Fallout 4 Achievement list

There doesn't appear to be any restraint to the new sentry bot design. In FO3/NV there was at lest restrain to the sentry bots but in Fallout 4 it looks like they just went nuts. Again the "rule of cool."
 
It looks way better than the previous designs. It looks more aggressive and intimidating
 
If you like then more power to you. I'm glad you like it but to me it looks comical. It looks like they went overkill on the design.
 
Maybe the main character and/or family had to be turned into cyborgs after being hit by that blastwave before entering the vault...like it was the only way they could save them. They could use this as justification for why your character can bleed and use stimpacks and such.
 
Last edited:
If you like then more power to you. I'm glad you like it but to me it looks comical. It looks like they went overkill on the design.

I imagine it's because they have more processing power to showcase all the little nuts and bolts.

I mean, that's what impresses people, visible nuts and bolts.

Thought, hopefully, they maintain the visual damage that enemies supposedly have in this one.

You know in terms of shooting off bits.
 
Well something that looks like that should be tough to kill. Hopefully it won't be like in 3 where you just get a shotgun and just mow down deathclaws and super mutants like nobody's business.
 
Well something that looks like that should be tough to kill. Hopefully it won't be like in 3 where you just get a shotgun and just mow down deathclaws and super mutants like nobody's business.

If we go by Oblivion and Skyrim's difficulties, you'll be lucky to kill a "legendary mutant goon" after you use all your ammo, looking for more while the bastard still has half health and is chasing you down half way across the map. I fell asleep trying to kill one of those legendary dragons on Skyrim once on the highest difficulty because it took SOO long it got super boring.
 
If you like then more power to you. I'm glad you like it but to me it looks comical. It looks like they went overkill on the design.

I imagine it's because they have more processing power to showcase all the little nuts and bolts.

I mean, that's what impresses people, visible nuts and bolts.

Thought, hopefully, they maintain the visual damage that enemies supposedly have in this one.

You know in terms of shooting off bits.

"If you look down once in a while, there are certain wood boards or log stumps, and if you look at them closely you'll see ants crawling across them. 99.9 percent of the people playing the game won't notice that, but we [Bethesda] know it's there. And when you're done looking at the ants on the ground, take a moment to notice the gorgeous trees." - Todd Howard

That's what their games basically are, visual porn. Overly focused on presentation and creating an artificial world or some sort. Sadly, the moment you're looking to deep in to things it starts to fall apart. Lots of details, that have no conection with each other. Be it with their world design or even some of their visuals. You have crawling ants on neat trees, but shitty textures and lighting on other parts. You have lots of NPCs, but none of them has something really to say, the world seems huge, but the towns are populared by 20 people and they have a civil war or epic invasion with 5 vs 10 soldiers/creatures.
 
Last edited:
Considering they put that much effort into drawing whats inside, this probably means robots have layered armor system aswell.
 
Back
Top