MethidParadox
Still Mildly Glowing

I'm curious how the combat system works in fallout, how do they but agility, strength, endurance, and luck into combat?
=/ i cant figure out a balanced version of this\
EDIT:
I have this so far
- Initiate Attack
- Determine Weapon Type, Small, Big, Thrown, Melee, Energy
Small:
Find Agility()
Find Small Weapons Skill Value()
Find Luck()
Find Enemy Armor Class against Small Weapons()
Determine Range()
Add +1 to calculation if Enemy is near Wall or Rough Terrain
Add +2 if it is dark
Add +1 for Flying Enemy
== Now as far as i know the roll must be below or eqaul to the agility in order
== to make a hit, and it must be a 1 or 2 in order to use luck to
== calculate a knock down or critical hit
Determine Damage done()
- Not sure exactly how this will go
=/ i cant figure out a balanced version of this\
EDIT:
I have this so far
- Initiate Attack
- Determine Weapon Type, Small, Big, Thrown, Melee, Energy
Small:
Find Agility()
Find Small Weapons Skill Value()
Find Luck()
Find Enemy Armor Class against Small Weapons()
Determine Range()
Add +1 to calculation if Enemy is near Wall or Rough Terrain
Add +2 if it is dark
Add +1 for Flying Enemy
== Now as far as i know the roll must be below or eqaul to the agility in order
== to make a hit, and it must be a 1 or 2 in order to use luck to
== calculate a knock down or critical hit
Determine Damage done()
- Not sure exactly how this will go