Brotherhood of Steel in Fallout: New Vegas (and OXM)

I think that what might work best (at least for Bethesda & their targeted audience) is having skill thresholds for weapons. Yes, it's pretty stupid and metagamey but given that weapons in Fallout 3 were pretty much better or worse versions of a class of weapons, it would work quite well. I'm not big on the whole fucking with player's damage and accuracy in FPS games (though accuracy actually makes sense and can work) and limiting weapons with thresholds would get around doing either of those while simultaneously doing both (more skill allows you to use more powerful and accurate weapons).

Making it only effect accuracy could be fine as well if they did it right, like Deus Ex seemed to do (from what I played of it). I think that it would be interesting to couple it with strength requirements for weapons which, when not met, caused drastically worse (ie uncontrollable) recoil and/or accuracy.
 
Lexx said:
I think so too. If they include a power armor, then the Fallout 3 T-51b model, maybe with a slightly different texture.

Let's hope they don't come up with new shitty power armor models, like the new enclave armors from Fallout 3 + DLC, etc. :p
Personally I think they'll also have to scale up the size of power armor a bit. In fallout 3 you looked roughly the same size inside a power armor as you looked without it. That's not what I remember in fallout 1/2.
 
I hope they completely remodel the T-51b if they do include it. If you take a long look at the F3 T-51b apart from the general shape it does not actually look much like power armour.
 
UncannyGarlic said:
I think that what might work best (at least for Bethesda & their targeted audience) is having skill thresholds for weapons. Yes, it's pretty stupid and metagamey but given that weapons in Fallout 3 were pretty much better or worse versions of a class of weapons, it would work quite well. I'm not big on the whole fucking with player's damage and accuracy in FPS games (though accuracy actually makes sense and can work) and limiting weapons with thresholds would get around doing either of those while simultaneously doing both (more skill allows you to use more powerful and accurate weapons).

Making it only effect accuracy could be fine as well if they did it right, like Deus Ex seemed to do (from what I played of it). I think that it would be interesting to couple it with strength requirements for weapons which, when not met, caused drastically worse (ie uncontrollable) recoil and/or accuracy.

Uncanny,

Ya, amen accuracy only then damage dependent upon stats/perks but how do you see that possible with essentially an FPS?

[edit: if STR met]
 
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