Yeah, I think those are useless as craftable item too. By the time you meet requirements to build those, you'll probably already find one somewhere. And you need only one.Electronic Lockpick looks like military-grade too. I do not vote against new items though, I just hope they will not be in conflict with other RP-compatible mods (especially my lovely Miria ).
I was thinking exactly the same for a couple of days already... but as I posted above, it's very hard to find workbench in existing maps that no one already owns (and protects). I'm leaning towards "outdoor" craft only.On the other side maybe high-tech craft will be available for workbench user only, and outdoor craft will be hand-made class items only?
For example, vanilla grenades, electronic lockpicks -> workbench, Leather Armor, hand-made grenade -> outdoor.
I can UNRARE it by adding to general stores. There are a lot if them and it's logical. You still need some kind of case for your frag grenade.Now about junk. As for me it is really rare resource, but again shotgun shells are not.
On a side note, I was playing with custom weapon drop script. Made it so an enemy drops weapon if you shot him in the hand where he actually holds his weapon (visually) he can't drop his pistol if you shoot in the left hand sadly it's noticable that the weapon are dropped to the ground before the shot is made. It looks like the enemy is scared and panicked (like X-Com)
See no gain in adding weapon drop on death.
Progress update: implemented crafting several items in one batch (like several grenades from one dynamite) with correct numbers displayed, other minor improvements to Mr.Fixit.
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