Fallout: New Vegas - Metro 2033 screenshot comparison

Wait a second!!!
This is the main plot of FO:NV, according to The Vault.

The story will continue some parts of the Fallout and Fallout 2 stories, but will not be related in any way to the one in Fallout 3.

Fallout: New Vegas will take place in 2280, 3 years after the events of Fallout 3 and 39 years after Fallout 2, making this installment set the farthest in the series. The New California Republic will play a major part in the story, in a three way struggle between the NCR, the Caesar's Legion slavers, and the local New Vegas populace.

The player will play as a courier, who was left to die in a shallow grave, rescued by a TV Robot named Victor, and patched up by a Doctor Mitchell.

So, more than two hundred years after the war and we still had billboards standing?

Oh man, I'm not feeling very well... :roll:

[ ]'s
 
I believe billboards get away with defying logic by being cool. Or else they would have mostly been burned down in the firestorm that destroyed all the wooden houses... oh wait a minute.
 
Fallout 3 defies all logic.

Battery cells powering lamps inside abandoned metro tunels. GAS GENERATORS working 200 years after a nuclear war that happened because there was no gas. 200 year old standing wooden houses. Medical supplies and food all around (not to mention weapons and ammo) and not one single place where they could come from, 200 years after the war. No source of clean water. 5 mindless murderers for each one peaceful citizen who minds his own business. Nuclear engines that didn't explode with the war OR with anything for 200 years that are just waiting to be shot three times. Pipes, drainage, cables, all working, 200 years after everything was destroyed. Yes, even wooden electricity poles have their wires up there....

I know why this is: Bethesda designers just don't like Fallout. They just don't like a solitary, poor and desolate wasteland with NOTHING except for a few bricks here and there and very VERY little from the past. Fallout 3 and everything that's based on it has nothing to do with anything Fallout. And that's the end of the story.

So there's no real point complaining about standing billboards with paper still attached to them.
 
Morbus said:
Fallout 3 defies all logic...Bethesda designers just don't like Fallout. They just don't like a solitary, poor and desolate wasteland with NOTHING except for a few bricks here and there and very VERY little from the past. Fallout 3 and everything that's based on it has nothing to do with anything Fallout. And that's the end of the story.
We live in a world of mindless consumption and collecting...maybe before building Fallout 3, Bethesda should have left their designers in Death Valley for 2 weeks without food and water, that way they might actually understand what the wastelands are all about…and it’s not about finding and collecting small bobble heads.
 
I think playing the original game for half an hour should be enough for that, no need for death valley,
 
Morbus said:
I think playing the original game for half an hour should be enough for that, no need for death valley,
Todd and Emil played Fallout. And I somewhat have the feeling that at least Todd is someone who likes the setting of Fallout but neither its gameplay nor how the story works in relation with its skill hence why Fallout 3 feels closer to Oblivion then Fallout in the end where its both easy to make a character good in everything and you cant "block your self from quests" how they described it.

I would not make usual designers and programmers responsible for Fallout 3. What ever if they like it, played it or not is more or less not important. You really dont need to play the games. Or even like them in the first place to do scripts and the design.

What you need are the people responsible for the Project understand and like the game they make a sequel for. People like Todd and Emil. Emil had a lot to do with how the story was written in Fallout 3 and we all know how ... awesome that was. Todd was from what I know responsible for the direction the gameplay should take. Even if 90% of the developers would have been true Fallout fans what would change that if the person in charge tells them to "make Oblivion with guns" ?. You do what your boss is telling you ... or you can search for a new job.
 
iridium_ionizer said:
Reconite said:
Ixyroth said:
The skies in the NV shots look even more fake than the skies in real life.
Skies in real life look fake..?
truman2.jpg

They look fake to me.


And that is what you call "real life" ? Hmmm
 
A few minutes ago, I saw the game in a local store.
I couldn't resist myself (because I enjoyed the books) and bought it. And wow ! Great graphics, actually part of the best I've seen so far on the xbox (yay, yay, console fag, betrayer etc. :p ).

If this looks so good on consoles, then I really want to see a video of this from a PC, with highest settings etc....
 
Crni Vuk said:
Todd and Emil played Fallout.[/quote9
I have no doubt about that. What I doubt is that Todd and Emil had any relevant influence over FOE's design. It's all by committee and dictated by the money man.
 
Szeder said:
And that is what you call "real life" ? Hmmm
It was a joke. See The Truman Show.

Morbus said:
What I doubt is that Todd and Emil had any relevant influence over FOE's design. It's all by committee and dictated by the money man.
I wonder if the dirt on the Zenimax business and design philosophy will ever get out. They seem a bit more tight-lipped and leak-proof than some companies are about things like that.
 
Morbus said:
I have no doubt about that. What I doubt is that Todd and Emil had any relevant influence over FOE's design. It's all by committee and dictated by the money man.
He is at least listed as executive producer so if not Todd had to say a lot in the project, who was it then ? While I have no doubts that the people behind Zenimax say something and tell Bethesda the general direction I guess they do not have a real conection with the usual individual worker. They probably (I dont know it but thats how its usual done with big projects) will seek the assistance from the leaders of each team like the art department, design, story, coding etc. and arange some meeting now and then to get some update. I have no clue how much Todd had to say in the development but I think he was responsible for a lot of things.

I still think one can somewhat blame Emil and Todd for some of those plot holes and bad dialogues for example. I mean did Zenimax really directly told them, hey! make shit dialogues with lots of plot holes. Even casual games can put some emphasis on that part ...
 
Surf Solar said:
A few minutes ago, I saw the game in a local store.
I couldn't resist myself (because I enjoyed the books) and bought it. And wow ! Great graphics, actually part of the best I've seen so far on the xbox (yay, yay, console fag, betrayer etc. :p ).

If this looks so good on consoles, then I really want to see a video of this from a PC, with highest settings etc....

books?.. Am I missing something here?

EDIT: Also, meant to ask on the powder ganger screenshot comparison is that some sort of mod or result of a perk on the on the right hand side of the HUD? (top and bottom, I assuming the bottom is per an anatomy/awareness perk but the top right options are really throwing me off)
 
Reconite said:
Ixyroth said:
The skies in the NV shots look even more fake than the skies in real life.
Skies in real life look fake..?

Well, yeah, at least the sunsets do. Here in CO the sunsets frequently look like amateur paintings, gaudy, unbelievable.

I mean, on the rare occasion I go outside and look at the real thing.
 
Crni Vuk said:
Morbus said:
I think playing the original game for half an hour should be enough for that, no need for death valley,
Todd and Emil played Fallout.
And lucky for you I have a transcript from when they did.


Todd: This is kind of f***en cool
Emil: Yeah
Todd: I hate having to click on all these containers and find them f***en empty
Emil: Yeah, wish it was third person too.
Todd: And combat is so slow...
Emil: According to this guide to get the best stuff we shouldn't have shot them so soon.
Todd: Well thats a rip off! Why didn't it warn us? Why did it let us kill them?
Emil: Why are all these bullets weighing me down?
Todd: HA! Did you see that! He exploded! I wish they did that all the time! Where the heck am I suppose to be going anyway? Did I turn off the quest arrow?
Emil: I don't think there is one.
Todd: I like that fallout cartoon boy. He's funny and the bloody mess is really f***en funny. We could do so much better.
Emil: Should I start work on an oblivion mod?
Todd: Yeah, bloody mess stays in, atomic cartoon man stays in, f*** everything else.
Emil: What about the vault?
Todd: Yeah thats a good tool to make the world new, vault is in, f*** everything else.
Emil: Should we tell the fans?
Todd: F*** the fans, we make games we want to play and I want to play first person with quest arrows and nobody should die until I've finished their quest. ..And there should be knights, and trolls, and explosions, and a whole town to explode, and chuds, i loved that movie, chuds are in.
Emil: This practically writes itself.
Todd: Let me see, ok, looks good, put that out of way, now just, I don't know, put whatever you guys want all around that, vampires, whatever...is it ready yet?
Emil: Hold on, just running a find/replace on some of the names here so it is more fallout like...
 
Considering Fallout 3 is basically Oblivion 2, it would fall far from the truth. Most teams could do something very similar without a lead.
 
Back
Top