Fallout 3 guide creation #6: Da Warudo

Per

Vault Consort
Staff member
Admin
Part 6 is about the game world of Capital Wasteland.<blockquote>Written with the map poster in mind (although all the poster maps also appear inside the guide too), the Tour begins with explanations on the information each location has to offer. To start with, if the location is featured in a Main, Miscellaneous, or Freeform Quest, this is noted. Then comes the Threat Level (rated from one to five), so you can quickly ascertain whether to bring a 10mm Pistol, or a hulking great Follower armed to the teeth with a Minigun and a bad attitude. Then comes a Faction flag; showing you which Wasteland group controls this area; especially useful as you can bring preferred killing equipment to the expedition. Services are flagged for each location, too; so you can instantly know whether you’ll find a Healer, Repairer, or Trader. Next up are possible dangers (aside from the regular enemies); such as the types of traps to watch out for. Finally, the type and number of Collectibles the location has is shown, as well as more “miscellaneous” information; like whether you can find a Follower, sizable ammo caches, Perks, Radio Signals, and even a place to live in.

For larger settlements, such as Megaton, every single location within town is revealed, the type of Terminal and Locked Doors are shown (so you know whether your Skills are good enough to allow you access), and more importantly still, every location that needs it gets its own map. Maps have waypoints labeled on them so you know where every major occurrence is. With well over 150 “interior” maps (that aren’t on the poster), it took a team of four map makers around three months to finish them all, and they look superb. Naturally, they’re all extremely detailed (down to computers on tables, floor tiles, and debris piles), and are a great way to learn the topography of a location without blindly trekking through increasingly hostile corridors without any knowledge of how vast an area is.</blockquote>
<center></center>
 
Also the way the headstones clip into the ground looks a bit 90s-ish?
 
I think yes. Hope, someone will make this for Fallout 3 too.
 
It seems there's no chance in seeing a somewhat futuristic architecture. Buildings look all the time as if the war happened in 1950s and not in 2070s. 120 years :roll:
 
how well are tombstones fixed to the soil anyway?

Know very little about them but this screenshot is full of stuff id assume a nuclear blast would fell over...

looks like a horror game...
 
Viliny said:
how well are tombstones fixed to the soil anyway?

Know very little about them but this screenshot is full of stuff id assume a nuclear blast would fell over...

looks like a horror game...

Well, considering you can go into a graveyard and knock them over fairly easy, I would imagine a nuclear blast would have taken, at least some, of them down.

Immershun.
 
The more followers a church gets, more chances to survive a nuclear war.

The pic is nice, except for the bloom on the tombstones. What's with bethesda and bloom anyway?

And the trees, it's like winter over there. Aren't there any mutated trees?
 
just a thought but, maybe after a 100 years or so someone came along and stood the tombs back up...
I know thats a shocking concept
 
@ Brios - Cool, thanks guy.

@Booboo. Uh, why would someone do that? I'm pretty sure most people who would have been relatives are dead, eh? And if they were concerned about the graveyard, how about you fix the church up first?

:roll:
 
bobbo101 said:
just a thought but, maybe after a 100 years or so someone came along and stood the tombs back up...
I know thats a shocking concept
Dear bobbo from vault 101:
There was a nuclear shower aimed at dc. With this in mind look at the SS again. If you are old enough try to compare it with visuals from Mad Max or similar b movies of after the war. The friggin "wooden" chuch is upright after 120 years of neglect.
The problems are not about wooden buildings/headstones/trenches/ornate iron fences. The problems come from the fact that these screens are not from a 120 year old future from an exlosion/firestorm/radiation poisoning end to life on earth.
120 years remember?
 
If I am not mistaken, you could also find some tombstones in the previous games right? I used to rob graves, but I cant seem to remember exactly if they had tombstones...
And I dont get it, what's up with beth and their low-resolution textures? Everythings looks blurry or plastic like.
 
so hypothecally the world ends in a ball of fire, you are one of the "lucky" ones, you stumble upon a church that has survivied the blast, whats to say that you don't take it upon your self to maintain that church and the grave yard there in, i don't think that would be an unlikely scenario. (and who is to say that that church is abandoned


its just a different view on why its there and why it maybe in that condition.
 
Briosafreak said:
You can turn it off in the options on Fallout 3.

What, just "off"?

Because the problem with a lot of modern game design is when bloom is used as a substitute for light sources (bloom of course being defined as "light not from a source"). I remember this simplified setting in Hard to be a God, if you turned off bloom the game would lose almost all light (still looked better without the bloom, tho')
 
Kind of a faulty view, in my opinion. If people are simply fighting to survive, having to worry about drinking irradiated water out of toilets, dealing with feral ghouls, bloatflys, and mudcrabs. I really doubt they're going to be concerned about renovating a church/graveyard.

As for being adandoned.

I think the gaping hole in the roof would indicate a pretty decent likelihood it couldn't be used as a decent shelter.

Maybe Jesus is looking out for them though.
 
Logan: I might be mistaken but i dont remember any grave-robbing in FO1. In FO2 thare was a quest line in reno that played out like a movie. Also some other towns had their graveyards too. But you should keep it in mind that those graveyards came after the people of the settlement. One of them might have been on top of an old one but as a rule graveyards were around where people lived and dies. Not "oh look! how nice looking pre-war place!"
 
Back
Top