grayx said:
Short, well written sentences are the key. Not long, overly convoluted ones.
I understand what are you saying, but that also depends on situation, capable writer, and what is the writer's intent with that character.
And that is kinda the point of what I'm trying to say.
My main argument wasn't to insult Cri or even say that complex dialouges aren't allowed. In fact what I'm trying to say is that Sawyer does have a point.
He didn't say. Hurdur I don't want complex dialouges (like many here seem to assume). He said "focus" which is just as a valid viewpoint in writing and creating believable dialouges. (The topic is pointed on already). There are quite a few bits of more complex dialouge in New Vegas (quality is really over the place though. Nothing really bad but you realize that the lead writer isn't really on Obsidians best)
In fact I give an example of what I actually mean. And what better example could there be than the fantasy gerne: "Thou shall be something year something something something something "put actual information here" something in the lords/kings/gods something something something.
Yeah, its a pretty extreme example. In my opinion Sawyer was actually more refering to dialouges like these.
@BK Yes, but that is mostly because you have to dissect the answer into several points. This is actually done in most rpgs by giving the pc a new set of questions regarding the topic. Otherwise it would be the same as watching a half an hour Metal Gear cutscene.
Fact of the matter is though. Thats rather normal in crpgs (Even the good ones). Hell, I'm now going on dangerous territory but alone from a point of flow in dialouge writing Rpg's suck. They really do. This comes from repeating dialouges over really fragmented VO work to forced on choices regarding the dialouge.
Yes, it can be more complex but it doesn't "feel" like natural dialouge anyway.
Alpha Protocol actually was IMO revolutionary in that regard. The conversation system had its failures but I never felt multiple choice dialouge to feel so "real".