Briosafreak
Lived Through the Heat Death
You guys haven`t seen the Gaider/Rosh discussions have you? Wonderfull stuff.
Roshambo said:And yes, Geneforge 3 is on the way, so that looks promising. Shareware kicks BioWare's ass in terms of CRPG design, too! That is another game that looks like it will be much like Fallout. I can say this with speculation only, as I've only played the first one and haven't gotten into the second, but the world design and how the NPCs were written are improving with Vogel's next release. The same goes with the quests (most of which are practical versus some Exottik Fed-Ex!), plus this offer a good bit of role-playing and choice in how to progress. The combat in the Ganeforge games is much like Fallout's, too.
Oh, I loved KoTOR. I still love it. I'm a Star Wars fan, and KoTOR has everything one might want from a Star Wars game, from an epic plot to interesting, if not compelling characters.Sander said:Wait, I thought you *liked* KoTOR (which I still haven't played).
Baboon said:This is what I meant with Bioware getting the EA syndrome. They aim to please casual gamers (i.e KOTOR and perhaps NWN, even if it has one of the largest mod communities who are continuously making it more RPG), just for the simple reason of money-making. Can't really blame them for that, though.
About the Cowled wizards; the populace couldn't have had much to fear, as there barely was any populace. I was disappointed by Ashkatla (or however you spell it again) being quite empty, like a city of monuments. There was barely anyone in the city who didn't play a role in a quest. It felt a little too sterile. And the whole part about being able to use magic inside buildings seemed a little too convenient. Meh, the real reason I liked BG was the Forgotten Realms setting (but when will they make a Waterdeep game?).
With the risk of being insulted again, I must say that the term "CRPG" is very vague.
You basically have to add graphics, or it removes the point of it existing (playing a text-based RPG on the PC is a bit dull, after all). So that could be a reason why you barely have any world interactivity: technical issues. But then that doesn't apply to all of them, and isn't much of an excuse. But then lighter CRPGs are nice, too. Something you can play casually without having to get into it too much. I also love the heavier kind of CRPGs, if I have time for them.
Sometimes it looks like the Sims though, and we all know what Peter Molyneux likes to do with his games (*cough* Black and white *cough*).
Jade Empire?! Are you kidding me? That game will be a pure, raw action game with level-ups, devoid of any semblance of complexity and freedom! It's a stupid console game, for fuck's sake! If you mention Jade Empire in context of CRPG's again, I swear I'll strangle you!About Bioware's future in the RPG genre, look for Jade empire for the Xbox. They might have a chance there.
Dude, Peter Molyneux invented godly sims with Populous, one of the most legendary games ever created. He also made Theme Park, Syndicate and Magic Carpet, all of them amazingly fun and incredibly innovative games. I don't know if he worked on Dungeon Keeper, but if he did, then that's another masterpiece by this brilliant developer. Even Black and White was a fabulously conceived game, but too ahead of its time and quite poorly executed. Molyneux is one of greatest innovators in the history of gaming, and mere suggestion that he is copying The Sims is perposterous! If I ever hear you disrespecting Molyneux in such manner again, I'll... well, I'll strangle you!Sometimes it looks like the Sims though, and we all know what Peter Molyneux likes to do with his games (*cough* Black and white *cough*).
I can understand arguments against BG or FFVII being non-rpgs (and I agree on the second), but KOTOR was one in most regards. I actually liked KOTOR quite a bit, too.Jade Empire?! Are you kidding me? That game will be a pure, raw action game with level-ups, devoid of any semblance of complexity and freedom! It's a stupid console game, for fuck's sake! If you mention Jade Empire in context of CRPG's again, I swear I'll strangle you!
Agree 100%. Though SimCity was before Populous.Dude, Peter Molyneux invented godly sims with Populous, one of the most legendary games ever created. He also made Theme Park, Syndicate and Magic Carpet, all of them amazingly fun and incredibly innovative games. I don't know if he worked on Dungeon Keeper, but if he did, then that's another masterpiece by this brilliant developer. Even Black and White was a fabulously conceived game, but too ahead of its time and quite poorly executed. Molyneux is one of greatest innovators in the history of gaming, and mere suggestion that he is copying The Sims is perposterous! If I ever hear you disrespecting Molyneux in such manner again, I'll... well, I'll strangle you!
Well, when a game is announced as an "action RPG" with various "fighting styles" and "mystical powers", it's pretty obvious it'll be just another shallow click-fest (well, not click-fest, since you'll be using a gamepad, the clumsiest, most unadaptable controller ever invented) with barely any depth or interaction.Baboon said:I only mentioned Jade empire because it's not out yet. You don't know more about the game than me, so how can you tell at this point whether it'll be more RPGish than BG or not?
How so? The plot was still (relitively) linear, but the choices in the game allowed at least some role playing. Have you even played it? I think even Saint would disagree with you there.And KoTOR most definitely isn't a real RPG. It's even less of an RPG than Baldur's Gate II.
Get over yourself. A gamepad is very useful for certain types of games, playing action games is much easier with a gamepad than without a gamepad, this is especially obvious with sports games and the like.Well, when a game is announced as an "action RPG" with various "fighting styles" and "mystical powers", it's pretty obvious it'll be just another shallow click-fest (well, not click-fest, since you'll be using a gamepad, the clumsiest, most unadaptable controller ever invented) with barely any depth or interaction.
Christ... First of all, if a game is an RPG, character attributes and skills should determine something. In KotOR, they affect precisely jack. All that matters is strength and endurance, and wisdom is pretty useful for Jedi characters (but not essential). Dexterity is bullshit, since it's useful only for ranged combatants (who suck beyond belief), charisma is bullshit since dialogues have a trivial role in the game (it cracks me up how most of them contain options that allow you to persuade people without needing to use persuade skill) and bonus to Jedi abilities can just as easily be acquired by putting points into wisdom (which additionally grants bonus force points), while intelligence is so useless it's almost laughable - I mean, what moron would invest into skills like computers and security when it's much easier to just hack your way through the game, even for most pussy-ass characters! Even if you absolutely must slice into a computer system or repair something to do a quest (something that happens about twice in the entire game), with the right amount of spikes / repair kits, even the most dimwitted characters can accomplish such dauntingly challenging tasks.ConstipatedCraprunner said:The plot was still (relitively) linear, but the choices in the game allowed at least some role playing. Have you even played it? I think even Saint would disagree with you there.
You have'nt played it, that simple. I was able to walk through the Hidden Bek base without firing a blaster till the final fight, not to mention how many times you can use robots to do you're bidding.(something that happens about twice in the entire game)
If you have near a hudnred of them. I still doubt you've played the game.with the right amount of spikes / repair kits, even the most dimwitted characters can accomplish such dauntingly challenging tasks.
No, you can't. This is a limitation, true. But all RPGs have limitations.n KotOR, you can't kill NPC's that aren't meant to die or randomly attack people in the street,
Can't do it in Arcanum either., you can't freely roam around the galaxy,
You have'nt played it. Hidden Beks on Taris, how you deal with the Kolto factory in MAnnan.....hell, there's as many moral choices here as Fallout, more then Arcanum.you can't join various factions and choose multiple paths in the game.
This was a flaw in Kotor, but you contridicted yourself here in that you admit the two are not all that alike.When you play an evil character, it's almost identical to playing a good-doer. Namely, BioWare seems to think that being evil = being a prick. Your evil deeds are reduced to intimidating NPC's into giving your more credits or threatening to rip their tongues out (which you can't do, of course, since you can't attack people unless developers intended for them to die). "You'll give me more or you will regret it!" Oooh, real damn evil.
*spoiler*Honestly, what kind of an RPG lets you play a dark side character but doesn't let you join the Sith?
So.....maybe they should have completely diffirent conversational options because you you enjoy throwing Ewoks into kitchen ovens? Jesus dude, I've played Fallout a dozen times, and Gizmo, even if I'm a Hero of the Wasteland, still asks if I want the job.No matter how stupid, evil or crude your character is, you always have exactly the same options available, and almost all of them lead to the same outcome.
This was what Ratty said:CCR said:You have'nt played it, that simple. I was able to walk through the Hidden Bek base without firing a blaster till the final fight, not to mention how many times you can use robots to do you're bidding.
What the hell does using a blaster or using a robot have to do with repairing stuff?Even if you absolutely must slice into a computer system or repair something to do a quest (something that happens about twice in the entire game), with the right amount of spikes / repair kits, even the most dimwitted characters can accomplish such dauntingly challenging tasks.
Wow. What insolence. He wrote a two-page(if not more) long review on this board a while back on that game.If you have near a hudnred of them. I still doubt you've played the game.
Not being able to attack anyone you want is a pretty damned HUGE limitation. It fucks up everything known as freedom.No, you can't. This is a limitation, true. But all RPGs have limitations.
No, because Arcanum is located on 1(one) world.CCR said:you can't freely roam the galaxy
Can't do it in Arcanum either.
It's never about the amount of moral choices, it's about the effect of these choices. Do these choices have any effect whatsoever throughout the game? No. They give you light/dark side points. Well, woohoo! it doesn't mean jack shit for the story.You have'nt played it. Hidden Beks on Taris, how you deal with the Kolto factory in MAnnan.....hell, there's as many moral choices here as Fallout, more then Arcanum.
The cryptic language.This was a flaw in Kotor, but you contridicted yourself here in that you admit the two are not all that alike.
There's a difference between getting offered that job every time, and conversational options not mattering. Look at the conversation with Gizmo and the amount of diversity and the effects of every single choice. KoTOR doesn't even come near that.So.....maybe they should have completely diffirent conversational options because you you enjoy throwing Ewoks into kitchen ovens? Jesus dude, I've played Fallout a dozen times, and Gizmo, even if I'm a Hero of the Wasteland, still asks if I want the job.
Why do that when even with the weakest character you can fight your way through any area in the game? Concept of "stealth character" or "science character" is essentially removed due to lack of balance in the game, which is crucial in a CRPG. Ultimately, you can force yourself to slice into computers and repair droids if you are so desperate to use your skills, but there is absolutely nothing in the game to motivate you to do so, since no matter what kind of character you create, combat is always an equally viable solution. And notice the "final fight" bit. You still have to fight the big bad boss, or betray the Beks, in which case you have to fight another big bad boss. In a well-executed RPG, you would be able to play consistently with the role you chose for your character, and not forced to follow the narrow path developers intended with some insignificant straying.ConstipatedCraprunner said:I was able to walk through the Hidden Bek base without firing a blaster till the final fight, not to mention how many times you can use robots to do you're bidding.
Quests which require you to use your computer skill are following (off top of my head):If you have near a hudnred of them.
Except for the part where KotOR isn't an RPG.No, you can't. This is a limitation, true. But all RPGs have limitations.
You can. In case you haven't noticed, you can walk from Shrouded Hills to Tarant if you are into it. In fact, roaming the wilderness is a way to find some interesting things.Can't do it in Arcanum either.
I'm beginning to think you haven't played the KotOR. Details like choosing whether or not you will betray a gang or whether or not you will poison the shark on Manaan are superficial and trivial. Even if you betray the Hidden Beks and choose to work with Black Vulkars instead, you still have to ride in that race and you still have to fight Brejik. And once you are done with it, your allegiance with either gang will mean nothing and have no effect on how game world reacts to you.Hidden Beks on Taris, how you deal with the Kolto factory in MAnnan.....hell, there's as many moral choices here as Fallout, more then Arcanum.
No, I haven't. I merely pointed out how superficial and insignificant differences between "good" and "evil" games are.This was a flaw in Kotor, but you contridicted yourself here in that you admit the two are not all that alike.
Dude, that's nothing. In the last thirty minutes of the game, you are allowed to choose between two paths (which are, ironically, almost identical, except for the fact that with evil path you have to kill some of your party members and have a different endgame sequence), big friggin' deal. This branching of the story is done in manner of an adventure game (remember how in Blade Runner you could choose one of several paths near the end of the game), and not a CRPG. Through about 90% of the game, you are a Jedi on a mission given to you by a Jedi Council, and no matter how evil you strive to be, you can't change that predefined path that was set before you.*spoiler*
With Bastila, on the Unknown World?
That's not what I meant. In Fallout your conversation options are determined by your intelligence and reputation, and outcomes of conversations depend on your charisma as well as social standing - exactly the way it should be in a CRPG. In KotOR, dialogues are (like everything else) executed in manner of an adventure game - choices of what to say are always the same, as are the outcomes. I'm seriously wondering why they even implemented dialogue options, since they almost always produce identical results.So.....maybe they should have completely diffirent conversational options because you you enjoy throwing Ewoks into kitchen ovens? Jesus dude, I've played Fallout a dozen times, and Gizmo, even if I'm a Hero of the Wasteland, still asks if I want the job.
Believe it or not, you always have to repair a droid in order to use it against enemies. Another bit of stupidity in KotOR. The whole pacifist approach in the game consists of dispensing spikes / repair kits in exchange for avoiding a fight or two.Sander said:What the hell does using a blaster or using a robot have to do with repairing stuff?
Yeah, and that was only after I finished it once. I finished it 2.5 times afterwards and learned a lot more since.Wow. What insolence. He wrote a two-page(if not more) long review on this board a while back on that game.
Baboon said:I know there are "indie CRPGs" out there, but I'm disappointed by the mainstream industry either not existing anymore, or spitting out horseshit. Anyway, linkage please?