Part 6 is about the game world of Capital Wasteland.<blockquote>Written with the map poster in mind (although all the poster maps also appear inside the guide too), the Tour begins with explanations on the information each location has to offer. To start with, if the location is featured in a Main, Miscellaneous, or Freeform Quest, this is noted. Then comes the Threat Level (rated from one to five), so you can quickly ascertain whether to bring a 10mm Pistol, or a hulking great Follower armed to the teeth with a Minigun and a bad attitude. Then comes a Faction flag; showing you which Wasteland group controls this area; especially useful as you can bring preferred killing equipment to the expedition. Services are flagged for each location, too; so you can instantly know whether you’ll find a Healer, Repairer, or Trader. Next up are possible dangers (aside from the regular enemies); such as the types of traps to watch out for. Finally, the type and number of Collectibles the location has is shown, as well as more “miscellaneous” information; like whether you can find a Follower, sizable ammo caches, Perks, Radio Signals, and even a place to live in.
For larger settlements, such as Megaton, every single location within town is revealed, the type of Terminal and Locked Doors are shown (so you know whether your Skills are good enough to allow you access), and more importantly still, every location that needs it gets its own map. Maps have waypoints labeled on them so you know where every major occurrence is. With well over 150 “interior” maps (that aren’t on the poster), it took a team of four map makers around three months to finish them all, and they look superb. Naturally, they’re all extremely detailed (down to computers on tables, floor tiles, and debris piles), and are a great way to learn the topography of a location without blindly trekking through increasingly hostile corridors without any knowledge of how vast an area is.</blockquote>
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For larger settlements, such as Megaton, every single location within town is revealed, the type of Terminal and Locked Doors are shown (so you know whether your Skills are good enough to allow you access), and more importantly still, every location that needs it gets its own map. Maps have waypoints labeled on them so you know where every major occurrence is. With well over 150 “interior” maps (that aren’t on the poster), it took a team of four map makers around three months to finish them all, and they look superb. Naturally, they’re all extremely detailed (down to computers on tables, floor tiles, and debris piles), and are a great way to learn the topography of a location without blindly trekking through increasingly hostile corridors without any knowledge of how vast an area is.</blockquote>
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