Baboon said:
Fable has been in development for about 5-6 years now. Molyneux is still supervising the production, and he is pretty much still leading it too.
I wonder if it really has been that long since Romero was made an example of.
There's another reason for marrying; imagine your wife is the daughter of a rich and respected man in the village. You kill him, your wife inherits all his fortune. Then you go home and kill your wife (all in secret though), and you inherit the money in turn. This was taken from one of the trailers.
And, like three other occurances of the same caliber, are about the only notable instances of this. It's not hard to add in "inheritance", as I've coded in such for MUDs a long time. For a CRPG it is a little novel and has been done before, but it should only be used if you want to get into details that banal. Sure, it does allow you to be an evil bastard in such a fashion, but I don't really see the feasability of that in terms of accomodating a multitude of playstyle options. Features like that are charming, but should take a back seat to other role-playing considerations. Either way you look at it, it's not really useful in the long-term.
It does have the potential to be imbalancing, especially if you get away with the murders and you have a load of cash now. While that is truly the spirit of a spousal murderer, the game balance is probably shot. It's like being able to easily steal out from the first stores' vaults early on in Arcanum. It imbalanced the money so poorly if you were a thief. That's why I liked the changes that made them a bit harder.
Being evil is really remarkable in the game. You can actually be chased by bounty hunters, and of course, go into a town and slaughter EVERYONE. Even the children (not sure about that, they might have removed the child killing).
However, some towns will force you to surrender your weapons.
Well, as it has been noted, killing children isn't in anymore. So enjoy your city of children. A lot in the game has been axed, especially when they found out how much people wanted to do in terms of evil.
I've seen all these things done in trailers, so it's not just promises.
Idiot. You fell for the biggest hoax in marketing, EVAR. They also do that at E3. There's a lot of trailers that have gameplay "features" that only exist in the creative talent put behind the trailer. It's also not hard to write up scripting to simulate actual gameplay, in fact it's staple for testing.
As I said, it all depends on the framerate at this point, and they better not fuck that up.
Yeah, who knows what else will be axed?
Trust me, according to Molyneux being evil is not easy as in Bioware games, and it's very distinct and NOT Bioware-ish.
That's funny, because "playing evil" in BioWare games is fairly pointless.
Oh, and Xbox>other consoles on the market.
Maybe in terms of graphics, but in terms of game selection and genre variety, the XBOX is abyssmal beyond definition.
Fable isn't coming out for the PC.
I should care...why?