I started regular work on my project. Before it was mostly exploring inspirations and experimenting. Now I've made a completely new story. This will be a simulation of a single person's life after a nuclear war. Will he/she survive in the radiactive wasteland? The radiation is small now but everything has been mutated. You've been hidden in a shelter for some years, it's time to walk outside and explore the world. But danger is lurking everywhere. You can meet other survivers that will tell you about nearby areas, where they live.
Features:
-increased realism, RPG details, life simulation
-many new areas to explore, start area is your "home"
-many new items to find, like wilderness food
also:
-experience gained only from locations (removed randoms)
-pip boy removed to increase realism and difficulty
-no starting quest other than survival, big quests opened up around level 4-5
Experience system: small locations with NPC that will help you about medium locations, where you gain exp and items, that will be useful in final big location (to enter there and do some things)

Features:
-increased realism, RPG details, life simulation
-many new areas to explore, start area is your "home"
-many new items to find, like wilderness food
also:
-experience gained only from locations (removed randoms)
-pip boy removed to increase realism and difficulty
-no starting quest other than survival, big quests opened up around level 4-5
Experience system: small locations with NPC that will help you about medium locations, where you gain exp and items, that will be useful in final big location (to enter there and do some things)



