Combat and Luck?

MethidParadox

Still Mildly Glowing
I'm curious how the combat system works in fallout, how do they but agility, strength, endurance, and luck into combat?

=/ i cant figure out a balanced version of this\

EDIT:

I have this so far


- Initiate Attack
- Determine Weapon Type, Small, Big, Thrown, Melee, Energy

Small:

Find Agility()
Find Small Weapons Skill Value()
Find Luck()
Find Enemy Armor Class against Small Weapons()
Determine Range()
Add +1 to calculation if Enemy is near Wall or Rough Terrain
Add +2 if it is dark
Add +1 for Flying Enemy

== Now as far as i know the roll must be below or eqaul to the agility in order
== to make a hit, and it must be a 1 or 2 in order to use luck to
== calculate a knock down or critical hit

Determine Damage done()
- Not sure exactly how this will go
 
Agility gives you more action points.
Endurance determines your hit points.
Luck gives you better chance of critical hits.
Strength of certain level is needed for certain weapons.
Strength probably also does more unarmed damage.

Yes, they factor in all the various stats, traits, and skills in combat.
Exactly how they work I don't think anyone knows.
The calculations are buried in the engine.
 
I know the basics, the calculations is what i need...

agility also effects your skills with small weapons... so

Agility 6 effects
small weapons 46
which determines if you hit and how much damage you do and
luck 6 determines whether you get a critical...

(Range, Bullet Type, and Enemy Armor Class are also included in these calculations... also, in a fully implemented fallout system weapon failure could also be a calculation of some sort)

i just want to know how it all works exactly... i cant get it figured out in code

It is figured out in fallout warfare for 1 hitpoint at a time for group damage... or whatever

But i need it to work for 0 to 999 hit points at a time.
 
but i really need to know this.. =/ I've looked at some DnD stuff online and nothing has any luck stats put in with combat...

=/ nor do they have agility or endurance
 
You seem to be assuming quite a lot already (why roll against Agility and not weapon skill to score a hit?), so why not make up the rest of it? Moving to General Fallout since this is apparently about an RPG adaption and not the actual game mechanics, which are, as dude_obj said, unknown.
 
Dosent your luck also determine if you actually hit someone if you have a low skill level? With a high luck, I've hit people twice in a row that I had a 20% chance of hitting.
 
Well, i got these rules from Fallout: Warfare... which is pretty much the only source i could find that included luck, but its only for 1 damage role...

And the hardest thing is what OperationGreen said, how a 10 luck increases hit chances greatly. I'll have to figure it all out, now that i have that in mind operationgreen i have a few ideas of how this could work.
 
Fallout Warfare is a completely different implementation of SPECIAL. It doesn't have skill rolls because it doesn't have numerical skills.
 
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