Contraptions Workshop

I was wondering if Bethesda had actually figured out armour racks before that one modder.

The answer seems to be "no".
Apparently if you scrap a armor rack but didn't remove the armor, the game just trashes the armor too and you lose it forever... Well done Bethesda.
EDIT: Darn this was already posted in that link -_-'
 
Last edited:
The Metacritic reviews still need a bigger sample size (maybe minimum of 150?) for a greater confidence interval. I trust the numbers, here.
 
So I gave this DLC more of a whirl and I had a little enjoyment in building new stuff, until the janky nature of trying to fit stuff together and having stuff not work properly drove me nuts. I managed to make some interesting scaffolding/train car housing, and built one glass factory. But none of it serves any real purpose. I did do quite possibly the dumbest thing; I built a junk mortar on top of a tall building, hooked it up to a target switch, climbed inside and fired. My guy rag-dolled into the air and crashed down hard, nearly killing him. It gave me flashbacks to setting off a mine in New Vegas.
 
I'm thinking of buying it just to lock down Pesto Gravy so he can't mark another settlement in trouble on my map while I'm using a workbench.
 
I'm thinking of buying it just to lock down Pesto Gravy so he can't mark another settlement in trouble on my map while I'm using a workbench.

That lovely feature only kind of works. I put Marcy in one, and after about a minute of that, she got out and walked away.
 
That lovely feature only kind of works. I put Marcy in one, and after about a minute of that, she got out and walked away.
So not only are they marked as essential NPCs, but you can't get rid of them in other ways either.

The people you meet in the beginning of the game are easily the most annoying in the entire game, don't know why Bethesda thought it would be great to make them part of the main settlement.
 
Wow looks like some people aren't liking this blatant cash grab at all, I'm enjoying the Bethesda fanboy butthurt from people speaking up about this.
I think some people are finally learning.

dlc fail.png
 
I was hoping for a Mostly Negative rating.
As predicted, Contraptions Workshop is now Mostly Negative on Steam and has abysmal red ratings on Metacritic. Like the other Workshop DLC.

Because Bethesda doesn't know how to Fallout. They know how to sell to the lowest common denominator though, I'll give them that.
 
Latter-day Bethesda knows something that we are constantly forgetting:

If you market your game at the crowd they are targeting, you don't have to care about reviews.

The people they are making this crap for:

A: Don't read.
B: Are mentally incapable of dealing with ideas and opinions of others that don't coincide with their own
C: Have a very short attention span

Even if you make something they don't necessarily like and take their mom's money for it, they will ignore negative reviews via methods A and B and they will forget about their displeasure due to C before your next game comes out for sale.

If all you care about is sales figures, and not customer satisfaction, then this kind of low investment/overhead workshop dlc adds up to a fine recipe for getting what you want. If they can totally rip off modders for the ideas, they can pay a teency fraction of the people required for an actual expansion pack and get just as much or more profit.
 
Latter-day Bethesda knows something that we are constantly forgetting:

If you market your game at the crowd they are targeting, you don't have to care about reviews.

The people they are making this crap for:

A: Don't read.
B: Are mentally incapable of dealing with ideas and opinions of others that don't coincide with their own
C: Have a very short attention span

Even if you make something they don't necessarily like and take their mom's money for it, they will ignore negative reviews via methods A and B and they will forget about their displeasure due to C before your next game comes out for sale.

If all you care about is sales figures, and not customer satisfaction, then this kind of low investment/overhead workshop dlc adds up to a fine recipe for getting what you want. If they can totally rip off modders for the ideas, they can pay a teency fraction of the people required for an actual expansion pack and get just as much or more profit.
thats what happens when businessmen take over game development. we get red boots workshop dlc.

I think Hines even said that they won't remaster morrowind because skyrim fans wont like the reading of text lol. Might as well admit they make games for ultra casuals who hate reading and thinking.

They're making "RPGs" for people who hate RPGs.
 
Last edited:
Back
Top