Fallout 3 hits Steam

Rev. Layle said:
(...) IIRC, F2 (cant remember about F1) had a perk for raising each stat by 1. Of course, that is only 7 points (one for each stat), and, again, only one perk for ever 3 levels.
Add to this that you can get it no earlier than at level 12 and I think You will agree that what's in F3 is utterly stupid compared to F2.

Kashrlyyk said:
What about the advertising of NVIDIA graphic cards on the last page? Is that normal today?
Yeah, I've noticed it too. In my country there's a saying for that: "hand washes hand" meaning that "you scratch my back and I'll scratch yours" or sth like that.
 
Plissken said:
Rev. Layle said:
MapMan said:
The game price - the 10% pre-order off + Taxes = Bigger price than in a retail store. Keep that in mind ;)

??? I've never paid taxes on Steam...

What? Damn, I thought everybody paid taxes but I guess it's just Washington residents since Valve is located here.

In fact, that is probably the exact reason. If the online outlet has physical offices in the state you purchase from, you are subject to that state's sales tax.

Goral said:
Rev. Layle said:
(...) IIRC, F2 (cant remember about F1) had a perk for raising each stat by 1. Of course, that is only 7 points (one for each stat), and, again, only one perk for ever 3 levels.
Add to this that you can get it no earlier than at level 12 and I think You will agree that what's in F3 is utterly stupid compared to F2.
I wouldn't go as far as "utterly stupid". However, you are correct, I forgot about the level 12 requirement - so, yeah, getting those extra stat points is much harder in F2
 
Is it just my opinion or does it seem silly to pre-order a downloadable?

Eh, then again I don't really like to pre-order anything. Nice of them to give away the manual for free though.

Edit: Just checked out the perks list slightly. Couldn't help but notice they've multipled action points by 25.

That's like.. playing an RPG where you start off with 10,000 max life and deal 1000 damage. Why not 10 life and 1 damage? I mean it's not like it's going to make a HUGE difference if you get +10 life or +1 damage. :roll:

Except in this case it's like...
...
I mean are there any actions in the game that cost 1 action point? If so, then what?
 
PaladinHeart said:
Is it just my opinion or does it seem silly to pre-order a downloadable?

Yes. Unless they give a discount.

Also, I don't actually hate everything they're doing with perks here. The "add skill!" perks are kind of yawn, but I like stuff like Lady Killer and Child at Heart, and some of the others sound like they open up unique avenues.

I also like how they have 4 total level 20 quests, since you can only pick one. For Bethesda, that's pretty harsh.
 
Yeah. I noticed there are are quite a few high level perks. They should have more low level perks with multiple ranks though. I mean.. 50% more damage for some perks? Honestly, who's going to pick +10% skill points over 50% more damage?

The possibility of having a well-rounded character that can do everything still seems very possible. There are a lot of these +50% damage perks that could have eat up more perk points by having multiple ranks.

Has anyone gotten confirmation on whether skills can go over 100 or not? If not, and if you can find skill books for all the skills, then skill points just don't seem all that valuable anymore. I guess it depends on how hard these skill books are to find.
 
Also note none of the perks have very steep requirements, PaladinHeart, especially not from your stats.

I would assume skills only go up to 100, it just looks like it's balanced for that, but I dunno.

And it does look like it might be a bit unbalanced, but perks were never about balance. They should be about offering unique gameplay opportunities, tho' (which is why one-perk-per-level-no-traits sucks so bad, one of those "Bethesda just doesn't get it" things)
 
I REALLY don't understand the complaints about intense training. In f1/2 you start with 42 special points, enough to get every stat to 6. In addition you can take gifted which gives you another 7 points, raising it to 49. Almost everyone took gifted because it was miles better than everything else.

In fallout 3 you start with 40 points, enough raise one stat to 10 while leaving everything else at 5. If you devote more than half of your perks to training you can get 50 special points total. A minimum level of 11 and more than half of your perks used to get 1 more point than what you can start out with in the originals.
 
But, err, everyone complained about Gifted being unbalanced too, Anani Masu.

Besides, you - like Bethesda - fail to grasp what SPECIAL represents: one-time, hardball choice things. In both Fallouts, you don't get the opportunity to up them until very late in the game and then it's still very difficult/costly. That's because these characteristics are supposed to represent choices you make at the beginning that represent the character you'll play for the rest of the game.

With 10 Intense Training perks and the bobble heads, I can make my starting character unrecognizable before level 10.

PS: I didn't know about the starting SPECIAL points, tho'. Must've missed that. Source?
 
With 10 Intense Training perks and the bobble heads, I can make my starting character unrecognizable before level 10.

Well, in Fallout 1 and 2 you have Gifted, Gain perks and the stat-enhancing surgeries.

PS: I didn't know about the starting SPECIAL points, tho'. Must've missed that. Source?

40 starting points is the same as in FO1 and 2.
 
Brother None said:
But, err, everyone complained about Gifted being unbalanced too, Anani Masu.

Besides, you - like Bethesda - fail to grasp what SPECIAL represents: one-time, hardball choice things. In both Fallouts, you don't get the opportunity to up them until very late in the game and then it's still very difficult/costly. That's because these characteristics are supposed to represent choices you make at the beginning that represent the character you'll play for the rest of the game.

With 10 Intense Training perks and the bobble heads, I can make my starting character unrecognizable before level 10.

PS: I didn't know about the starting SPECIAL points, tho'. Must've missed that. Source?
I always considered the immutability of the old games stats something of a flaw. My personal definition of an RPG is a game where you control the arc of development (in a crude statistical sense, but also a personal development sense) for a character. That you could go from someone who can't add 2+2 to a master scientist by buying a ton of books, but it's impossible for you to ever put on any muscle mass always seemed a bit odd.

Anyway, straight from the NMA screenshot section.

5 baseline stats, 5 more to distribute.
 
beverageleverage said:
Jebus said:
No, everyone pays VAT.

You can't not pay VAT.

Unless you're a company downloading from Steam for business purposes.
Washington is still in the United States last time i checked.

And? You don't have VAT in the US, or something?

*checks*

Oh, you have something called 'sales tax'. Interesting...

It's pretty much the same principle, though.
 
Ausir said:
With 10 Intense Training perks and the bobble heads, I can make my starting character unrecognizable before level 10.

Well, in Fallout 1 and 2 you have Gifted, Gain perks and the stat-enhancing surgeries.

Uh yes, didn't I say that? They're all pretty steep, though: perks is only once a 3 level so you won't easily chuck one point into every characteristic, and the surgeries were expensive and time-consuming in Fallout 1 and hard-to-find in Fallout 2.

AM said:
My personal definition of an RPG is a game where you control the arc of development (in a crude statistical sense, but also a personal development sense) for a character.

That's silly, no RPG works like that. Hell, most RPGs work a lot more restricting, with a class system.

But every RPG offers relevant choices at the start. The choices you make at the start should have a significant impact on the course of the game. Tags still do for Fallout 3, but traits are out and this nonsense cripples the importance of the characteristics.
 
n00b


Anyway, Arcanum's system is pretty open for development. And rather neat in theory, if not quite as much in practice.
 
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