Fallout: The Frontier - Released!

Genuinely don't see what the big deal about this, I've played plenty of games that let you choose between SUPER ULTRA ACTION GORE MODE and Normal Mode

If anything the biggest issue with the mod is that none of the lore makes sense at all. The two main factions seem to be offshoots of The Legion and The NCR and yet they are both significantly better equipped than both of their counterparts in The Mojave Wasteland.

I think having simple trigger warnings in prelude to the content is appropriate but having stuff in the midst of the game or comprimising the very dark nature of Fallout to let people skip stuff is undermining the setting (Not that literally everything else in this mod doesn't also do that lmfao). You should get a warning for what you're getting into but once you're in, you're in. Otherwise I think it undermines artistic integrity.
 
Genuinely don't see what the big deal about this, I've played plenty of games that let you choose between SUPER ULTRA ACTION GORE MODE and Normal Mode
There's a difference between a warning at the beginning of the game, or even just in the main menu, and a damn trigger warning in the middle of a quest. It's pathetic and spits in the face of what Fallout stands for, or used to stand for. No matter how harsh something was, it was shown, and you either accept it or you didn't, but it was never given a warning to the player or allowed them to skip the content.
 
There's a difference between a warning at the beginning of the game, or even just in the main menu, and a damn trigger warning in the middle of a quest. It's pathetic and spits in the face of what Fallout stands for, or used to stand for. No matter how harsh something was, it was shown, and you either accept it or you didn't, but it was never given a warning to the player or allowed them to skip the content.

Yeah the Master wouldn't work quite as well if a message came up saying you could skip the sequence for gore
 
Not to mention that Fallout is for 18+ years people, with gore being advertised as one of its main features. So to have trigger warnings in the middle of quests is stupid when the game's box already gives an overall idea of what to expect.

Not even Bethesda has done this, and they have arguably a right to do it because they actually make money from their games. So at least there's a monetary incentive there. This mod is free, the devs gain nothing from it, and yet decided to add trigger warnings in middle of quests.
 
There's a difference between a warning at the beginning of the game, or even just in the main menu, and a damn trigger warning in the middle of a quest.

Ah I understand, I didn't realize that is what the picture was portraying. I though it was similar to the prompt you get at the beginning of New Vegas regarding Hardcore Mode.
 
The modders are so butthurt about the Enclave lol.

They made this an actual loading screen. Very pathetic.
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Why attempt to give them any depth, just like the Enclave Remnants in New Vegas? Oh right, that requires good writing.
 
Yep. It's bad enough that they spout their political nonsense on their live stream but they have to put it in the mod too.

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Makes you wonder why they put the Enclave in the game if they hate them so much?
 
tbh i am supportive of less fan mods that include the Enclave just because the dead horse has become a fine pulp at this point but I imagine all the reasons I have that opinion are mutually exclusive with those of the Frontier devs.

edit: Wait the Enclave is in anyway? lmao
 
tbh i am supportive of less fan mods that include the Enclave just because the dead horse has become a fine pulp at this point

I want more TC mods that don't have the Enclave too. You're right when you say that they are a beaten dead horse. The problem is their reason for not letting you join the Enclave. They didn't make them a unjoinable faction because it would be too much work or something like that. It was simply because of it was "fascist power fantasy for Trump supporters" to them. Nothing is worse then letting your politics influence your games.
 
I want more TC mods that don't have the Enclave too. You're right when you say that they are a beaten dead horse. The problem is their reason for not letting you join the Enclave. They didn't make them a unjoinable faction because it would be too much work or something like that. It was simply because of it was "fascist power fantasy for Trump supporters" to them. Nothing is worse then letting your politics influence your games.

Screw this Enclave = The Empire stuff. I want to play an amoral mercenary smuggling old men in weird uniforms enriched uranium so they can bomb the Shi.

I also disagree on the political influence. New Vegas was a clear product of political opinions and views of history, it was just done by intelligent people in an interesting fashion. Politically infused writing is bad when it's shallow, which, yeah.
 
Can't blame them when Fallout 2 has so one-dimensional Enclave in the first place.

P.S.
Hi guys!

Yeah you can still blame them. Fallout 2's Enclave were cartoonishly evil but they were effective in their simplicity. Their story as an organized faction was suitably concluded with their destruction in the finale of Fallout 2. The more nuanced exploration of them comes with the Remnants and that is entirely character driven rather than about the goals and ideals of the Enclave. It also tapped into the most interesting idea of the Enclave, i.e "America forever lost" which is paradoxically only achieved by them being destroyed.

Rehashing them as villains undermines their effectiveness, and their ideology/portrayal wasn't dimensional enough for it to survive rehashing without coming off as bad or alien to the faction's original concept. Which is what the majority of fan usage of them does.
 
I also disagree on the political influence. New Vegas was a clear product of political opinions and views of history, it was just done by intelligent people in an interesting fashion. Politically infused writing is bad when it's shallow, which, yeah.
I agree! I didn't use the correct wording. I didn't mean to say that all political games were bad. Just the ones were the developers care more about preaching their politics rather then making a good game.
 
Not to mention that Fallout is for 18+ years people, with gore being advertised as one of its main features. So to have trigger warnings in the middle of quests is stupid when the game's box already gives an overall idea of what to expect.

Not even Bethesda has done this, and they have arguably a right to do it because they actually make money from their games. So at least there's a monetary incentive there. This mod is free, the devs gain nothing from it, and yet decided to add trigger warnings in middle of quests.


not really the tone has gotten softer since 4. it's why i see so many call some new vegas mods that try to stick to the tone edgy when new vegas was the last mature/dark game in the series.

reminds me of what happened to dragon age in the 3rd game.
 
Yeah you can still blame them. Fallout 2's Enclave were cartoonishly evil but they were effective in their simplicity. Their story as an organized faction was suitably concluded with their destruction in the finale of Fallout 2. The more nuanced exploration of them comes with the Remnants and that is entirely character driven rather than about the goals and ideals of the Enclave. It also tapped into the most interesting idea of the Enclave, i.e "America forever lost" which is paradoxically only achieved by them being destroyed.

Rehashing them as villains undermines their effectiveness, and their ideology/portrayal wasn't dimensional enough for it to survive rehashing without coming off as bad or alien to the faction's original concept. Which is what the majority of fan usage of them does.


yeah like in death's last whisper the ncr allows an enclave member from the dc wasteland to do his experiment as long as the gives them his findings. . whitch seems really out of character to me as the ncr hate the enclave.
 
yeah like in death's last whisper the ncr allows an enclave member from the dc wasteland to do his experiment as long as the gives them his findings. . whitch seems really out of character to me as the ncr hate the enclave.

Pretty sure there's a canon New Vegas ending where the NCR hang Arcade just for wearing Enclave Armor. Or something like that.
 
yeahs thats why alot of the enclave mods that have them be involved makes no sense. the remnants were in hiding and keeping a low profile but alot of these mods have them doing experiments with the ncr either the ones allowing it or not noticing.
 
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