UncannyGarlic
Sonny, I Watched the Vault Bein' Built!

I think that what might work best (at least for Bethesda & their targeted audience) is having skill thresholds for weapons. Yes, it's pretty stupid and metagamey but given that weapons in Fallout 3 were pretty much better or worse versions of a class of weapons, it would work quite well. I'm not big on the whole fucking with player's damage and accuracy in FPS games (though accuracy actually makes sense and can work) and limiting weapons with thresholds would get around doing either of those while simultaneously doing both (more skill allows you to use more powerful and accurate weapons).
Making it only effect accuracy could be fine as well if they did it right, like Deus Ex seemed to do (from what I played of it). I think that it would be interesting to couple it with strength requirements for weapons which, when not met, caused drastically worse (ie uncontrollable) recoil and/or accuracy.
Making it only effect accuracy could be fine as well if they did it right, like Deus Ex seemed to do (from what I played of it). I think that it would be interesting to couple it with strength requirements for weapons which, when not met, caused drastically worse (ie uncontrollable) recoil and/or accuracy.