Bitmob Surveys Fallout 3 glitches

Brother None

This ghoul has seen it all
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Pretty useless since all the "survey" is is 6 random people talking on their experience, but still, a nice glitchy read if that's your thing.<blockquote>Late in the game, a player can take on a quest to defend Big Town (Big Trouble in Big Town). One of the dialogue options lets the player choose to repair some robots in the junkyard. Since I was heavily invested in the science skill, I took the option. Little did I know that the game's physics engine had a glitch which caused the robots to rocket out of the junkyard to some random location outside of Big Town. The reason behind this, if I'm remembering correctly, was due to the placement of the robots in the junkyard: The 3D models for the robots were positioned in a way that put them in collision with the ground.

When the player selected the science solution, the robot models went from inactive to active, which then caused the game engine to register that collision with the ground. The physics engine was set to ridiculous in Fallout 3, so the robots went flying. Searching for them in the surrounding wasteland (which I heard was possible) was just too much of a chore. So the townsfolk would just sit around, telling me to fix the robots that were no longer in the junkyard. And the quest was non-completable.</blockquote>Spotted on RPGWatch.
 
At least they got something right and carried on Fallout's buggy legacy. :mrgreen:

Some of those bugs are kind of ridiculous though.
 
That's what patches are usually for, but with Bethesda they think that a pile of high review scores means they never have to fix the bugs that their games are full of.

Fallout 3 really does have more bugs than any current game I've played. I'm not sure why Bethesda seems to have been given a free pass for that crap, but no one in game journalism ever calls them out on it.
 
UnidentifiedFlyingTard said:
the patches never fixed the bugs, all they did was add achievements for the next round of DLC, Fallout 3 is the buggiest game I have ever played.
I give that dubious award to Fallout 1. I've never found that many bugs, but that's just me.
 
OakTable said:
I give that dubious award to Fallout 1. I've never found that many bugs, but that's just me.

Hah, what? Fallout 2 was way buggier than Fallout 1, and games like Bloodlines and Gothic III have both those games beat hands down. Fallout 3 prolly falls somewhere down the middle.

And guys: the patches do fix some bugs. I'm fairly sure the catapulting robot bug's been fixed (at least, I hope so). The fixlists do seem a bit out of whack with how some people experience the game, but the most common bugs have mostly been addressed, I think. Ausir'll know.
 
Oh yeah, I forgot about 2. I haven't played them in a while. I got a little bored with the series, so I'm waiting for New Vegas to come out. I don't know why, but I tend to play a game forever, then get really sick of it and buy a new game to play.
 
OakTable said:
Oh yeah, I forgot about 2.
:facepalm:
1 to 2 to 3.

to be honest I have never really found many bugs in Fallout 1, even unpatched, guess I'm just lucky.
Same here, except maybe the corrupt data bug, I had soooo many backups until I found out there were patches for stuff like that.
 
Brother None said:
I'm fairly sure the catapulting robot bug's been fixed (at least, I hope so).

I've been able to finish that quest through repairing the robots without having them fly off anywhere, so I think it's mostly been fixed, yeah.
 
Fallout 2 definitely had more bugs than F1. Although after the final official patch was put out by Black Isle at least all the major game breaking bugs were fixed. There were still bugs with a few minor quests, but for the most part everything was working.

With Fallout 3 they still have not fixed a few rather large bugs that can crop up, in regard to NPCs just randomly disappearing.
 
Personally, I've never had any problem with bugs in F3 except the one time it skipped the level up window when I reached level 12 or something. In Fallout 1, even with the fan patches I've had a couple bugs.
 
Of the fallout "trilogy" (1, 2 and... "3"...), I encountered only the most grievous bugs in F2, definitely.

That god damned car splitting up and whatnot.
 
rehevkor said:
Anyone remember the 10-minute saves and loads in Fallout 2 before the patch?

Back when Fallout 2 was new, I was using a 300mhz Pentium II machine with, I think, 512mb of memory. At most the load times would be 1-2 minutes. I'm sure it could have been different on older machines, but I really don't recall ever waiting 10 minutes for loading or saving games.
 
Beelzebud said:
Back when Fallout 2 was new, I was using a 300mhz Pentium II machine with, I think, 512mb of memory. At most the load times would be 1-2 minutes. I'm sure it could have been different on older machines, but I really don't recall ever waiting 10 minutes for loading or saving games.

I'm not sure what my specs were at the time but they probably weren't great. They ran the game itself fine, however. But the load times towards the mid-end of the game were ridiculous. They released a patch that fixed this however, although it broke old save files. Still worth it :P
 
I bought F2 off the shelves on launch day, wins hands down.

Personal favorite: bugs would result in corrupted save game data, which would still load and seem to work fine. After you got a new patch (and there were a lot of those) you had to start the game over, even if you hadn't encountered any bugs yet, because you would eventually find a game-stopping bug *hours of play later*.
 
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