Pretty useless since all the "survey" is is 6 random people talking on their experience, but still, a nice glitchy read if that's your thing.<blockquote>Late in the game, a player can take on a quest to defend Big Town (Big Trouble in Big Town). One of the dialogue options lets the player choose to repair some robots in the junkyard. Since I was heavily invested in the science skill, I took the option. Little did I know that the game's physics engine had a glitch which caused the robots to rocket out of the junkyard to some random location outside of Big Town. The reason behind this, if I'm remembering correctly, was due to the placement of the robots in the junkyard: The 3D models for the robots were positioned in a way that put them in collision with the ground.
When the player selected the science solution, the robot models went from inactive to active, which then caused the game engine to register that collision with the ground. The physics engine was set to ridiculous in Fallout 3, so the robots went flying. Searching for them in the surrounding wasteland (which I heard was possible) was just too much of a chore. So the townsfolk would just sit around, telling me to fix the robots that were no longer in the junkyard. And the quest was non-completable.</blockquote>Spotted on RPGWatch.
When the player selected the science solution, the robot models went from inactive to active, which then caused the game engine to register that collision with the ground. The physics engine was set to ridiculous in Fallout 3, so the robots went flying. Searching for them in the surrounding wasteland (which I heard was possible) was just too much of a chore. So the townsfolk would just sit around, telling me to fix the robots that were no longer in the junkyard. And the quest was non-completable.</blockquote>Spotted on RPGWatch.