@The Regular One
That's not a bug, some of animations are short a few sets (which is understandable, considering the zillions of frames that must be edited to make them). I suggest you just pretend Cassidy keeps his helmet on at these times so stray ejected cartridges don't fly into his eyes.
@earthdude
On the music issue, that could be several things. Did you do a minimal install of FO2, or a humonguous install? Also check to see where your fallout2.cfg file is looking to find its music files; if it's a cd then you'll either have to put your FO2 cd in while you're playing, or copy some files over and change the path in fallout2.cfg.
@all
I played for a few hours in the wilderness around Arroyo levelling up against scorpions, geckos, and plants and then entered Klamath to do a few quests. I encountered the following problems:
--Random encounter map "coast5.map" is a game-breaker, as its scroll-blockers are set so closely around the player's spawn point (in front of the cave entrance) that the exit grid can never possibly be seen or reached (I'm not using that newfangled high-res stuff, I'm still at 640 by 480 fullscreen). Since I was just simply "stuck" when I got this map the first time I quit the game without saving, opened the map in the Mapper, and moved the eastern line of scroll blockers much farther east. A little later I got an encounter on coast5.map again and everything was fine due to the fix I made (since the map wasn't in my savegame file yet).
--On the Mountain1 and Mountain2 random encounter maps, the upper right spawn point at tile 17475 is too far north; every time I've hit this map with enemies at that spawn point, most of the enemies are "behind the mountain" and I have to stand and watch as they walk to the right off the edge of the map (i.e. around the giant mountain tile) and then back onto the map (through the exit grid) to get to me.
--The person who mentioned several pages back that the broc flowers and xander roots in the Arroyo Garden map aren't stacking was correct. I think the problem is that the plants that randomly spawn there from time to time won't stack with the ones placed by hand on the map. I ran around the map in the Mapper and picked up all the plants I could find (after turning off the trees); all the plants of each kind stacked together in the Mapper (since the random ones weren't included). This also happens with brocs and xanders from random encounter maps (the ones with a random chance of appearing all stack with each other, but not with ones that were intentionally placed on a map anywhere). I'm not sure I understand the problem here since there's only one pro file for each type of plant in the RP (that I could find), the map script looks okay (nor do any of the items have scripts attached), and it doesn't look like the plant items placed on the map have any special characteristics that would distinguish them from the randomly spawned ones. The same issue exists with some of the regular knives placed on the ground in desert random encounter maps (i.e. they don't stack with other knives).
--I guess I just don't really understand how the Torr/brahmin rustling/Duntons stuff is supposed to work. I talked to several people around Klamath about the strange bugmen, noticed the cattle having different brands, and then talked to Torr and agreed to help him guard the brahmin. I killed the scorpions (Torr stood and watched while I killed them all), got a message in the message box that I had saved the brahmin, approached the Duntons (who ran away), and clicked on Torr to talk to him. He said something like "Thanks for saving the moo-moos" in float text each time I clicked on him. I looked at and then picked up the radscorpion limbs from the shed and, since there was nothing else to do, I left the pasture map. Now Torr has disappeared from Klamath (I left town and came back but he's still nowhere to be found), and if I ask Ardin about her missing cattle I only have one possible line to give her: "Um, nevermind.". If I talk to the Duntons about brahmin rustling, they say something like "You better keep quiet if you know what's good for you"; I can either agree to keep quiet, or tell them off (at which point they attack me). Did I miss some important part of this quest?