Vigilance said:Bioware has reportedly spent over 300 million on Old Republic.
But this doesn't make it a good game yet.
Vigilance said:Bioware has reportedly spent over 300 million on Old Republic.
Vigilance said:First, Interplay is not the guys who created Fallout. Those guys made New Vegas.
Vigilance said:So think older graphics, and limited content.
Vigilance said:Bethesda might be dicks. They might also be trying to do us all a favor and save us from buying a bad game.
Vigilance said:Bethesda might be dicks. They might also be trying to do us all a favor and save us from buying a bad game.
ViewedCloth said:To some, FO3 was a good game, so that kills your argument
Elven6 said:Vigilance said:First, Interplay is not the guys who created Fallout. Those guys made New Vegas.
No, Interplay created Fallout, Black Isle created Fallout 2. There was no such studio as Black Isle when Fallout was developed, it was formed after and not everyone from the Fallout team moved on to BIS for the sequel either.
.Pixote. said:Elven6 said:Vigilance said:First, Interplay is not the guys who created Fallout. Those guys made New Vegas.
No, Interplay created Fallout, Black Isle created Fallout 2. There was no such studio as Black Isle when Fallout was developed, it was formed after and not everyone from the Fallout team moved on to BIS for the sequel either.
True but...Interplay didn't really have any faith in this project, if it wasn't for Tim Cain Fallout would have been dropped by Interplay. By the late 90s Interplay had about 500 people on its payrolls, and had just gained the control over the D&D rights for computer games. They wanted to drop Fallout, but Tim convinced them to keep the project because it wouldn't clash with their other projects, Baldur's Gate and Planescape Torment IIRC.
Fallout exists because of these guys -
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*Tim Cain - producer, lead programmer, original game design
*Chris Taylor - lead designer, original game design
Scott Bennie - designer
Brian Freyermuth - designer
*Leonard Boyarsky - art director, lead artist, original game design
*Jason Anderson - lead technical artist, original game design
*Gary Platner - lead artist
Michael Dean - artist
Sharon Shellman - artist
*Eddie Rainwater - artist
*Scott Rodenhizer - artist, clay modeller
Tony Postma - concept artist
*Jesse Heinig - programmer, additional game design
Dan Spitzley - programmer
Tim Hume - Mac programmer
Charles Deenen - audio director
Chris Borders - voice supervisor
Feargus Urquhart - division director
Of course all of the above played an important role, but I think the people with the * were the critical individuals.
Publishing companies don't really care what they sell as long as it sells big, Fallout would have been initially considered a disappointment for Interplay, it didn't sell even a million units. F3 sold more than both games in one day, but everyone knows numbers are not indicative of quality. It's interesting how Interplays existence is now so dependent on Fallout.![]()