Unfitg0d0fwar
First time out of the vault

TheWesDude said:No what they need to do is do what they did with the games forget jail time just add that every guard/npc attacks whoever broke the law so its just like the other games also one thing that in the interplay forums there has been discussion about factions and thats 1 thing im sure they will be focusing on because there were 3 main factions based in fallout 1,2,tactics.
does not work in MMOs, people who pk/evil all the time just create a neutral/good char as well to do all their shopping and using some method such as houses or whatever drop what they want/need from town and then have a friend pick it up to xfer it.
net result: no actual penalty to the pk/evil person. they still get the benifits of town without having to be good/neutral.
try again.
How about sending in an amount of level specific guards to attack the player that is doing evil deeds its not an rpg if you can't be evil and example is the way wow does things how people from the "evil" side can't go to good cities and vice versa where they can have it setup where if you attack/steal do something bad it triggers guards to attack. not the regular guards either like they spawn and attack. Plus thats shopping what about encounters like in the games aswell can give the character who is evil a better chance for bad encounters.