there are very few individuals, developer or gamer, who actually dream about making better role-playing games. People are generally happy with the products that they made or played.They want a cash-machine; they want gameplay that is (just barely) tolerable by all, rather than seen as superb by a few—and shame on them for that.
*They cannot steal what they already own; the price of using their mod tools, is that they own what you create with them. If one doesn't want them to own it, you cannot use their toolset.
*snip*
If there's a mod that has "influenced" the whole of any of their games, please do say because I very damn jolly well want to play that. Otherwise, all competent developers will do that, and at which point logical innovations and improvements are "stolen from mods", when most of what dictates what gets in the final product and what doesn't is up to tech limitations and not as much imagination? It's one of the perks of going out of your way to make your engine allow relatively simple modding, and whole games have been built on such. Nowadays with games in constant support and noticeable post-release changes, tweaks and fixes, mods only add to it.No, they don't and as they don't have their own ideas of what to make, they look into other people's mods and other games for ideas. Sometimes they even outright steal them.
Looking forward for what you have to offer, then. ^^Well, then so do I! LOL.
Is there any "argument" in any of what you just wrote, or all you want is just contribute to what you call, "hyperbolic shit"? With this attitude, I highly doubt that you want a discussion.Aaaaand we're back to the same hyperbolic shit as always. Yes, you enlightened eminences, it so happens that bethesda is a AAA scale developer despite making AA ones, quality and scope wise. That doesn't mean that it's unexplainable how they've got here and why they still stand where they are. "LOL they are like totes incompetent amirite" is such a non-argument I wonder what's the intention of it. Mind that the topic is Bethesda Softworks, not Game Studios.
You might want to develop your sense of humor.Looking forward for what you have to offer, then. ^^
We both do, by the looks of it. I do really wonder how was saying "WELL *I* COULD DO BETTER XD" any smarter than that, though.You might want to develop your sense of humor.
Everything I wrote above—explains it; including them using ideas that were in mods; some of which they already thought of, others—just outright astounding, and so why not use them? Didn't Oscurio script decapitation into Oblivion? (and shocked a dev or two?)I wasn't talking about the issues regarding the legality of using ideas from other people's mods. All I'm saying is that Bethesda *need* those ideas. Nothing you wrote above changes that fact.
Last time I checked, Bethesda Game Studios has less than 200 employees. And remember that not all of the people who work on a game studio is an artist, programmer or designer.Nah, it's just pathetic if a game developer which employs hundreds of artists, programmers and designers,