Bethesda's preliminary injuction denied, again

Vigilance said:
First, Interplay is not the guys who created Fallout. Those guys made New Vegas.

No, Interplay created Fallout, Black Isle created Fallout 2. There was no such studio as Black Isle when Fallout was developed, it was formed after and not everyone from the Fallout team moved on to BIS for the sequel either.

Vigilance said:
So think older graphics, and limited content.

Budget does not equal graphics and not necessarily content either, besides AOC showed the industry that taking on a realistic approach to MMO graphics isn't worthwhile longterm since they will start to look dated. Compare it to something "artsy" like what World of Warcraft, The Old Republic, and just about every other MMO do/will do which has the benefit of long term appeal.

Vigilance said:
Bethesda might be dicks. They might also be trying to do us all a favor and save us from buying a bad game.

You'd think they'd at least want to see a prototype of the game before deciding that, hunh?
 
Vigilance said:
Bethesda might be dicks. They might also be trying to do us all a favor and save us from buying a bad game.

If that is their concern they should never have sold (us) FO3.
 
ViewedCloth said:
To some, FO3 was a good game, so that kills your argument

not really. look up logical fallacies.

If some people like eating babies it doesn't mean eating babies is now good or that everyone should accept it as such.

in fact, you can probably find a hypothetical "some" who will say that any one specific thing is good, regardless of it's actual merit.
 
Touché, but what I'm saying is that Fallout 3 is horrible to some and great for others, it's personal opinion
 
Baby eaters are in the minority as opposed to FO3 fans.

Ofc that still does not prove FO3 is good or that baby eating is bad, but by the mass consumer base and mainstream critics it's generally aceppted FO3 is good no matter what.
 
Elven6 said:
Vigilance said:
First, Interplay is not the guys who created Fallout. Those guys made New Vegas.

No, Interplay created Fallout, Black Isle created Fallout 2. There was no such studio as Black Isle when Fallout was developed, it was formed after and not everyone from the Fallout team moved on to BIS for the sequel either.

True but...Interplay didn't really have any faith in this project, if it wasn't for Tim Cain Fallout would have been dropped by Interplay. By the late 90s Interplay had about 500 people on its payrolls, and had just gained the control over the D&D rights for computer games. They wanted to drop Fallout, but Tim convinced them to keep the project because it wouldn't clash with their other projects, Baldur's Gate and Planescape Torment IIRC.

Fallout exists because of these guys -

tall.jpg


*Tim Cain - producer, lead programmer, original game design
*Chris Taylor - lead designer, original game design
Scott Bennie - designer
Brian Freyermuth - designer
*Leonard Boyarsky - art director, lead artist, original game design
*Jason Anderson - lead technical artist, original game design
*Gary Platner - lead artist
Michael Dean - artist
Sharon Shellman - artist
*Eddie Rainwater - artist
*Scott Rodenhizer - artist, clay modeller
Tony Postma - concept artist
*Jesse Heinig - programmer, additional game design
Dan Spitzley - programmer
Tim Hume - Mac programmer
Charles Deenen - audio director
Chris Borders - voice supervisor
Feargus Urquhart - division director

Of course all of the above played an important role, but I think the people with the * were the critical individuals.

Publishing companies don't really care what they sell as long as it sells big, Fallout would have been initially considered a disappointment for Interplay, it didn't sell even a million units. F3 sold more than both games in one day, but everyone knows numbers are not indicative of quality. It's interesting how Interplays existence is now so dependent on Fallout. :roll:
 
.Pixote. said:
Elven6 said:
Vigilance said:
First, Interplay is not the guys who created Fallout. Those guys made New Vegas.

No, Interplay created Fallout, Black Isle created Fallout 2. There was no such studio as Black Isle when Fallout was developed, it was formed after and not everyone from the Fallout team moved on to BIS for the sequel either.

True but...Interplay didn't really have any faith in this project, if it wasn't for Tim Cain Fallout would have been dropped by Interplay. By the late 90s Interplay had about 500 people on its payrolls, and had just gained the control over the D&D rights for computer games. They wanted to drop Fallout, but Tim convinced them to keep the project because it wouldn't clash with their other projects, Baldur's Gate and Planescape Torment IIRC.

Fallout exists because of these guys -

tall.jpg


*Tim Cain - producer, lead programmer, original game design
*Chris Taylor - lead designer, original game design
Scott Bennie - designer
Brian Freyermuth - designer
*Leonard Boyarsky - art director, lead artist, original game design
*Jason Anderson - lead technical artist, original game design
*Gary Platner - lead artist
Michael Dean - artist
Sharon Shellman - artist
*Eddie Rainwater - artist
*Scott Rodenhizer - artist, clay modeller
Tony Postma - concept artist
*Jesse Heinig - programmer, additional game design
Dan Spitzley - programmer
Tim Hume - Mac programmer
Charles Deenen - audio director
Chris Borders - voice supervisor
Feargus Urquhart - division director

Of course all of the above played an important role, but I think the people with the * were the critical individuals.

Publishing companies don't really care what they sell as long as it sells big, Fallout would have been initially considered a disappointment for Interplay, it didn't sell even a million units. F3 sold more than both games in one day, but everyone knows numbers are not indicative of quality. It's interesting how Interplays existence is now so dependent on Fallout. :roll:

I've heard about the project not getting a lot of attention at Interplay until it was finished and in turn became a success but I don't remember the cancellation bit. The name is essentially just a technicality at the end of the day but it's still funny to see how much revisionism still occurs.

There was actually a pretty good interview with Tim Cain recently about the development of Fallout, I'll see if I can find it again (pretty sure it was on Youtube).

Edit -

Pretty sure this is it,

http://www.youtube.com/watch?v=xgjd4i1o4UY
 
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