Fallout: New Vegas stuff

I'm sorry, but it sounds like it's just a fancy model. Maybe really clean one, with a color screen, that's all. It is a better model, essentially, hence "3 billion".
 
cogar66 said:
The LE BB gun was in Shady Sands if you killed some children.
I never killed Children in Shady Sands so dunno, I remember that there was one in Killan's room. Anyway, Reconite was talking about Red Ryder LE BB Gun (modified version of original) which does damage for 25-25 point and was only in Fallout 2. The one in Fallout 1 called Red Ryder BB Gun is not even good for killing rats, since it does only 1-3 damage.
 
Tails said:
cogar66 said:
The LE BB gun was in Shady Sands if you killed some children.
I never killed Children in Shady Sands so dunno, I remember that there was one in Killan's room. Anyway, Reconite was talking about Red Ryder LE BB Gun (modified version of original) which does damage for 25-25 point and was only in Fallout 2. The one in Fallout 1 called Red Ryder BB Gun is not even good for killing rats, since it does only 1-3 damage.
The LE BB Gun was in Fallout 1 too, you get it off Bob's Car Mart random encounter. I blew the Master to pieces with it.
 
Reconite said:
The LE BB Gun was in Fallout 1 too, you get it off Bob's Car Mart random encounter. I blew the Master to pieces with it.
My mistake, indeed it was there. Still this is a really hard to get stuff like Alien Blaster, since you need to get the encounter. In Fallout 2 you could practically buy it in NCR or find it somewhere else.
 
MrBumble said:
-The interviewer mentions to Larry that some players felt overwhelmed by Fallout 3 and want the game to be more accessible



I just don't get it.
over all your right... but a couple of side quest like Agatha's song & Rockopolis were hard to find.
 
In FO3 radio stations were indeed stupid, but I got the impression, that in NV the stations would represent different factions, so I think, they can do something sensible of them. At least I hope so...

And the Pip-Boy and other shiny things... I guess, that's just a necessary evil these days. How pissed off I was about the ridiculous-looking swords in NWN2...
 
Radio stations aren't a bad idea but in FO3 were idiotic considering that there were only small settlements and there was nothing to talk about (other than "be careful of [insert dangerous thing]").

In NV it makes more sense since cities and settlements are organized (and therefore it would make sense even if it broadcasted only music), can talk of news regarding the west coast or the struggle between the NCR, Caesar's Legion and the NV folks.

Per said:
I only lost about an hour to that link, could have been worse.

[spoiler:e30858caa0]
tabexplosion.png
[/spoiler:e30858caa0]
I guess I'm not the only one.

My mistake, indeed it was there. Still this is a really hard to get stuff like Alien Blaster, since you need to get the encounter. In Fallout 2 you could practically buy it in NCR or find it somewhere else.

I remember that in one of my playtrough I stumbled (for the first time ever, even) on Bob's Pre-owned Car Mart on my way to Shady Sands. :lol:
 
Lexx said:
The biggest problem with the radios in Fallout 3 was for me, that it all made no sense. I mean... if there is a radiostation that can send over such a big area, wouldn't communities start to use it to somehow work together? How it worked in Fallout 3 was like "hey, we have super cool technology here to broadcast messages over many miles! Let's use it to play music and talking bullshit!"

You're right--if we had radio technology, we'd use it to broadcast things that improve quality of life, like one song and then 45 minutes of commercials. You know, like we do now. And lots of propaganda. Hmm. This is sounding familiar actually.
 
Starwars said:
I'd recommend skipping the podcast, it's pretty damn boring. The interviewer is a bit of an idiot, the questions are the same old and Larry Liberty seems like a good guy but is a bit boring to listen to.

EDIT: It's also a bit depressing to have to listen to Larry trying to defend RPG mechanics like how your skill with a weapon in AP affects the gunplay, and sorta explain away how things work in New Vegas. People in general really don't want a low skill level with weapons get in the way of their shooty shooty gameplay.

It's such a backwards situation nowadays with RPG mechanics vs shooter mechanics. It's pretty awful. People really have no clue on where RPGs come from, and what the draw of having stats affecting everything is.

Well maybe the fault rests with developers. Shooters can't really blend with such RPG mechanics, to me at least it seems a certain level of abstraction needs to be present. But no! We need immersion and graphic realism... I'm not saying it's impossible to have a RPG in first or third person shooter view and keep it RPGy, but it's not simple.


And I liked the radios idea as it was in FO3. There were two radios and both were used for propaganda (well, [intelligence] Three Dog was also helping da people!) and kept by highly technological and ordered factions, I don't really see the stupidity in that. Besides they had the only decent voice acting in the whole game, yeah both Three Dog and Mr. Alex DeLarge did great work. It did get annoying after hearing the same over and over again, but overall it was neat. Besides it also gave the option to pick up signals and discover locations (which was totally overdone of course). I think that a place like the Sierra Army depot from FO2 would have been the kind of thing to discover by some lucky, random signal reception.
 
cunningandvalor said:
It's not nitpicking, it's more a wtf moment. We wouldn't be nitpicking if there weren't so many moments during the recent games when you're just like "Why is this even happening? Who wrote this story and why?"

To be honest, though... even all of the dozens of nitpicky things together wouldn't, and didn't ruin the experience for me. The problem is that it was boring. I didn't care about the people I was doing missions for. Exploring did not reward me. So, I would look for fun in the crafting, or in the combat, or somewhere! But no part of the experience stands out as exceptional, and all you notice is that there's a lot of stupid stuff. If the core gameplay and story had been exceptionally compelling, these would be nit-picks. But instead they are the most noticeable part of the experiernce.

So... these could be nit-picks, or they could not. It depends on the story, characters, and zone design, doesn't it? We shall see!
 
TychoXI said:
There were two radios and both were used for propaganda (well, [intelligence] Three Dog was also helping da people!) and kept by highly technological and ordered factions, I don't really see the stupidity in that.

What source of income has Three Dog? How does he survive? People give him caps to thank him because he broadcasts the sparse/non-existent news of a disorganized area that apparently has no connection with the rest of the continent?
 
smejki said:
I hope Mr. New Vegas won't be such idiotic "YO BRO SEE YA IN DA WASTELAND YO, PEACE....WHUOOOOO!" as Three Dog was i F3. I had to turn off all radios I encountered.
I liked him..at least he had personalty.
 
cogar66 said:
Lexx said:
Per said:
-It's possible to obtain a "blinged out Pip-Boy model" called the Pip-Boy 3 Billion

Yay, let's add more lulzy stuff! After all, that's what Fallout is about.

Whatever. You know who they're adding this for. Just try to ignore this stupid shit.
Whatever ,I want my blinged out pip-boy man! :D
 
cogar66 said:
Reconite said:
Jeez guys, it's just a "blinged out" Pip-boy. You act like there's never been anything even slightly stupid in a Fallout game before Fallout 3. Look at the LE BB Gun, capable of splitting armoured Super Mutants in half with one pellet.

My problem with it is it's called the "Pip Boy 3 Billion" What. The. Fuck. Better writers pl0x? Obsidian can write, so I have little doubt this was a Bethsoft idea. If it wasn't... SHAME ON YOU OBSIDIAN!
Obsidian"s writing is good ,but not perfect...Alpha Protocol had some wtf writing moments too.
 
Stanislao Moulinsky said:
What source of income has Three Dog? How does he survive? People give him caps to thank him because he broadcasts the sparse/non-existent news of a disorganized area that apparently has no connection with the rest of the continent?

BoS is protecting him - it would be safe to assume that they also supply him. I mean how much can he eat?
 
-The interviewer mentions to Larry that some players felt overwhelmed by Fallout 3 and want the game to be more accessible

"Paper has TWO sides? You lost me."

The blinged out pip boy is fine, I can deal with that. And I felt that as a whole radio stations were a good IDEA that just needed to be implemented a little differently.
 
Tails said:
Tagaziel said:
Nitpicky NMA strikes again! What's your problem with a minor, cool little detail? There were thinks like this in the original Fallout too.
Somehow I don't remind myself anything more or less facepalm worthy in FO1, like this silly Pip-Boy idea in NV.

Reconite said:
Look at the LE BB Gun, capable of splitting armoured Super Mutants in half with one pellet.
This was only in FO2 which well is made basically by the same devs, so probably there will be more *jokes* like that.
Keyword "joke" that is really all this is.Most people bitched about fo3 not having enough humor,now that it's being added (tranny sm) ...people are still not happy! :crazy:
 
sampson70 said:
Tails said:
Tagaziel said:
Nitpicky NMA strikes again! What's your problem with a minor, cool little detail? There were thinks like this in the original Fallout too.
Somehow I don't remind myself anything more or less facepalm worthy in FO1, like this silly Pip-Boy idea in NV.

Reconite said:
Look at the LE BB Gun, capable of splitting armoured Super Mutants in half with one pellet.
This was only in FO2 which well is made basically by the same devs, so probably there will be more *jokes* like that.
Keyword "joke" that is really all this is.Most people bitched about fo3 not having enough humor,now that it's being added (tranny sm) ...people are still not happy! :crazy:

People (at least here) bitched not at the lack of humour, but rather it's quality, which was on par with the toilet stall graffiti.
 
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