@Jabberwok whether they intended to make 76 or not, it’s definitely an error to be corrected.
The fall of the prewar world was that Chairman Chang was a Hitler level monster who rather than accept defeat, chose to take his enemies with him instead of safeguarding the existence of his people.
The problem of Fallout is ideology over people, or rather totalitarianism. And totalitarianism isn't about hubris, it's that the rules of the ideology must be allowed to proceed without human interference.
;-;https://www.eurogamer.net/articles/...-masks-in-fallout-76s-upcoming-seasonal-event
https://www.eurogamer.net/articles/...mode-survival-sounds-like-a-griefers-paradise
Killers of Fallout? Cmon guys. LOOK AT THOSE MASKS! Fallout is just oozing off that screenshot.
I actually haven't tried Wasteland and its 'sequel' (Fountain of Dreams or whatever it's called), but, uh, Killer Clowns rip-offs?https://www.eurogamer.net/articles/...-masks-in-fallout-76s-upcoming-seasonal-event
https://www.eurogamer.net/articles/...mode-survival-sounds-like-a-griefers-paradise
Killers of Fallout? Cmon guys. LOOK AT THOSE MASKS! Fallout is just oozing off that screenshot.
I actually haven't tried Wasteland and its 'sequel' (Fountain of Dreams or whatever it's called), but, uh, Killer Clowns rip-offs?
Read Erich Fromm's Escape From Freedom, then read Hannah Arendt's work (she's the preeminent scholar on totalitarianism) for an explanation of how modernist, industrial capitalism led directly to the rise of totalitarianism. Consumerism is just a symptom of the former. These things are closely related in both our world, and Fallout's fictional version of it.
This is correct.It's my understanding that Interplay developed the first game, then Black Isle was formed with some of the same people, and developed the second with Interplay as publisher.
Okay, I have to ask this here, because I just noticed that the article does what so many people do, and attributes both Fallout games to Black Isle.
Is that true? It's my understanding that Interplay developed the first game, then Black Isle was formed with some of the same people, and developed the second with Interplay as publisher.